NPCs & Enemies [Sprites] A HALLOW BOSS: Queen/Mega-Pixie (& Huge Unicorn Head)

THIS IS AN EXTREMELY WEIRD BUT AMAZING BOSS
This might not appeal to some viewers, even disturbing. Be warned...
but I mean it's not that bad.

View attachment 82692
janda-celebration-script.regular.png


View attachment 82693
Well, that's the boss. :D


So I thought, there isn't a Hallow boss! Also I'm bored! Hey brain, can you go freakish to help me on a suggestion idea?

This isn't really suppose to be pixel fan-art, it's a legit suggestion. But like the others, it'll probably not be added.
Also it's not very... Terraria-styled...?
Oh well. It's all for fun. :D
I mean I guess you can support but the chances of it being added are in the negatives.
View attachment 82692
adine-kirnberg.regular.png
(Basic Info):


As of Phase 1:
(Weak Spot Statistics)
Environment: The Hallow
Max Life:
18000
Defense: 45
KB Resist: 100%



As of Phase 2:

(Queen/Mega-Pixie Statistics)
Type: Boss
Environment: The Hallow
AI Type: Mega-Pixie
Max Life: 9000
Defense: 30
KB Resist: 98%
View attachment 82692
Here are sections of the boss, all making it up.

adine-kirnberg.regular.png
:​

Welcome to the parts section.
Here, instead of methods, actions, drops, etc. of the boss...
Here are the parts and physics of how the boss will function.
Why I'm showing/telling you?
It can help you understand how it works so you can prefer something over my ideas to make this whole boss concept better.

divider.png


THE MAIN PARTS OF THE BOSS:

Queen/Mega-Pixie (Main Boss)
QueenPixie.gif



Unicorn Head (Side-Main Boss)
View attachment 123392


Chained Hooks (Decoration)
costume8.png



Unicorn Head Weak Spot (Weak Spot)
View attachment 123393

Chain (Decoration)
costume7.png



Unicorn Horn (When charging(Weapon))
View attachment 82694

divider.png


THE MAIN PHYSICS OF THE BOSS:

Now,
Let me explain this boss's actions.
As in usual movement,
NOTHING OF IT'S ATTACK SCHEMES AND SUCH.

divider.png


UNICORN HEAD PHYSICS
The Unicorn head behaves like a wrecking ball but connected by 2 chains,
It's affected by gravity but does not fall down due to how it's connected to chains.

The first visual on this post is a terrible representation of how it's physics works,
The chains wouldn't typically bend like that
unless the Mega-Pixie's going right and slightly downwards.

I think you understand?


View attachment 123399

When Mega-Pixie is still

View attachment 123400

When it's moving to the right, dragging the Unicorn Head (arrows represent rotation)

The Unicorn Head's rotation axis is right in the middle of it.

divider.png


CHAIN PHYSICS
The chains behave like chains.
That's all.
I think you get it.

View attachment 82695
Where the chain begins

View attachment 82699
Where the chain connects to


HOOK PHYSICS
The tip of the hooks will pour blood particles;bleed constantly, but other than that,
The hooks are actually completely connected to the Unicorn head.
Might as well be the same sprite, really.
View attachment 82696

The Pixie has no physics, instead behavior, which will be mentioned in the appropriate place.
View attachment 82692


Here is the behavior of the boss, all making up the fight.

adine-kirnberg.regular.png
:

Welcome to the Behavior section.
Here will describe how the boss behaves to be a boss
and not just a huge enemy

The Mega-Pixie is invincible to any attacks until Phase 2
However, the Weak Spot
Screen%2BShot%2B2015-10-21%2Bat%2B9.30.07%2BPM.png
is open to damage once the battle has commenced.

The boss will function with a base attack.
It's movements are decided where the player is,
like all bosses.


