divebat
Skeletron
*I know the question will arise, "Why?"
Heres the simple answer, I feel the game can use any excitement it needs, terraria has become void of new content, and although I'm sure 1.3 will bring lots, the more the merrier. So "Why?" should never be a question when it comes to suggestions, unless utterly unnecessary or literally damaging to content and such.
Check out SzGamer227's Acid Rain Event, which inspired the format and most monsters.
Summary
We are all familiar with earthquakes, we see them on the news, some experience them, and more. They are a thing of nature, as are many terrarian events are, so why not? My proposed idea is that like rain, there will be at any time an earthquake will happen. Except these will only occur during hard mode. The chances for a rain event are 1 in 475,200 per game tick. There are 60 ticks per in real life minute, so, throughout a full in-game day, the chance of rain is about 2/11, or 18%. The earthquake will be slightly more rare, a 14% chance every day. The initial quake will be a 2-3 second session of screen shaking, leading into 12 in game hours of different mobs. This will be followed by small aftershocks occasionally. The only way to know it will have ended will be a change in the background. Now, into what happens when the event occurs.
Contents
From higher ground brownish boulders will tumble, doing the same damage boulders do in underground traps. The background changes to fallen trees, broken rocks, and underground cracked rock. New mobs roam, and occasional shaking will occur, but no large quakes will occur after the initial one. Goldfish and piranhas will flop around on dry land, thrown out of the water by the shaking, and the only true area safe from the shaking is on sky islands. The ocean will be splashed violently with large waves, leaving sharks and jellyfish on land and water from the ocean in small pockets scattered. These events are all about rocks, so many items and enemies are related to that.
Enemies
Boulfish (Sprite by domcing)
A goldfish made of rock. No longer a critter, will attack
Health: 60
Defense: 24
Damage: 46
Drops:
Rock Fragment (1-2) 25%
Rockranha
Stronger, rocklike piranha.
Health: 90
Defense: 26
Damage: 58
Drops:
Rock Fragment (1-2) 25%
Hook (1) 2.5%
Slimestone
An agressive slime made of rock.
Health: 140
Defense: 22
Damage: 45
Drops:
Rock Fragment (1-2) 25%
Gel (3-5) 100%
Boulders Blade (1) 1%
Slime Staff (1) .01%
Rough Slimestone
Same as the Rocky Slime but will shoot rock shards, and is also stronger. Behaves similar to Spiked Jungle Slime.
Health: 200
Defense: 26
Damage (Melee): 52
Damage (Ranged): 46
Ranged attacks will inflict bleeding with a 1/6 chance.
Drops:
Rock Fragment (1-2) 25%
Boulders Blade (1) 1%
Slime Staff (1) .01%
Boulder
A boulder that will roll from high elevations out of the players sight.
Will break upon contact with the player.
Health: N/A
Defense: N/A
Damage: 34
Drops:
N/A
At Night
Zomboulder
A zombie made of rock.
Melee has a 1/10 chance to inflict bleeding.
Health: 240
Defense: 18
Damage: 44
Drops:
Rock Fragment (1-2) 25%
Rock Outfit (1 Piece) .67%
Boulders Blade (1) 2%
Shackle (1) 2%
Boulder Charm (1) 1%
Cracked Possessed Armor
Enchanted Armor made of rock. Hollow armor, but looks like rock.
Health: 360
Defense: 26
Damage: 60
Drops:
Rock Fragment (1-2) 25%
Boulders Blade (1) 2%
Boulder Charm (1) 1%
Rockeye
A Demon Eye made of rock.
Health: 380
Defense: 24
Damage: 46
Drops:
Rock Fragment (1-2) 25%
Lens (1) 33.33%
Black Lens (1) .67%
Boulder Charm (1) 1%
Rocky (Movie Reference)
The Ice Golem of the Earthquake event. Throws boulders like how the golem shoots lasers. Will spawn in the forest.
Health: 4500
Defense: 34
Damage: 68
Rock Damage: 54
Drops:
Boulders Blade (1) 4%
Stone Core (1) 100%
Boulder Charm (1) 5%
Boxing Glove (1) 3%
Rockadile
Rare mini boss which spawns in the outer third of the map.
A medium moving enemy which will dive at the player and shoot rock fragments.
High damage but easy to blitz.
1/3 Chance to inflict poison.
