Items Better Ways To Get Items

Which point(s) you agree with?


  • Total voters
    85

Fruitbat

Terrarian
Original Thread
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I found that some items have a boring/so simple way to get them (buy from npc, drops ...etc)
So here are the items that in my opinion (well most of the suggestions are IMO so..) they need another way to get them:-

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Boss drops:-

Golem:-
Now the golem will drop Golem's Core
temple essence.png
(100% chance) instead of the following items:-
Picksaw.png
Picksaw:
crafting: 1
temple essence.png
+ 1
Pickaxe_Axe.png
(at a
Lihzahrd_Furnace.png
lihzahrd furnace)
new items!!
chaindrill - Copy.png
chaindrill:
crafting: 1
temple essence.png
+ 1
Drax.png
(at a
Lihzahrd_Furnace.png
lihzahrd furnace)
lihzahrd stone:
lihzahrd stone.png
have a 100% to be dropped by the golem in a stack of (20-30)
old items, again:-
Stynger.png
Stynger:
crafting: 1
temple essence.png
+ 1
Grenade_Launcher.png
+ 20
lihzahrd stone.png
lihzahrd stone (at a
Lihzahrd_Furnace.png
lihzahrd furnace)
Possessed_Hatchet.png
Possessed hatchet:
crafting: 1
temple essence.png
+ 8
Chlorophyte_Bar.png
+ 20
lihzahrd stone.png
lihzahrd stone (at a
Lihzahrd_Furnace.png
lihzahrd furnace)
Sun_Stone.png
Sun stone:
crafting: 1
temple essence.png
+ 15
Topaz.png
(at a
Lihzahrd_Furnace.png
lihzahrd furnace)
Eye_of_the_Golem.png
Eye of the golem:
crafting: 1
temple essence.png
+ 5
Ruby.png
(at a
Lihzahrd_Furnace.png
lihzahrd furnace)
Heat_Ray.png
Heat ray:
crafting: 1
temple essence.png
+ 1
Space_Gun.png
+ 6
Glass.png
(at a
Lihzahrd_Furnace.png
lihzahrd furnace)
Staff_of_Earth.png
Staff of earth:
crafting: 1
temple essence.png
+ 1
lihzahrd boulder.png
lihzahrd boulder + 8
Chlorophyte_Bar.png
(at a
Lihzahrd_Furnace.png
lihzahrd furnace)
Lihzahrd boulder:
lihzahrd boulder.png
crafting: 1
Boulder.png
+ 6
lihzahrd stone.png
lihzahrd stone (at a
Lihzahrd_Furnace.png
lihzahrd furnace) notes: does more damage than normal boulders (100-200)
Golem_Fist.png
Golem fist:
crafting: 1
temple essence.png
+ 20
Chain.png
+ 30
lihzahrd stone.png
lihzahrd stone (at a
Lihzahrd_Furnace.png
lihzahrd furnace)

Plantera:-
Now plantera will drop Plantera Pollen
jungle essence.png
(100% chance) instead of the following items:-
Grenade_Launcher.png
Grenade launcher:
crafting: 1
jungle essence.png
+ 20
Iron_Bar.png
/
Lead_Bar.png
+ 1
Illegal_Gun_Parts.png

Venus_Magnum.png
Venus magnum:
crafting: 1
jungle essence.png
+ 1
Phoenix_Blaster.png
+ 1
Illegal_Gun_Parts.png
+ 16
Chlorophyte_Ore.png

Nettle_Burst.png
Nettle burst:
crafting: 1
jungle essence.png
+ 5
leaves.png
+ 5
Vine.png
+ 1
Nature%27s_Gift.png

Leaves:
leaves.png
uncommon drop from jungle bushes, 100% chance to drop one leaves from leaf block.
Leaf_Blower.png
Leaf blower:
crafting: 1
jungle essence.png
+ 30
leaves.png
+ 3
Vine.png
+ 6
Glass.png

Flower_Pow.png
Flower pow:
crafting: 1
jungle essence.png
+ 1
Dao_of_Pow.png
+ 5
Jungle_Spores.png
+ 5
leaves.png

Wasp_Gun.png
Wasp gun:
crafting: 1
jungle essence.png
+ 1
Bee_Gun.png


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NPC:-
witch doctor:-

He’s the most npc that need a better ways to get some of his items:-
Hercules_Beetle.png
Hercules beetle:
now it's dropped by Hercules beetle:-
hercules Beetle.png
flying:
flying-hercules-beetle-version-2-gif.103278

Type: beetle-flying enemy
Environment: underground jungle
AI type: fighter
Damage: 90 when flying - 110 when on ground
Max life: 1200
Defense: 38
Spawn: have the same spawn rate as moths and only spawn if wall of flesh is defeated.
Drops:
Hercules_Beetle.png
(33.33% chance) Hercules beetle banner (0.5%)
Notes: act the same as mushi ladybugs

tiki wood.png
tiki wood: now plantera will drop 40-80 tiki wood each time you kill it, can be placed and it's used in the crafting of the following items:

Leaf_Wings.png
Leaf wings:
now have a crafting recipe instead of being sold by witch doctor: 30
leaves.png
+ 80
tiki wood.png
+ 20
Soul_of_Flight.png


Tiki_armor.png
Tiki armor:
it's the only armor in the game that it's sold instead of being crafted, so i have an idea for a crafting recipe:-
Tiki_Mask.png
Tiki mask:
40
tiki wood.png

