drain.
Terrarian
HERO BLADE
Tooltip
"A legendary blade once belonging to the legendary Andrew Spinks"
Damage
81
Use time
13.5
Knockback
6.5
Rarity
Yellow
Continuous attack
Yes
Recipe:
1
+10
+10
+10
+15
+15
+5
+5
+5
+1
Description
Why an Ankh Charm?
Aside from their color-schemes being alike.
The Hero Blade inflicts certain debuffs, as opposed to the Ankh Shield's resistance to certain debuffs.
The Hero Sword has a 75% chance to inflict any of the debuffs the Ankh Shield resists against. Hitting an enemy with a debuff will increase the time by 24 seconds, this can be stacked, though with every swing the bonus if halved, to which some point swinging would bring you practically no time. If you have a debuff, and you inflict the same debuff on an enemy, the debuff gets cured immediately.
Here's a list of the debuffs inflicted
Slow - Slows the enemy down
Confusion - Makes enemies run away, but negates the time-stacking effect.
Darkness - omitted
Silence - Reduces spell damage, caster enemies only.
Curse - Reduces attack damage.
Broken armor - Reduces defense by 20%, but negates the time-stacking effect
Weakness - Reduces defense, melee damage, melee attack speed, movement speed
Bleeding - causes a DoT of 2/sec
Poison - Damages the enemy continously
Burning - Always inflicted, but is considered 'On Fire!' by the Hero Blade.
Tooltip
"A legendary blade once belonging to the legendary Andrew Spinks"
Damage
81
Use time
13.5
Knockback
6.5
Rarity
Yellow
Continuous attack
Yes
Recipe:
1
Description
Why an Ankh Charm?
Aside from their color-schemes being alike.
The Hero Blade inflicts certain debuffs, as opposed to the Ankh Shield's resistance to certain debuffs.
The Hero Sword has a 75% chance to inflict any of the debuffs the Ankh Shield resists against. Hitting an enemy with a debuff will increase the time by 24 seconds, this can be stacked, though with every swing the bonus if halved, to which some point swinging would bring you practically no time. If you have a debuff, and you inflict the same debuff on an enemy, the debuff gets cured immediately.
Here's a list of the debuffs inflicted
Slow - Slows the enemy down
Confusion - Makes enemies run away, but negates the time-stacking effect.
Darkness - omitted
Silence - Reduces spell damage, caster enemies only.
Curse - Reduces attack damage.
Broken armor - Reduces defense by 20%, but negates the time-stacking effect
Weakness - Reduces defense, melee damage, melee attack speed, movement speed
Bleeding - causes a DoT of 2/sec
Poison - Damages the enemy continously
Burning - Always inflicted, but is considered 'On Fire!' by the Hero Blade.