Fortanono 🌳
Retinazer
My Ice Torch thread (making them be crafted at an Ice Machine) is not really taking off, but I think that there is one thing I have to salvage from there. There are 2 reasons for this: one, Cursed Inferno is useless compared to Frostburn, and two, Frostburn is identical to Venom, which you can only obtain post-Plantera. Back in the day, not being put out in water was Cursed Inferno's niche, but now, Frostburn is identical to Cursed Inferno along with increased damage.
And Venom is supposed to be the strongest DoT debuff there is, obtained post-Plantera, but Frostburn can be obtained on your first night, and they are identical. The Flower of Frost gives Frostburn for 10 seconds, so don't say Venom has longer times. And plus, that doesn't change that they are still the same debuff, but the game wants you to think one is superior by putting it higher up on the ladder.
So, now, here are the DoT debuffs:
And Venom is supposed to be the strongest DoT debuff there is, obtained post-Plantera, but Frostburn can be obtained on your first night, and they are identical. The Flower of Frost gives Frostburn for 10 seconds, so don't say Venom has longer times. And plus, that doesn't change that they are still the same debuff, but the game wants you to think one is superior by putting it higher up on the ladder.
So, now, here are the DoT debuffs:
- Poisoned, from Jungle stuff. Weakest, but earliest, DoT debuff you have access to.
- On Fire!, from the Underworld. 4 DPS, very powerful pre-Hardmode, but if you have water, useless.
- Frostburn, from the Underground Snow. Better than On Fire!, but still gets put out by water.
- Cursed Inferno, from the Hardmode Corruption. Not as good as Frostburn, but does not get put out in water, meaning you can compromise damage for length in places with a lot of water.
- Venom, from the Witch Doctor post-Plantera. Has the best of both worlds (Frostburn and Cursed Inferno), as it does 6 DPS like Frostburn but stays intact in water like Cursed Inferno.