Tiki_Shirt.png
Tiki shirt:
80
tiki wood.png

Tiki_Pants.png
Tiki pants:
60
tiki wood.png


Truffle:-
Crafting recipes for some items:-
Mushroom_Spear.png
Mushroom spear:
1
Chlorophyte_Partisan.png
+ 90
Glowing_Mushroom.png
(at an
Autohammer.png
autohammer)
Hammush.png
Hammush:
1
Pwnhammer.png
+ 120
Glowing_Mushroom.png
+ 15
Soul_of_Might.png
(at an
Mythril_Anvil.png
/
Orichalcum_Anvil.png
anvil)

Traveling merchant:-
Now he will sell lodestone instead of the
Celestial_Magnet.png
(the reason is below):-
Lodestone.png

The traveling merchant sell it for 15 gold, you can combine it with one
Mana_Crystal.png
to make the
Celestial_Magnet.png
.
The reason for this item that if the developers are planning at adding more magnet-accessories, this will give an easy way to do it.

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Chests items:-

Dark_Lance.png
Dark lance:-

Now does 37 damage instead of 27, and you have to combine the following legendary spears at a demon altar to get it:-

The cursed halberd or the rotted fork:-
The cursed halberd:-

the cursed helberd.png

Damage: 14
Knockback: 5.5
Use time: 28 (average)
Crafting: 10
Demonite_Bar.png
+ 5
Shadow_Scale.png

Notes: the crimson has a flail and a spear, so why not?

Enchanted naginata:-
enchanted Naginata.png

Damage: 15
Knockback: 3
Use time: 22 (fast)
How to get it:
Locked_Gold_Chest.png

Notes:-
wiki said:
Due to the blue color of the staff portion of the scepter, it can be assumed it is made from enchanted cobalt, like most other dungeon items, i.e. Muramasa, Magic Missile, and of course, the Cobalt Shield.
that's why i called it enchanted naginata.

Jungle beauty:-
jungle beauty.png

Damage: 24
Knockback: 6
Use time: 33 (slow)
Crafting: 1
Vine.png
+ 12
Jungle_Spores.png
+ 15
Stinger.png

Tooltip: "it's beautiful, oh so beautiful"
Notes: have a 25% chance to poison.

Flame lance:-
molten lance 2.png

Damage: 30
Knockback: 8
Use time: 40 (very slow, a little bit slower than mushroom spear)
How to get it:
Locked_Shadow_Chest.png

Notes: have a 50% chance to set enemies on fire.


Furniture Crafting Stations:-
Honey_Dispenser.png
Bone_Welder.png
Ice_Machine.png
Lihzahrd_Furnace.png
Living_Loom.png
Sky_Mill.png

now these will generate as placed furniture instead of being in chests, and every world would have at least one of each crafting stations generated (except the living loom, which depend on having a living tree with an entrance in it)


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sorry for removing the queen bee stuf cuz it's a side boss plz dun hurt meh
also since this thread is old I should really think of some tweaks..


Anyway thanks for reading! Leave feedback if you want! and yee :D
 
Last edited:
By the way, Fishron and the Moons. They need a non-"if RNG feels like it!" way to get their drops.

Of course, I expect people to say only one "special" item per RNG object is "OP" because beating the same boss fifty times apparently is harder than beating it once... Hint: No, it's not. Time wasted doing something =! difficulty.
 
UPDATE:-
I added a support banner and revamped some sprites..
chaindrill.png
--->
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molten lance.png
--->
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(it looked way better in paint..)
and I changed the name of the molten lance to flame lance.
 
I gotta say, this would make the process of getting these items much more interesting. The only bad part is that it practically makes the Witch Doctor useless.
 
If this is added, we need more uses for the Witch Doctor
well, it doesn't.
you'll still want to go to the witch doctor to buy venom (which is a quite useful material), pygmy necklace, and maybe the pet.
and there are a lot of NPCs that has less store items than Witch Doctor's and are less useful, so if the witch doctor should get more items with this suggestion, all these NPCs should get more items as well (or be more useful)
 
This should be done for absolutely every random drop in Terraria and compiled into a big "Anti-RNG Supermod." I guarantee that tons of people would use it. I cannot however see the developers adopting this change, as they have already established RNG drops as a driving force in this game and aren't likely going to completely disband it.
 
This should be done for absolutely every random drop in Terraria and compiled into a big "Anti-RNG Supermod." I guarantee that tons of people would use it. I cannot however see the developers adopting this change, as they have already established RNG drops as a driving force in this game and aren't likely going to completely disband it.
The only suggestions that are related to RNG here are the golem and plantera, the others are just normal suggestions.
Also @Yoraiz0r liked the original thread on TO (but that was ages ago), so that might be a thing...
 
I personally enjoy RNG so I'm not entirely a fan of this idea- however I can see the merit to those who have the worse luck with luck in general- if the Terraria Crew ever decide to add something like this. Perhaps it could be the line between a certain mode/difficulty. Higher difficulty- RNG based, lower difficulty- items to craft the stuff. Doesn't stop anyone from trading items from an easier account to a harder account but I feel like it would give people more options and allow for a happier community all together.

The idea itself is great; I like how it adds items and fixes things that other players have problems with. As I said before it's not my cup of tea but maybe some option could be a thing at the very least to allow for a bit more ease of access for other players. Great job overall though; ʇɐqʇᴉnɹℲ.
 
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