Scironex
The Destroyer
Let me explain. The idea is that while you have an enemy on-screen that's inflicted with Midas, the spawn rate skews towards rare enemies. For example, in the HM Dungeon, The spawn rate of the varying skeletons would decrease, while the spawn rate of casters and ranged skeletons would moderately increase, and the spawn rate of Paladins would greatly increase. In theory, with enough on-screen Midas'd enemies, you could have the spawn rates of Paladins outstrip be equal to that of the angry bones. Midas would not actually increase overall spawns.
Here's an example:
Let's say that in the Dungeon brick walls, the spawn rates are as follows
Blue Armored Bones 70%
Necromancer 15%
Skeleton Commando 10%
Paladin 5%
(I'm pretty sure that the spawn rates are different, but bear with me.)
With one Midas'd enemy, the following would happen:
BA Bones 68% -2%
Necromancer 14% -1%
S. Commando 11% +1%
Paladin 7% +2%
As you can see, the most common enemy has distributed its spawn chance to that of the rarest. The second most common has given some of it to the second rarest. Note that the percent chance given is dependant on the number of possible monsters. If there were six, the most common would give 3% of it's chance to the rarest. If there were 2, it would give 1%.
"But what happens when a rare enemy outstrips a common one?"
Simple. The spawn modification proceeds using the new chances. Here.
This is the spawn rate of brick walls after 3 Midases.
BA Bones 64% -6%
Necromancer 12% -3%
S. Commando 13% +3%
Paladin 11% +6%
As you can see, S. Commandoes have surpassed Necromancers. This is the result after 4 Midases.
BA Bones 62% -8%
Necromancer 13% -2%
S. Commando 12% +2%
Paladin 13% + 8%
"But now the Paladin and Necromancer are tied!"
Here's where it gets interesting. Let's reorder the enemies by rarity.
BA Bones 62% -8%
Necromancer 13% -2%
Paladin 13% +8%
S. Commando 12% +2%
Now let's apply another Midas. (Bringing our total to 5 Midas'd enemies.)
BA Bones 60% -10%
Necromancer 13% -2%
Paladin 13% +8%
S. Commando 14% +4%
Here, since the Necromancer and Paladin are the same value, and the second most and least common, respectively, their values did not change. But let's bring it up to 6 Midases.
Once again, ordered by rarity:
BA Bones 60%
S. Commando 14%
Necromancer 13%
Paladin 13%
BA Bones 58% -12%
S. Commando 13% +3%
Necromancer 14% -1%
Paladin 15% +10%
As you can see, the monsters are steadily traveling towards equal chances of spawning. This would greatly lower the time it takes for grinding, and give Midas an effect that isn't rendered moot by Jellyfish Statues. (If I'm being fair, Midas is very useful when boss farming, as the cash boost is amplified by the bosses' large base cash value.)
Comments and Criticism are welcome.
Here's an example:
Let's say that in the Dungeon brick walls, the spawn rates are as follows
Blue Armored Bones 70%
Necromancer 15%
Skeleton Commando 10%
Paladin 5%
(I'm pretty sure that the spawn rates are different, but bear with me.)
With one Midas'd enemy, the following would happen:
BA Bones 68% -2%
Necromancer 14% -1%
S. Commando 11% +1%
Paladin 7% +2%
As you can see, the most common enemy has distributed its spawn chance to that of the rarest. The second most common has given some of it to the second rarest. Note that the percent chance given is dependant on the number of possible monsters. If there were six, the most common would give 3% of it's chance to the rarest. If there were 2, it would give 1%.
"But what happens when a rare enemy outstrips a common one?"
Simple. The spawn modification proceeds using the new chances. Here.
This is the spawn rate of brick walls after 3 Midases.
BA Bones 64% -6%
Necromancer 12% -3%
S. Commando 13% +3%
Paladin 11% +6%
As you can see, S. Commandoes have surpassed Necromancers. This is the result after 4 Midases.
BA Bones 62% -8%
Necromancer 13% -2%
S. Commando 12% +2%
Paladin 13% + 8%
"But now the Paladin and Necromancer are tied!"
Here's where it gets interesting. Let's reorder the enemies by rarity.
BA Bones 62% -8%
Necromancer 13% -2%
Paladin 13% +8%
S. Commando 12% +2%
Now let's apply another Midas. (Bringing our total to 5 Midas'd enemies.)
BA Bones 60% -10%
Necromancer 13% -2%
Paladin 13% +8%
S. Commando 14% +4%
Here, since the Necromancer and Paladin are the same value, and the second most and least common, respectively, their values did not change. But let's bring it up to 6 Midases.
Once again, ordered by rarity:
BA Bones 60%
S. Commando 14%
Necromancer 13%
Paladin 13%
BA Bones 58% -12%
S. Commando 13% +3%
Necromancer 14% -1%
Paladin 15% +10%
As you can see, the monsters are steadily traveling towards equal chances of spawning. This would greatly lower the time it takes for grinding, and give Midas an effect that isn't rendered moot by Jellyfish Statues. (If I'm being fair, Midas is very useful when boss farming, as the cash boost is amplified by the bosses' large base cash value.)
Comments and Criticism are welcome.
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