Fruitbat
Terrarian
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I found that some items have a boring/so simple way to get them (buy from npc, drops ...etc)
So here are the items that in my opinion (well most of the suggestions are IMO so..) they need another way to get them:-
Boss drops:-
Golem:-
Now the golem will drop Golem's Core
(100% chance) instead of the following items:-
Picksaw: crafting: 1
+ 1
(at a
lihzahrd furnace)
new items!!
chaindrill: crafting: 1
+ 1
(at a
lihzahrd furnace)
lihzahrd stone:
have a 100% to be dropped by the golem in a stack of (20-30)
old items, again:-
Stynger: crafting: 1
+ 1
+ 20
lihzahrd stone (at a
lihzahrd furnace)
Possessed hatchet: crafting: 1
+ 8
+ 20
lihzahrd stone (at a
lihzahrd furnace)
Sun stone: crafting: 1
+ 15
(at a
lihzahrd furnace)
Eye of the golem: crafting: 1
+ 5
(at a
lihzahrd furnace)
Heat ray:crafting: 1
+ 1
+ 6
(at a
lihzahrd furnace)
Staff of earth: crafting: 1
+ 1
lihzahrd boulder + 8
(at a
lihzahrd furnace)
Lihzahrd boulder:
crafting: 1
+ 6
lihzahrd stone (at a
lihzahrd furnace) notes: does more damage than normal boulders (100-200)
Golem fist: crafting: 1
+ 20
+ 30
lihzahrd stone (at a
lihzahrd furnace)
Plantera:-
Now plantera will drop Plantera Pollen
(100% chance) instead of the following items:-
Grenade launcher: crafting: 1
+ 20
/
+ 1
Venus magnum: crafting: 1
+ 1
+ 1
+ 16
Nettle burst: crafting: 1
+ 5
+ 5
+ 1
Leaves:
uncommon drop from jungle bushes, 100% chance to drop one leaves from leaf block.
Leaf blower: crafting: 1
+ 30
+ 3
+ 6
Flower pow: crafting: 1
+ 1
+ 5
+ 5
Wasp gun: crafting: 1
+ 1
NPC:-
witch doctor:-
He’s the most npc that need a better ways to get some of his items:-
Hercules beetle: now it's dropped by Hercules beetle:-
flying:
Type: beetle-flying enemy
Environment: underground jungle
AI type: fighter
Damage: 90 when flying - 110 when on ground
Max life: 1200
Defense: 38
Spawn: have the same spawn rate as moths and only spawn if wall of flesh is defeated.
Drops:
(33.33% chance) Hercules beetle banner (0.5%)
Notes: act the same as mushi ladybugs
tiki wood: now plantera will drop 40-80 tiki wood each time you kill it, can be placed and it's used in the crafting of the following items:
Leaf wings: now have a crafting recipe instead of being sold by witch doctor: 30
+ 80
+ 20
Tiki armor: it's the only armor in the game that it's sold instead of being crafted, so i have an idea for a crafting recipe:-
Tiki mask: 40
Tiki shirt: 80
Tiki pants: 60
Truffle:-
Crafting recipes for some items:-
Mushroom spear: 1
+ 90
(at an
autohammer)
Hammush: 1
+ 120
+ 15
(at an
/
anvil)
Traveling merchant:-
Now he will sell lodestone instead of the
(the reason is below):-
The traveling merchant sell it for 15 gold, you can combine it with one
to make the
.
The reason for this item that if the developers are planning at adding more magnet-accessories, this will give an easy way to do it.
Chests items:-
Dark lance:-
Now does 37 damage instead of 27, and you have to combine the following legendary spears at a demon altar to get it:-
The cursed halberd or the rotted fork:-
The cursed halberd:-
Damage: 14
Knockback: 5.5
Use time: 28 (average)
Crafting: 10
+ 5
Notes: the crimson has a flail and a spear, so why not?
Enchanted naginata:-
Damage: 15
Knockback: 3
Use time: 22 (fast)
How to get it:
Notes:-
Jungle beauty:-
Damage: 24
Knockback: 6
Use time: 33 (slow)
Crafting: 1
+ 12
+ 15
Tooltip: "it's beautiful, oh so beautiful"
Notes: have a 25% chance to poison.
Flame lance:-
Damage: 30
Knockback: 8
Use time: 40 (very slow, a little bit slower than mushroom spear)
How to get it:
Notes: have a 50% chance to set enemies on fire.
Furniture Crafting Stations:-
now these will generate as placed furniture instead of being in chests, and every world would have at least one of each crafting stations generated (except the living loom, which depend on having a living tree with an entrance in it)
sorry for removing the queen bee stuf cuz it's a side boss plz dun hurt meh
also since this thread is old I should really think of some tweaks..
Anyway thanks for reading! Leave feedback if you want! and yee
Code:
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So here are the items that in my opinion (well most of the suggestions are IMO so..) they need another way to get them:-
Golem:-
Now the golem will drop Golem's Core
new items!!
lihzahrd stone:
old items, again:-
Lihzahrd boulder:
Plantera:-
Now plantera will drop Plantera Pollen
Leaves:
witch doctor:-
He’s the most npc that need a better ways to get some of his items:-
Type: beetle-flying enemy
Environment: underground jungle
AI type: fighter
Damage: 90 when flying - 110 when on ground
Max life: 1200
Defense: 38
Spawn: have the same spawn rate as moths and only spawn if wall of flesh is defeated.
Drops:
Notes: act the same as mushi ladybugs
Truffle:-
Crafting recipes for some items:-
Traveling merchant:-
Now he will sell lodestone instead of the
The traveling merchant sell it for 15 gold, you can combine it with one
The reason for this item that if the developers are planning at adding more magnet-accessories, this will give an easy way to do it.
Now does 37 damage instead of 27, and you have to combine the following legendary spears at a demon altar to get it:-
The cursed halberd or the rotted fork:-
The cursed halberd:-
Damage: 14
Knockback: 5.5
Use time: 28 (average)
Crafting: 10
Notes: the crimson has a flail and a spear, so why not?
Enchanted naginata:-
Damage: 15
Knockback: 3
Use time: 22 (fast)
How to get it:
Notes:-
that's why i called it enchanted naginata.wiki said:Due to the blue color of the staff portion of the scepter, it can be assumed it is made from enchanted cobalt, like most other dungeon items, i.e. Muramasa, Magic Missile, and of course, the Cobalt Shield.
Jungle beauty:-
Damage: 24
Knockback: 6
Use time: 33 (slow)
Crafting: 1
Tooltip: "it's beautiful, oh so beautiful"
Notes: have a 25% chance to poison.
Flame lance:-
Damage: 30
Knockback: 8
Use time: 40 (very slow, a little bit slower than mushroom spear)
How to get it:
Notes: have a 50% chance to set enemies on fire.
Furniture Crafting Stations:-
now these will generate as placed furniture instead of being in chests, and every world would have at least one of each crafting stations generated (except the living loom, which depend on having a living tree with an entrance in it)
also since this thread is old I should really think of some tweaks..
Anyway thanks for reading! Leave feedback if you want! and yee
Last edited: