SuperLucas335
Terrarian
Of all of the months of playing - literally over 250 hours since last update - I have found so many bugs; and I still am doing so! Yesterday I discovered the gem staff spelunkers glitch! 'O5 games, please fix all of them - there are literally hundreds! So, here is a list of all of the bugs I've found so far that I can remember:
That's all I can think of at the moment. Screenshots may be added for better clarification. 505 Games, please compare this list to the list you cave of the update. IOS users like me are still waiting patiently for the update to fix the rest of these bugs.
More bugs may be added to this list when I find them / remember them. For now, that's all I got.
Feel free to tell me any other bugs to add to this list!
-The entry for some dungeons may be made out of stone, dirt and grass
-Living trees (giant trees) root system only has one side made of wood
-Living trees with platforms may not spawn a room
-Underworld houses' platforms are rarely made from wood instead of obsidian
-Statues may be placed on sloped/half blocks
-Floating islands may not spawn with anything other than the house (I.e. A floating sunplate house)
-Two shadow orbs may spawn in one hole (no ebonstone in between)
-Demon/Crimson Alters may spawn in areas smaller than 3X2
-Underground houses may spawn in the ocean
-Ocean may not contain water chests
-Dungeon may spawn too close to the ocean
-Living trees often have a floating, lone block of living wood just under the right side of the uppermost branch
-Living trees (giant trees) root system only has one side made of wood
-Living trees with platforms may not spawn a room
-Underworld houses' platforms are rarely made from wood instead of obsidian
-Statues may be placed on sloped/half blocks
-Floating islands may not spawn with anything other than the house (I.e. A floating sunplate house)
-Two shadow orbs may spawn in one hole (no ebonstone in between)
-Demon/Crimson Alters may spawn in areas smaller than 3X2
-Underground houses may spawn in the ocean
-Ocean may not contain water chests
-Dungeon may spawn too close to the ocean
-Living trees often have a floating, lone block of living wood just under the right side of the uppermost branch
-ALL RANGED AND MAGIC WEAPONS FIRE/CAST AT HALF THEIR INTENDED SPEED (makes Mini/Megashark very weak) MAGIC AND RANGED CLASSES ARE NO LONGER GOOD CHOICES (Golden shower doesn't seem affected, though)
-Melee swords have no cool down, making slow swords such as the breaker blade very powerful
-Ranged melee weapons such as Scourge of the Corruptor or Vampire Knives aren't affected by melee speed. This is not a intended as I can hear the throwing noise play faster
-Some enemies don't spawn such as floaty gross, corruptor, Paladins, clowns(?)
-Golem is very easy to defeat - I did it with Waterbolt and Titanium armour
-All monsters have a chance of spawning with huge velocity
-wisp in a bottle also follows your right virtural joystick(?)
-Can't reforge any new weapons/tools
-I sold a dungeon faction banner for 2 gold
-Doors may randomly get destroyed
-Using gem staffs on multiplayer while another player is using something will emit an insanely bright red light
-lava bats spawn at meteor biomes
-water walking boots protect against fire blocks, as if they were obsidian water walking boots
-nymphs are too common; I found 3 pre-HM within 15 minutes outside a snow biome (may not be a bug - but I think there must be something wrong
-The Hallow spreads through the Jungle
-The entire painting system doesn't work
-The dye for your chestplate doesn't appear when you have a dye on your leggings
-pearlstone bricks spread the hallow (was meant to be removed in 1.2)
-Mushrooms and their vile counterpart drop two mushrooms when cut down
-It's possible to not consume a consumable while still using it. The consumable then becomes incredibly sensitive - any changes may delete the item. You can't craft with them nor put them in chests/safes
-The in-game day and night cycle is slightly too fast (2x, to be precise. Devs may have put this intentionally, though)
-The Lizhard temple door can be blown up, even when it's locked
-Melee swords have no cool down, making slow swords such as the breaker blade very powerful
-Ranged melee weapons such as Scourge of the Corruptor or Vampire Knives aren't affected by melee speed. This is not a intended as I can hear the throwing noise play faster
-Some enemies don't spawn such as floaty gross, corruptor, Paladins, clowns(?)
-Golem is very easy to defeat - I did it with Waterbolt and Titanium armour
-All monsters have a chance of spawning with huge velocity
-wisp in a bottle also follows your right virtural joystick(?)
