1, the arrowWhat AI Style did you use for your projectile?
1, the arrowWhat AI Style did you use for your projectile?
Is there by any chance you can share me all of the codes for your item/projectile?1, the arrow
Sho.Is there by any chance you can share me all of the codes for your item/projectile?
Sho.
But I can't upload jsons, so here:
{
"displayName" : "Kidney",
"size" : [15, 15],
"aiStyle" : 1,
"damage" : 7
}
{Can I see the Item's JSON too? And if you have any, the .cs code also?
{
"displayName" : "Kidney",
"size" : [15, 15],
"maxStack" : 999,
"value" : [0, 0, 5, 0],
"rare" : 1,
"tooltip" : "'May or may not be illegal'",
"ammo" : "Kidney",
"ranged" : true,
"damage" : 7,
"consumable" : true,
"recipes" :
[{
"items" : { "Dirt Block": 5 },
"tiles" : [ "Work Bench" ],
"creates" : 5
}]
}
Ah.Sorry, but could I have to request the code for the item that fires that projectile?
My bad, the problem is that the projectile doesn't do any damage. Sorry for being cryptic.I just looked through and tested your codes out, and there seems to be no problem with the projectile's code, it shoots the projectile just fine. Sorry I couldn't help you out any better.
The shield question should be answered by the above post.Hi berber, im currently working on the shield stuff to creat some "prototipes" or better called "Test shields".
But i want to create an animation like if the shield where on the player
appearance. ¿How should i do the animation and that stuff?
Same as the armor.. ¿Do you have some tutorial from some spriter who shows us how the armor texture goes and that stuff?
And also another interrogant. ¿What should i call for example: "RandomWeaponName.png" instead of "Random Weapon Name.png". ¿Does this same issua appear in accesories and armors?
Thanks.
"textureShield": "Items/ShieldName_Texture"
View attachment 29650 View attachment 29650 Here you go. You name it nameofyourshield_Texture.
The shield question should be answered by the above post.
And yes, the file name for the weapon should have no spaces, like:
"RandomWeaponName"
Make sure your json includes the line:
and if the texture is in any more directories (subfolders), be sure to add them to this line.Code:"textureShield": "Items/ShieldName_Texture"
Sorry but i don't. Usually when i do sprite sheets i make them on other sprite sheets. So if I would have to do shield I would paint my shield on this picture i posted earlier.Sorry for disturbing @Boomber893 , ¿but do you have an example or an armor template?.
Sorry but i don't. Usually when i do sprite sheets i make them on other sprite sheets. So if I would have to do shield I would paint my shield on this picture i posted earlier.
Wow I just realized how stupid I was. I was thinking you wanted an thing I posted earlier but with white shield. I'm sorry. Here you go:Sorry for disturbing @Boomber893 , ¿but do you have an example or an armor template?.
No no its ok dont worry you're helping me pretty much.Wow I just realized how stupid I was. I was thinking you wanted an thing I posted earlier but with white shield. I'm sorry. Here you go:View attachment 29731 View attachment 29733 View attachment 29734 View attachment 29735
Yeah, I'm currently working on my signature xdIm starting to work on a simple "Content pack" mod.
Should have a certain ID number... look in the early ones as it's a 1.0.x mobHow do I make NPC shoot demon scythes?