1.3.4 is LIVE!

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Safeman🌻

Community Manager
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Re-Logic
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Hello Terrarians!

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1.3.4, is now live! This update opens the portal between Terraria and Etheria, bringing the Dungeon Defenders 2 cross over content, including a new NPC, enemies, weapons, and more! We've also introduced the ability to toggle on/off the visual effects and new water visuals created with community suggestions and feedback. You can check out the for a complete list of additions and new features. Side note: you do NOT need to make a new world to access any of this content! :)

Features
- Dungeon Defenders 2 Cross-Over Invasion
  • Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
  • This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
  • Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
  • Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)


New Items
  • Four new sentry summons, each of which has three tiers of potency
  • Ten new weapons
  • Eight new armor sets
  • Five new accessories
  • Two new pets
  • One new light pet
  • Three new boss masks and trophies
  • Two new decorate furniture items
  • One brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
  • A brand new currency which can be spent with the Tavernkeep for much of the above
New Enemies
  • Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
  • Two new invasion style mini-bosses
  • One new boss
Other
  • One new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box
  • Over 200 new sound effects inspired and adapted from Dungeon Defenders 2
Changes
  • The way Sentry Summons function has been changed somewhat.
    • Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
    • Some of the 1.3.4 content can increase this limit
    • Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
  • Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
  • We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:
    • 1. Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
    • 2. Open the config file with a basic text editing program, such as Notepad.
    • 3. The 12th field in the config file is labeled "UseExperimentalFeatures" and will be set to "false”".
    • 4. Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
    Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there. Additionally, you must run launch Terraria in 1.3.4 before the option will appear in the config file. See this thread for more details!
  • It no longer rains in the space biome.
  • The Halloween event now ends on November 1st
Bug Fixes
  • Fix for AMD Graphics Card related issue involving Living Flame Dye.
  • Fixed edges of screen getting inverted colors during a blizzard
  • Fixed a notorious animation bug involving belt accessories


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1.3.4.1 Hotfix
  • Fixed medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer
  • Hopefully fixed some enemies being invisible on spawn during the Old One's Army event when in multiplayer
  • Fixed Eternia crystals using their internal name Elder Crystals
  • Fixed Striking Moment buff's tooltip
  • Fixed Tavernkeep not reacting to the King Statue
  • Fixed certain worldgen crash that was replicated using the experimental seeds feature! whoo!
  • Fixed an exploit
  • Fixed certain new weapons staying in use during the player's death
  • Fixed silent crash when trying to place defenses in dedicated servers
  • Fixed silent crash when using Last Prism in multiplayer
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1.3.4.2 Hotfix
  • Added experimental feature: texture pack support! Please check out this thread for more details!

  • Fixed Pumpkins getting cut when swinging nearby items or projectiles at them (we wanted to make placing blocks over them cut them for convenience, nothing else!)
  • Fixed town npcs potentially disappearing if you load a map using a non-english language
  • Fixed celestial pillars not loading properly, resulting in immediate wipe and triggering impending doom.
  • Fixed Drill Containment Unit being usable during creative shock
  • Fixed unconscious Tavernkeep & sleeping Angler not showing up on the lifeform analyzer
  • Fixed tavernkeep accidentally spawning in water
  • Fixed Stardust Armor's excess lighting brightness
  • Fixed tooltips on the new accessories saying 'sentry' damage when it meant minion damage, there never was such a thing as sentry damage.
  • Fixed numerous input issues
  • Fixed item linking in chat!
  • Fixed Stardust cell minion's shots trying to occassionally latch to town npcs and the Eternia crystals
  • Fixed Old One's lane portals not emitting light
  • Fixed weapons not being usable while chatting!!!
  • Fixed Defender's Forge name missing when open
  • Fixed Monk's brows saying "attack speed" instead of "melee attack speed"
  • Fixed the tavernkeep still calling Eternia crystals "Elder" crystals

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1.3.4.3 Hotfix
  • All of the DD2 defenses can now have prefixes!

  • Hopefully fixed chat not properly blocking player movement and misc functions
  • Fixed smart-cursor not placing pumpkin seeds properly
  • Fixed certain melee weapons causing framedrops when used at (very) far distance from hittable targets
  • Fixed Betsy's Wings emitting faint amount of lights when descending (this was not ever intended)
  • Fixed Pumpkin seeds not being placable on each other (by cutting the old one first)
  • Fixed filterPriorityThreshold config setting resetting in every future update (sorry!)
  • Fixed self-harming exploit when using the Eternia crystal stand at certain heights acting inconsistently
  • Fixed two exploits
  • Fixed Luminite bullets emitting lights through town npcs as they travel
  • Fixed Love & Stink potions not properly applying to other players in multiplayer
  • Fixed rare case of magic weapons hitting enemies for melee damage if you stand directly on the enemy...
  • Fixed "Skeletron has awoken" being "Skeleton has awoken!" when summoned
  • Fixed Sand Slimes not appearing in singleplayer and hazardously desyncing in multiplayer
  • Fixed a certain linux/mac server crash
  • Fixed tier 3 of the Old One's Army not having proper Eternia crystal health assignments.

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1.3.4.4 Hotfix
  • Fixed certain crashes related to the game losing focus
  • Fixed death messages mentioning piggybanks and glowsticks
  • Fixed Xenopopper not detecting ammo
  • Fixed maps not loading properly when joining multiplayer
  • Fixed situations where Old One's Army enemies would spawn invisible in multiplayer if they were too far from you
  • Fixed several multiplayer client crashes
  • Fixed certain turret staves not showing use animation when used by other players
  • Fixed certain turrets falling through platforms after spawning on them
  • Fixed Spider Queen not working with the max sentry system
  • Fixed Spider Queen and Frost Hydra spazzing against Worm enemies
  • Fixed Apprentice Armor sets reducing the angle Flameburst Towers can shoot instead of expanding it
  • Fixed Lightning Aura emitting sounds for enemies it cannot reach underneath it
  • Fixed framedrops related to Spectre Staff shots
  • Fixed framedrops related to Onyx Blaster shots
  • Fixed item sounds playing slightly off center
  • Fixed Vilethorn and similar items making liquid ripples when they should not
  • Fixed some dye items rarity colors

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The cross over collaboration with our new friends at Trendy Entertainment has been an incredible experience. After months of working with such a passionate team, it is amazing to see the end results in both games! We'd like to thank them for their hard work and just being generally great people to work with :) You can learn more about Dungeon Defenders II by visiting their Steam Page. And for a complete list of the content added to Dungeon Defenders II, visit their announcement post.

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1.3.4.4 Dedicated Server
You can download the Dedicated Server file at the link below!
1.3.4.4 Dedicated Server

As always, thanks for your continued support and feedback!

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Here we go!

Avoiding the changelog for now, because that would ruin the fun.

EDIT1: Still waiting for the event/npc to happen/arrive.
Stuff I've tried so far:

Built a tavern-like home for the guy, hoping to attract him
Delved into the dungeons (because... you know... Dungeon Defenders... *runs*)
Drank a ton of ale (and crafted a few)
Held out 1 glass of ale for 1 in-game day inside the new Tavern

Nothing yet. >.<

EDIT2:
Found the guy laying in the desert! And just my luck, I had my PDA equipped... accidentally ported out... (from sheer excitement on finding the guy)

Now I have to find him again... ;(

EDIT3: Finally found him again.

And now the fun shall really begin.

Thanks again for the wonderful update, Devs!
 
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