Health: 6000
Defense: 42
Damage: 74
Shard Damage: 68
Drops:
Rocky Husk (20-30) 100%
Croc Tooth (1) 6%
Boulder Charm (1) 5%
Drops/Items
Rock Fragment
Material
Boulders Blade
Damage: 56
Rock Damage: 42
Crit Chance:
10% Chance to inflict bleeding
Fast speed
Shoots a spread of small rocks.
Rock Outfit
Vanity outfit, dropped by Rock Zombies, provides 4 defense.
Rock Charm
Vanity Item
When equipped, melee and ranged attacks will cause an effect like a weak crystal bullet, damaging nearby enemies or the enemy affected.
Stone Core
Material (Like a grey, stone like Frost Core)
Rocky Husk
Crafting Material
Croc Tooth
Crafting Material
Boxing Glove
Damage:
Crit Chance:
Craftables
Boulder Bullet
Stronger Crystal Bullet
Crafted
40 Bullets
1 Rock Fragment
Jagged Arrow
Arrow will pierce a bit more then Unholy Arrow
Crafted
40 Bullets
1 Rock Fragment
Crocodile Staff
Will summon a Stone Crocodile to fight for you!
Crafted
1 Croc Tooth
15 Souls of Might
20 Rock Fragments
10 Rocky Husk
Stone Crocodile
Damage: 44
Crit Chance: 16%
Fast Speed
Dives at target
Faster and stronger in water
Crocodile Tooth Shotgun
Strong Shotgun
33.33% Chance to inflict poison
Damage: 58
Crit Chance: 8%
Medium Speed
Crafting
5 Rocky Husk
15 Rock Fragment
6 Souls of Night
1 Croc Tooth
1 Shotgun
Boulder Armor
Helmet
18 Defense
12% increased melee and ranged damage
Crafting
10 Rocky Husk
1 Stone Core
5 Rock Fragment
Chestplate
20 Defense
11% increased melee and ranged crit
Crafting
10 Rocky Husk
1 Stone Core
5 Rock Fragment
Boots
16 Defense
5% increased movement speed
10% increased melee speed
Crafting
10 Rocky Husk
1 Stone Core
5 Rock Fragment
Full Set
54 Defense
5% Increased Ranged and Melee Damage
10% Increased Speed
5% Increased Melee Speed
10% Chance not to consume ammo
All ideas and criticism are accepted, as are sprites. Thanks for reading!
Heres the simple answer, I feel the game can use any excitement it needs, terraria has become void of new content, and although I'm sure 1.3 will bring lots, the more the merrier. So "Why?" should never be a question when it comes to suggestions, unless utterly unnecessary or literally damaging to content and such.
Check out SzGamer227's Acid Rain Event, which inspired the format and most monsters.
Summary
We are all familiar with earthquakes, we see them on the news, some experience them, and more. They are a thing of nature, as are many terrarian events are, so why not? My proposed idea is that like rain, there will be at any time an earthquake will happen. Except these will only occur during hard mode. The chances for a rain event are 1 in 475,200 per game tick. There are 60 ticks per in real life minute, so, throughout a full in-game day, the chance of rain is about 2/11, or 18%. The earthquake will be slightly more rare, a 14% chance every day. The initial quake will be a 2-3 second session of screen shaking, leading into 12 in game hours of different mobs. This will be followed by small aftershocks occasionally. The only way to know it will have ended will be a change in the background. Now, into what happens when the event occurs.
Contents
From higher ground brownish boulders will tumble, doing the same damage boulders do in underground traps. The background changes to fallen trees, broken rocks, and underground cracked rock. New mobs roam, and occasional shaking will occur, but no large quakes will occur after the initial one. Goldfish and piranhas will flop around on dry land, thrown out of the water by the shaking, and the only true area safe from the shaking is on sky islands. The ocean will be splashed violently with large waves, leaving sharks and jellyfish on land and water from the ocean in small pockets scattered. These events are all about rocks, so many items and enemies are related to that.
Enemies
Boulfish (Sprite by domcing)
A goldfish made of rock. No longer a critter, will attack
Health: 60
Defense: 24
Damage: 46
Drops:
Rock Fragment (1-2) 25%
Rockranha
Stronger, rocklike piranha.
Health: 90
Defense: 26
Damage: 58
Drops:
Rock Fragment (1-2) 25%
Hook (1) 2.5%
Slimestone
An agressive slime made of rock.
Health: 140
Defense: 22
Damage: 45
Drops:
Rock Fragment (1-2) 25%
Gel (3-5) 100%
Boulders Blade (1) 1%
Slime Staff (1) .01%
Rough Slimestone
Same as the Rocky Slime but will shoot rock shards, and is also stronger. Behaves similar to Spiked Jungle Slime.
