Lecic
Steampunker
I'd like to suggest a very simple change to DoT's that would vastly improve their usability. Instead of doing Damage per Second, DoT debuffs will now do Damage per Second per Second! So, the longer the timer left on a DoT debuff, the more damage it is doing. We know this kind of mechanic is already possible because of mana sickness.
This would boost the power of many DoT weapons. For example, on first contact, a successful hit from a Cursed Arrow/Bullet/Flames book would be dealing 28 (7s x 4) dps instead of 4. +28 dps is a decent boost compared to +4 dps.
Of course, if the wiki is to be believed, this change would require a bit of a nerf to Flask of Poison, which supposedly inflicts it for 900 seconds, which would be 1,800 dps.
This would boost the power of many DoT weapons. For example, on first contact, a successful hit from a Cursed Arrow/Bullet/Flames book would be dealing 28 (7s x 4) dps instead of 4. +28 dps is a decent boost compared to +4 dps.
Of course, if the wiki is to be believed, this change would require a bit of a nerf to Flask of Poison, which supposedly inflicts it for 900 seconds, which would be 1,800 dps.