Fortanono 🌳
Retinazer
Yes, this is a wannabe Tobbvald's Tinkering. But it's far from a ripoff. So don't worry.
Anyway, guys, I just had an epiphany. I've seen some great suggestions for alt biomes, such as the Confection and all of the Tobbvald's Tinkering biomes (yes, including the Cyber). However, I just realized something: Do we need an alt Hallow? The Hallow's theme is light, but at its core, its theme is actually deception. Another evil. Sure, we could have the Cyber or Confection and call the Hallow a "good" biome along with the extra biome that opposes the Crimson, but at the end of the day, the Hallow is just as "evil" as the rest. So my idea is instead of adding another whole biome to oppose the Crimson because "the Hallow doesn't fit it", how about we embrace the 3 biomes we have already?
Just like Tobbvald's Tinkering, we'll end up with 3 alternate playthroughs that are all different. But instead of 6 different biomes (Heaven knows how long that'll take), we'll have 3. And we will combine the 3 in various ways to make these playthroughs. Here is the rundown of everything that will be in this project:
Peace out!
Anyway, guys, I just had an epiphany. I've seen some great suggestions for alt biomes, such as the Confection and all of the Tobbvald's Tinkering biomes (yes, including the Cyber). However, I just realized something: Do we need an alt Hallow? The Hallow's theme is light, but at its core, its theme is actually deception. Another evil. Sure, we could have the Cyber or Confection and call the Hallow a "good" biome along with the extra biome that opposes the Crimson, but at the end of the day, the Hallow is just as "evil" as the rest. So my idea is instead of adding another whole biome to oppose the Crimson because "the Hallow doesn't fit it", how about we embrace the 3 biomes we have already?
Just like Tobbvald's Tinkering, we'll end up with 3 alternate playthroughs that are all different. But instead of 6 different biomes (Heaven knows how long that'll take), we'll have 3. And we will combine the 3 in various ways to make these playthroughs. Here is the rundown of everything that will be in this project:
- Hallow is one of the 3 possibilities for the "evil" biome that spawns at worldgen. It will have its own chasms, Shadow Orb-like structures and even its own boss.
- After defeating the Wall of Flesh, 2 biomes will spawn. However, they will NOT be one "evil" and one "good", they will instead depend on what biome was generated in the first place.
- If your world has Corruption, it will gain Hallow. If it has Crimson, it will gain Corruption. And if it has Hallow, it will gain Crimson.
- The bars dropped from mechs will be based on the biome that spawned after defeating the WoF. For example, in a Hallow-Crimson world, they will drop Crimson Bars.
- Eventually, 3 different playstyles will be formed, eventually uniting for ultimate gear (like Tobbvald's Ria).
- Create a thread talking about the pre-Hardmode Hallow.
- Create a thread discussing changes to the 2 current pre-Hardmode biomes.
- Create a thread about changes to early Hardmode.
- Create a thread talking about late-game and how the 3 playthroughs "unify".
Peace out!