Health: 200
Defense: 26
Damage (Melee): 52
Damage (Ranged): 46
Ranged attacks will inflict bleeding with a 1/6 chance.
Drops:
Rock Fragment (1-2) 25%
Boulders Blade (1) 1%
Slime Staff (1) .01%
Boulder
A boulder that will roll from high elevations out of the players sight.
Will break upon contact with the player.
Health: N/A
Defense: N/A
Damage: 34
Drops:
N/A
At Night
Zomboulder
A zombie made of rock.
Melee has a 1/10 chance to inflict bleeding.
Health: 240
Defense: 18
Damage: 44
Drops:
Rock Fragment (1-2) 25%
Rock Outfit (1 Piece) .67%
Boulders Blade (1) 2%
Shackle (1) 2%
Boulder Charm (1) 1%
Cracked Possessed Armor
Enchanted Armor made of rock. Hollow armor, but looks like rock.
Health: 360
Defense: 26
Damage: 60
Drops:
Rock Fragment (1-2) 25%
Boulders Blade (1) 2%
Boulder Charm (1) 1%
Rockeye
A Demon Eye made of rock.
Health: 380
Defense: 24
Damage: 46
Drops:
Rock Fragment (1-2) 25%
Lens (1) 33.33%
Black Lens (1) .67%
Boulder Charm (1) 1%
Rocky (Movie Reference)
The Ice Golem of the Earthquake event. Throws boulders like how the golem shoots lasers. Will spawn in the forest.
Health: 4500
Defense: 34
Damage: 68
Rock Damage: 54
Drops:
Boulders Blade (1) 4%
Stone Core (1) 100%
Boulder Charm (1) 5%
Boxing Glove (1) 3%
Rockadile
Rare mini boss which spawns in the outer third of the map.
A medium moving enemy which will dive at the player and shoot rock fragments.
High damage but easy to blitz.
1/3 Chance to inflict poison.
Health: 6000
Defense: 42
Damage: 74
Shard Damage: 68
Drops:
Rocky Husk (20-30) 100%
Croc Tooth (1) 6%
Boulder Charm (1) 5%
Drops/Items
Rock Fragment
Material
Boulders Blade
Damage: 56
Rock Damage: 42
Crit Chance:
10% Chance to inflict bleeding
Fast speed
Shoots a spread of small rocks.
Rock Outfit
Vanity outfit, dropped by Rock Zombies, provides 4 defense.
Rock Charm
Vanity Item
When equipped, melee and ranged attacks will cause an effect like a weak crystal bullet, damaging nearby enemies or the enemy affected.
Stone Core
Material (Like a grey, stone like Frost Core)
Rocky Husk
Crafting Material
Croc Tooth
Crafting Material
Boxing Glove
Damage:
Crit Chance:
Craftables
Boulder Bullet
Stronger Crystal Bullet
Crafted
40 Bullets
1 Rock Fragment
Jagged Arrow
Arrow will pierce a bit more then Unholy Arrow
Crafted
40 Bullets
1 Rock Fragment
Crocodile Staff
Will summon a Stone Crocodile to fight for you!
Crafted
1 Croc Tooth
15 Souls of Might
20 Rock Fragments
10 Rocky Husk
Stone Crocodile
Damage: 44
Crit Chance: 16%
Fast Speed
Dives at target
Faster and stronger in water
Crocodile Tooth Shotgun
Strong Shotgun
33.33% Chance to inflict poison
Damage: 58
Crit Chance: 8%
Medium Speed
Crafting
5 Rocky Husk
15 Rock Fragment
6 Souls of Night
1 Croc Tooth
1 Shotgun
Boulder Armor
Helmet
18 Defense
12% increased melee and ranged damage
Crafting
10 Rocky Husk
1 Stone Core
5 Rock Fragment
Chestplate
20 Defense
11% increased melee and ranged crit
Crafting
10 Rocky Husk
1 Stone Core
5 Rock Fragment
Boots
16 Defense
5% increased movement speed
10% increased melee speed
Crafting
10 Rocky Husk
1 Stone Core
5 Rock Fragment
Full Set
54 Defense
5% Increased Ranged and Melee Damage
10% Increased Speed
5% Increased Melee Speed
10% Chance not to consume ammo
All ideas and criticism are accepted, as are sprites. Thanks for reading!
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