Master Geass
Terrarian
I was playing the Starraria adventure map. The maker gave each of the 6 players some biome keys or a shadow key. This was to allow the players to into the chests he had set up for each of their classes. This got me thinking Terraria could use more keys.
There could be a set of keys to go with a set of locks. A red key for a red lock and green key for green lock, etc. The locks would be like switches. They could be placed on the side of blocks or on the walls. When used with the matching key it would output a pulse on a wire. To start with I was thinking the colors would be red, green, blue, and yellow. There would also be matching locked chests for these keys.
Red key and chest
Yellow key and chest
Blue key and chest
Green key and chest
(Sprites by Edward Kenway)
The gray lock would be the same only work with any of the keys. What sets it apart is that it was the key will match the wire attached to it. So if you use the red key it will send the pulse down the red wire. So depending on what color key you use the same lock could do different things.
For multiplayer maps there is the team key. It will send the pulse down the wire that matches your team color. For this to work to it's fullest yellow and pink wire will have to be implemented.
I could see a lot of use for adventure maps and team vs maps. The keys and locks would likely be sold by the Mechanic.
One thing would I think I will miss was the possibilities of locked chests for adventure maps. You could only use a level editor to get them but when making them but you could put any number of thing in them. We could ether need to have unobtainable locked chest that works with the keys or have my Lock Box idea. The Lock Box was a chest that could be locked/unlocked with a wire. If it was wired to a one of the locks then you could use the keys.
There could be a set of keys to go with a set of locks. A red key for a red lock and green key for green lock, etc. The locks would be like switches. They could be placed on the side of blocks or on the walls. When used with the matching key it would output a pulse on a wire. To start with I was thinking the colors would be red, green, blue, and yellow. There would also be matching locked chests for these keys.
(Sprites by Edward Kenway)
The gray lock would be the same only work with any of the keys. What sets it apart is that it was the key will match the wire attached to it. So if you use the red key it will send the pulse down the red wire. So depending on what color key you use the same lock could do different things.
For multiplayer maps there is the team key. It will send the pulse down the wire that matches your team color. For this to work to it's fullest yellow and pink wire will have to be implemented.
I could see a lot of use for adventure maps and team vs maps. The keys and locks would likely be sold by the Mechanic.
One thing would I think I will miss was the possibilities of locked chests for adventure maps. You could only use a level editor to get them but when making them but you could put any number of thing in them. We could ether need to have unobtainable locked chest that works with the keys or have my Lock Box idea. The Lock Box was a chest that could be locked/unlocked with a wire. If it was wired to a one of the locks then you could use the keys.
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