-Can't reforge any new weapons/tools
-I sold a dungeon faction banner for 2 gold
-Doors may randomly get destroyed
-Using gem staffs on multiplayer while another player is using something will emit an insanely bright red light
-lava bats spawn at meteor biomes
-water walking boots protect against fire blocks, as if they were obsidian water walking boots
-nymphs are too common; I found 3 pre-HM within 15 minutes outside a snow biome (may not be a bug - but I think there must be something wrong
-The Hallow spreads through the Jungle
-The entire painting system doesn't work
-The dye for your chestplate doesn't appear when you have a dye on your leggings
-pearlstone bricks spread the hallow (was meant to be removed in 1.2)
-Mushrooms and their vile counterpart drop two mushrooms when cut down
-It's possible to not consume a consumable while still using it. The consumable then becomes incredibly sensitive - any changes may delete the item. You can't craft with them nor put them in chests/safes
-The in-game day and night cycle is slightly too fast (2x, to be precise. Devs may have put this intentionally, though)
-The Lizhard temple door can be blown up, even when it's locked
-Lowered wooden platforms have a pink edge
-obsidian sometimes turns invisible in lava
-Pirate captain drops 5 heads in gore, but no body
-corrupt pot's gore is of the lizahard pot
-some zombies have no animation
-Projectiles that have a particle effect such as Terra Blade come out of alignment when fired horizontal
-rarely, the torch animation plays behind the actual torch, making things look strange
-Boots don't show on mannequins
-NO TITLE MUSIC!!!
-Doent show damage counters properly (crits, player damage e.c.t)
-Item pickup text despawn timer doesn't reset when you pick up an item
-The item tooltip doesn't show if it's a 'Material'
-Tooltips for drills, summoner weapons and the Frost Hydra show incorrect damage & critical strike values
-magma stone and fire gauntlet light up blocks
-The day/night cycle in the title menu is too slow
-The Twins cable connecting them sometimes appears on top of them
-Pumpking's cloak may appear over his head
-Golem sometimes has no eyes
-Golem sometimes has a big yellow plate bolted to it's mouth
-Spider pet's (on walls only) walking animation and standing still animation (none) are inverted, making the spider move its legs when standing still, and it slides to move with no leg movement
-Pygmys don't have a throwing animation
-obsidian sometimes turns invisible in lava
-Pirate captain drops 5 heads in gore, but no body
-corrupt pot's gore is of the lizahard pot
-some zombies have no animation
-Projectiles that have a particle effect such as Terra Blade come out of alignment when fired horizontal
-rarely, the torch animation plays behind the actual torch, making things look strange
-Boots don't show on mannequins
-NO TITLE MUSIC!!!
-Doent show damage counters properly (crits, player damage e.c.t)
-Item pickup text despawn timer doesn't reset when you pick up an item
-The item tooltip doesn't show if it's a 'Material'
-Tooltips for drills, summoner weapons and the Frost Hydra show incorrect damage & critical strike values
-magma stone and fire gauntlet light up blocks
-The day/night cycle in the title menu is too slow
-The Twins cable connecting them sometimes appears on top of them
-Pumpking's cloak may appear over his head
-Golem sometimes has no eyes
-Golem sometimes has a big yellow plate bolted to it's mouth
-Spider pet's (on walls only) walking animation and standing still animation (none) are inverted, making the spider move its legs when standing still, and it slides to move with no leg movement
-Pygmys don't have a throwing animation
-Brain of Cthulhu doesn't spawn with creepers
-hitting blocks with hammers has no effect
-already written, gem staff red spelunkers glitch
-Grappling hook doesnt update properly sometimes
-boomerangs don't dissapear after you throw them, they just float inside the player that threw them
-Certain acessories don't show up in multiplayer such as wings and climbing claws
-dyes disappear if you are wearing them upon joining a world exept for the head slot
-The sun/moon appear to move faster than the host's sum/moon (sun teleports back, though)
-hitting blocks with hammers has no effect
-already written, gem staff red spelunkers glitch
-Grappling hook doesnt update properly sometimes
-boomerangs don't dissapear after you throw them, they just float inside the player that threw them
-Certain acessories don't show up in multiplayer such as wings and climbing claws
-dyes disappear if you are wearing them upon joining a world exept for the head slot
-The sun/moon appear to move faster than the host's sum/moon (sun teleports back, though)
That's all I can think of at the moment. Screenshots may be added for better clarification. 505 Games, please compare this list to the list you cave of the update. IOS users like me are still waiting patiently for the update to fix the rest of these bugs.
More bugs may be added to this list when I find them / remember them. For now, that's all I got.
Feel free to tell me any other bugs to add to this list!
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