Baconfry
Terrarian
Alright, so here are the Hallowed biome weapons I'm proposing as alternates to the Rainbow Gun. (For concerns about obtainment, see the other Biome Weapon Project threads.)
Rain Bow
48 ranged damage
Fast speed
50% chance not to consume ammo (for each stack)
Extremely weak knockback
The one that started it all. Shoots three double-shots in rapid succession, using arrows from the first three stacks in the player's inventory. No autofire.
Prism Lance
70 melee damage
Fast speed
Very strong knockback
Fires seven multicolored beams with a roughly 45 degree spread in the direction of the mouse. The beams bounce three times but do not pierce, making it overwhelmingly powerful in enclosed spaces but rather inefficient when used in open areas.
Angelic Staff
42 summon damage
Summons Angel minions, which shoot homing light-arrows at enemies. To compensate for the homing effect, the rate of fire is noticeably slower than that of the Tempest Staff's Sharknadoes. Not quite as slow as Imps, though. Lazy bumholes.
When an Angel deals a killing blow to an enemy, a "glowing soul" is spawned in its place. The glowing soul increases regeneration significantly when a player stands in it, and disappears after (slain enemy's max health/20) seconds. (Duration is capped at 60 seconds.)
How did I do?
Rain Bow
48 ranged damage
Fast speed
50% chance not to consume ammo (for each stack)
Extremely weak knockback
The one that started it all. Shoots three double-shots in rapid succession, using arrows from the first three stacks in the player's inventory. No autofire.
Prism Lance
70 melee damage
Fast speed
Very strong knockback
Fires seven multicolored beams with a roughly 45 degree spread in the direction of the mouse. The beams bounce three times but do not pierce, making it overwhelmingly powerful in enclosed spaces but rather inefficient when used in open areas.
Angelic Staff
42 summon damage
Summons Angel minions, which shoot homing light-arrows at enemies. To compensate for the homing effect, the rate of fire is noticeably slower than that of the Tempest Staff's Sharknadoes. Not quite as slow as Imps, though. Lazy bumholes.
When an Angel deals a killing blow to an enemy, a "glowing soul" is spawned in its place. The glowing soul increases regeneration significantly when a player stands in it, and disappears after (slain enemy's max health/20) seconds. (Duration is capped at 60 seconds.)
How did I do?
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