Fortanono 🌳
Retinazer
Okay, so, let's do this. I have a bunch of threads that I made, and let's detail them here. Eventually, I wanna become the next SzGamer or Baconfry, but I'm pretty sure that won't happen. However, I do wanna get recognized, so any bump on my old threads is completely fine with me!
Biomes
What do you think? Do I have potential?
Biomes
- Enchanted Forest Mini-Biome: A mini-biome that solves the problem of the Enchanted Sword's rarity while not making it too common, along with adding a good deal of content, like witches, flails and spears.
- The Outback: An alternate Underworld from way down under. Based on Australia.
- Aligned Armor: An armor for people who wander between classes. Four helmets, one for each class, and dealing damage with weapons that are not in your class gives you a buff for your class. And it's a new use for Light and Dark Shards.
- Golden Armor: The "other half" of Frost Armor and a pirate-themed summon armor. Pirates drop Golden Furniture which can be melted down into Gold Nuggets, which then can be used to craft armor.
- Sharkscale Armor: A yoyo-themed armor that allows for the ability to preform "tricks" to increase damage
- Frozen Seashell: A Frozen Turtle Shell/Neptune's Shell tinker. Turns you into an Icy Merman.
- Super Pow: A new flail that goes with the naming scheme of the current Hardmode flails, with an endgame status to match.
- Mech-Tier Spell Tomes: Spell books using the mech souls and imbuement ingredients sold by NPCs. These include books with Gold Dust, Explosive Powder, Cogs and Nanites.
- Biome Weapon Rebalancing: Giving the Frost Hydra a unique ability, and making the Throwing class more viable here.
- Helicopter Staff: An upgrade to the Imp and Hornet Staff, and a Summoner WoF drop that isn't related to the Wall itself, since none of the other drops are.
- LUNATICS!: Giving the Cultist a drop table, with weapon types currently not in the endgame as much.
- Simian Strongbow: A bow that lats you until endgame from post-Mech and is dropped by a mammalian Jungle creature, which currently there are almost none of.
- Terra Blade Gating and New Swords: Making it a bit more like the Night's Edge.
- Engine Pod: A mechanical King Slime and a boss for the Hallow, two in one. It's basically a mechanical Gastropod that has a giant constant laser and spawns Mechanical Gastropods when damaged.
- Ocram Revamp: A revamp for a boss that has been considered unoriginal by many, with behaviour to make it more like the Hardmode BoC counterpart and better ways to craft Ocram's loot.
- Gemstone Slimes: A group of Spiked Slimes to spice up the overworld during Hardmode, in the two outer thirds of the world. Drop gems too, so that they are renewable.
- Bone Marrow: A counterpart to Leather for Crimson worlds, used to craft the Rain Coat (as it is dropped by a zombie and is yellow).
- Sunflower Furniture: It's really the only plant that hasn't gotten it yet.
- Iron and Lead Beams: Since they don't have a brick yet, and bricks are a bit unoriginal.
- Frostburn gets put out by Water: Nerfing Frostburn and making Cursed Inferrno and Venom more useful.
What do you think? Do I have potential?
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