However, the Mega-Pixie, itself won't try running into the player like a pixie would
Instead it will try swinging the Unicorn Head into the player
Like a wrecking ball


View attachment 82697

After a short [Insert short number here] seconds,
It'll eventually get into more complex attack methods, but still contain that movement while doing other actions
Which is why I call it a base attack

Thus comes to...

adinekirnberg-script.regular.png


divider.png


View attachment 123401
The Rainbomb

Portmanteau of "Rainbow" and "Bomb"

(Only in Phase 1)

Type: Weapon
Environment: The Hallow
Damage: 160

As this bomb is spawned from the mouth of the Unicorn's Head, right above the tongue
Smoke particles explode and the Rain-Bomb is set off to the right
but affected by gravity, it moves in an arc.
The power depending on how far right it's shot changes every spawn
However, it's not randomized. Instead, the firepower will be set try making it to the near the Player, even with it's arc
But not too much firepower to completely make it at the player every time

Until it hits the ground tile(s), it will rapidly blow out smoke and fire particles from it's top as if it's lit
Once it hits the ground, it will explode with a radius of 25

The Rain-Bomb will actually also automatically explode if missed the Player and then if still not that far away from the Player
due to the chance of the boss being near the ground or not

divider.png



Pixie Chomper
View attachment 123398
It doesn't chomp pixies if you're wondering, it is a Boss Minion however!

Type: (Boss) Minion
Environment: The Hallow
AI Type: Hovering
Damage: 80 (melee)
100 (ranged)
Max Life: 480
Defense: 10
KB Resist: 60%

The Queen/Mega-Pixie spawns these RAPIDLY after a randomly generated time
The amount of these are also randomly spawned, as long as it's a lot :p
But not enough to spam the screen

Time until spawn moment: (A) 1-3 seconds / (Phase 2) 0.5-2
Time waited to spawn the next: (B) 0.95
Max amount of spawns during spawning moment: (C) 4-8 / (Phase 2) 6-10

Wait A,
Set [Variable] to 0
Repeat until [Variable]=C: Spawn Minion (Add 1 to [Variable]), then Wait B
Now repeat process.



Get it?

Also, the process above can happen at any time, even if the boss is doing another attack.

This Enemy will occasionally shoot (yellow) lasers at the player, but it's aim shouldn't be that good
Since the player should mostly focus on the huge freakin unicorn head

divider.png


View attachment 82694
Unicorn Horn (Laser)

THE LAsER HORN OF DEAAATHHH1!!1!!!3!

Damage: 250 (ranged)

This counts as an actual attack, unlike the previous one.
Which the boss will take time to complete and not do any other (actual) attack until done so

So, the horn will randomly start to shine as shown above.
It's to indicate to prepare for the attack
The animation can get faster and faster as the charge gets closer to completion, it doesn't matter.

Once it's done charging after about 1 second,
It's going to shoot out 4 incredibly long huge white lasers with a radius that should always pass the Player
There's a tricky way to dodge this
Once shot, the four lasers will appear as of making an X, and the tip of the horn being the middle of the X

View attachment 123396
Demonstrated as the picture above
P.S. DO NOT WEAR WHAT THIS GUY IS WEARING

As the lasers are right about to be shot, the Mega-Pixie swiftly but immediately stops to let the head will swing until static
Once that, the laser will shoot for a brief moment until it starts slowing spinning
(cliché move, huh? :p)

As the Player will be forced to move along with the lasers, they will stop when the laser had made a whole spin and disintegrate
until after a brief pause
Then it'll shoot out FOUR MORE LASERS

Which will follow the exact same pattern but instead of starting as an X, they'll start as a plus (+).
So minor difference really

divider.png

PixieSickle.gif

Pixie Scythe

PIXIE DUST SPRINKLES EVERYWHERE!!

