Biomes & Nature Obtainable Walls

r543

Terrarian
Hello everyone, as you may know Terraria has some unobtainable walls. The goal of this suggestion is to make sure that all walls can be obtained by the player and placed, anyways let's start.

Currently, the following walls are unobtainable(I'll group them so it makes more sense):

Uncraftable

Those are rather common blocks which still don't have craftable walls for some unknown reason.
Ebonstone
Mud
Pearlstone
Snow
Living Leaf
Corrupt/Hallowed/Crimson Grass
Ice
Crimstone
Sandstone/Ebonsandstone/Crimsandstone/Pearlsandstone
Hardened Sand/Ebonsand/Crimsand/Pearlsand
Desert Fossil


Natural
I know what you may think while reading through this "wait this wall exists", Terraria has two wall types for some walls, the natural one(which is placed by the world generator) and the player obtainable one.
What's the difference ?
As you may know the natural walls can't be used for housing, that's because they allow enemies to spawn and are sometimes used to set the biome, an example of this is the normal Dungeon or Lizhard walls. The player placed ones don't spawn enemies/count as a biome, which can cause some problems.
If your dungeon spawns without one backwall, you can't get it unless you use Tedit or some other tools, or if a friend decides to bomb away the spider biome it's gone forever, nothing you can do about it.

Some of those natural walls are just extra decorations, but definitely add a more detailed feeling to player built places. Some natural walls do look different to the crafted ones, for example obsidian walls are way lighter and cloud walls appear to be more whiteish.

Warning rather long list.
Dirt
Ebonstone
Blue/Green/Pink Brick
Hellstone Brick
Obsidian Brick
Mud
Pearlstone
Snow
Gemstones(Amethyst, Topaz, Sapphire, Emerald, Ruby, Diamond)
Special Cave Walls(Unique Cave Wall 1-8)
Living Leaf
Spider Wall
Grass Wall
Jungle Wall
Flower Wall
Corrupt Grass
Hallowed Grass
Ice
Obsidian
Mushroom
Crimson Grass
Crimstone
Hive
Lihzahrd Brick
Blue/Green/Pink Slab
Blue/Green/Pink Tiled
Cave Walls(1 and 2)
Marble
Granite
Sandstone/Ebonsandstone/Crimsandstone/Pearlsandstone
Underground Dirt/Corruption/Crimson/Hallow/Jungle Walls(1-4)
Lava Walls(1-4)
Rock Walls(1-4)
Hardened Sand/Ebonsand/Crimsand/Pearlsand
Desert Fossil
Cloud
So what's my suggestion you may ask ?

1. The walls listed under uncraftable should be craftable and suitable for housing.
2. ALL walls in the game become obtainable: Breaking a dungeon wall will give you the hostile version, allowing you to get all three walls in one world if that failed to generate. If a friend breaks any wall he can just put it back, there is no longer a permanent loss of world backgrounds that can't be reconstructed.
3. Walls that have a hostile enemy spawning version can be converted into friendly ones that can be used for npc houses and vice versa(the walls that are hostile would be like this: "wallname"(hostile)), converting them could be done by hand, or if really needed with the Imbuing Station, would give it another use.
4. Gem walls are an exeption, when breaking them you get 1 gem per wall. The gem wall would allow you to place gem blocks(left click) and gem walls(right) could be sold by the skeleton merchant.

Now I know someone will complain "but this allows for farming" but let's be honest here, with the right rng from the world generator it's possible to get huge or many spider caves linked to eachother, perfect dungeon rooms for farm setups or a good lihzhard temple, so this isn't really as big as an issue, helps with bad generated worlds and makes sure that you will never accidently miss a complete biome in one world or have to fill up near snow caves with dirt walls because someone decided to destroy them.
 
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