Sharkboy98
Wall of Flesh
This mod was created with the use of the Elemental Weapon Enhancements Mod
You must download this, as a base, for Basic Elemental Additions to work.
You must download this, as a base, for Basic Elemental Additions to work.
FEATURES:
Adds 10 elemental types that have a chance to spawn when obtaining a weapon.
These elements have various effects, such as adding more damage or debuffing enemies.
!!!! Important Note !!!!!
Use the Chronic Shifter to set the correct elemental damage on weapons. Currently, the damage range isn't working right when the element is first put on a weapon.
Using the Chronic Shifter will fix it.
To do this, put your item into Item Slot 1, and right click the Chronic Shifter. (Since this is technically a debug item, you could keep on changing the value. So if you want to be fair, the best way would be to choose to only generate a new damage value once, and then stick with what you get.)
Current elemental types:
Earth, Water, Fire, Air, Thunder, Ice, Toxic, Void, Aether, Giga
Common:
Earth: Ichors enemies, but the element has very low damage.
Water: Gives mana based on damage dealt.
Fire: Sets enemies on fire!
Air: Increased knockback.
Uncommon:
Thunder: Can confuse enemies, and electrifies them. High damage.
Ice: Chills enemies with chance to freeze or frostburn.
Toxic: Will either poison or venom enemies.
Rare:
Void: Inflicts shadowflame and slowness.
Aether: Regenerates both health and mana based on damage dealt.
Giga: No special effect, but can have huge damage.
Earth: Ichors enemies, but the element has very low damage.
Water: Gives mana based on damage dealt.
Fire: Sets enemies on fire!
Air: Increased knockback.
Uncommon:
Thunder: Can confuse enemies, and electrifies them. High damage.
Ice: Chills enemies with chance to freeze or frostburn.
Toxic: Will either poison or venom enemies.
Rare:
Void: Inflicts shadowflame and slowness.
Aether: Regenerates both health and mana based on damage dealt.
Giga: No special effect, but can have huge damage.
Update 0.2.0:
- Reworked element damage calculation, much less op
in late-game with higher damage weapons
- Damage maxes out at a set value per element,
strong elements have a higher cap than others
- Damage cap for most elements is 40; high damage
elements is 50; very-high damage elements is 80
- Toxic element can now deal high damage
- Nerfed Thunder elemental effect
- Nerfed Giga element damage
- Buffed Ice elemental effect
- Buffed Water elemental effect
- Buffed Aether elemental effect
- Reworked element damage calculation, much less op
in late-game with higher damage weapons
- Damage maxes out at a set value per element,
strong elements have a higher cap than others
- Damage cap for most elements is 40; high damage
elements is 50; very-high damage elements is 80
- Toxic element can now deal high damage
- Nerfed Thunder elemental effect
- Nerfed Giga element damage
- Buffed Ice elemental effect
- Buffed Water elemental effect
- Buffed Aether elemental effect
Download in the Mod Browser! Enjoy
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