Damage: 100 (melee)
160 (ranged) / 200 (Phase 2)

This is more of a spawned tool than a weapon, I guess
It behaves exactly like a Demon Scythe

This is an (actual) attack in which the Mega-Pixie will spawn several around it, creating a circle of Scythes around the Mega-Pixie
They will typically spin then launch, but when they launch they will shoot out in the opposite direction if facing the Mega-Pixie at the time they were spawned
Expanding the circle of Scythes outwards.

However they will stop a little after they launched, as they slowly become still, rotation-and-movement-wise.
Right as they all stop, a beam will appear from any scythe and quickly expand to the nearest scythe to it's right,
Once that beam connects to that scythe, another beam will appear from it thus the cycle continues
Until they all connect so one big edged circle is formed, then filled with complete laser energy.

The Pixie Circle has a Damage of 200 / 260 (Phase 2).

So don't touch it!

divider.png

PHASE 2 ATTACKS
I RECOMMEND YOU READ ABOUT PHASE 2 IN THE "OCCURRENCES" SECTION TO UNDERSTAND THESE ATTRIBUTES

divider.png


View attachment 123394 View attachment 123395
Jolliness

Jolliness, a hostile Unicorn tissue connected by rainbow veins

Type:
(Boss) Minion
Environment: The Hallow
AI Type: Man Eater
Damage: 150
Max Life: 500
Defense: 10
KB Resist: 30%

This is basically a harder and faster version of The Hungry.
Once the boss's second phase begin, 5 of them spawn simultaneously in any part of the tongue's blood area
Once one is killed, shortly after 2 to 1 spawn afterwards
The maximum amount of these are about 12

divider.png


View attachment 82698
Crystal Giant

Type: Weapon
Damage: 500 (melee)
1000 (ranged)
Max Life: 1000
Defense: 30
KB Resist: 100%

This is almost rarely spawned by the boss
It is "burped" out of the Unicorn's mouth and heavily falls until it hits the ground
Then, like the Unicorn Horn, it indicates it's charging for an activation
By fading darker then back to normal, quicker and quicker as it gets closer to activation
Unless the Player destroys it, it will activate, and once activated,
It will replace whatever land in it's 70 blocks radius with underground hallow and a ton of crystal shards
Also breaking into 5-7 mini crystal pieces that act like strong homing missiles aiming the Player.

divider.png


Rainbow Charge

PUKING RAINBOWWWSSSSS

Damage: 300

The Unicorn head with occasionally vomit rainbows towards the player but curve on an arc like rainbows do.
End of story.

divider.png


As well, the boss will not travel anywhere other than in the Hallow and Underground Hallow biomes in your map.
If the player reaches past the boundaries, the Boss will magically disappear into a burst of colorful particles.
I have yet to decide what further to do from this,
Should it end the boss completely?
View attachment 82692

Here are changes you'll encounter in the boss fight, but only if you do certain things.

adine-kirnberg.regular.png


Welcome to the Occurrences section.
Here will describe what will happen during the process of defeating the boss.

This section is basically dedicated to the boss's
Second Phase

The second phase will be activated once the the Weak Spot
Screen%2BShot%2B2015-10-21%2Bat%2B9.30.07%2BPM.png
has run out of health.

Once that, the whole tongue will blow up as the Unicorn Head turns into this gruesome thing to look at:

costume11.png

Rainbow blood!!
yaaaaay

So during the second phase, new boss attacks are unlocked (as mentioned in the Attacks section)
and the Queen/Mega-Pixie itself now becomes vulnerable to damage
However the huge Unicorn head will now be invincible

Jollies sprout out from the tongue

The Mega-Pixie will begin to often heavily fire (yellow) lasers towards the player, yet with a chance of an off aim
View attachment 82692
MUCH MORE COMING SOON...
I LIKE THIS SO MUCH! I wish this could happen in the real terraria game. How could you create this ideas...ya know you should continue this creations.. :)
 
I'm not going to lie, I thought this was stupid at first. But then... *weird twinkle noises* You actually convinced me it was a good idea. I really like the sprite.
 
Back
Top Bottom