Items Power Equipment!

Bry

Steampunker
Power Equipment
Ever wanted to be a Mechanical Boss?
Too bad, you don't get to. You can pretend, though.
This suggestion adds a whole slew of Mechanical Boss-themed items, all being incredibly powerful and difficult to obtain! You can expect to see:

•An armor set much stronger than the Hallowed Armor.
•Several weapons for each class, including one per class that's both incredibly powerful and difficult to obtain.
•And two accessories, including a Grappling Hook and... y'know what, I'll let you check the other one out for yourself?
Everything in this suggestion is exclusive to Expert Mode or higher, since every item requires a piece of the Mechanical Minecart, which can't be obtained in Normal Mode.
Excited? Good, now start reading!


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Weapons

Rarity: Rainbow
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Crafted with the Arkhalis, the Minishark, 24 Souls of Might, 20 Hallowed Bars and a Mechanical Battery.
The Sharkalis has a LOT more reach than the Arkhalis and hits 70% faster, though it does not deal knockback. The sword rapid-fires 4-block-wide, metallic-looking waves, which fly out as far as the
Flying Dragon's projectiles. The waves pierce infinitely (as does the sword), but they fade away when they touch a block.
Pretty simple for the first weapon. It only gets more complicated from here.

The Dynamo Prism allows the Sharkalis to deal knockback and its waves to go through walls.
Damage: 75 (Melee)
Knockback: 0 (None)/
5 (Average)
Critical Strike Chance: 4%
Use Time: 7 (Insanely Fast)
Velocity: 14/
21
Tooltip: 'Part shark-gun, Part mythical sword, Part blood-thirsty robot- This is complete overkill.'
Sell:
15 Gold

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Crafted with the Uzi, the Gatlingator, 24 Souls of Fright, 20 Hallowed Bars, and a Mechanical Cart.
THIS baby is what inspired this thread. Just look at it.
LOOK AT IT and TELL ME it isn't the most beautiful thing you've ever seen.
Anyways, this freakshow is an auto-firing gun that shoots with extreme speed and pinpoint accuracy. After firing the thing for 2 seconds straight, a metallic-dyed, red-eyed clone separates from you like the Titanium Armor's Shadow Dodge fakes, wearing the exact same things as you without any of the stat boosts that come with. The clone stays a block's length away from you at all times, firing at the same rate as you but with the inaccuracy of the Gatlingator while consuming no extra ammo. It will mimic the direction you aim at; it will NOT aim at your mouse. Additionally, the clone cannot deal critical hits, but it CAN act as a shield.
The clone takes damage just like you would, and will die if it takes too much. It has 25% of your health, 200% of your defense, and takes 0% knockback. If the clone does die, you're going to have to wait a whole minute to be able to summon it again.

With the Dynamo Prism, the clone will have an additional 25% health, adding up to 50% of yours. Their bullets will be as accurate as yours, and will also be affected by Summoner bonuses.
They still won't aim at your mouse, though.
DMG: 40 (Ranged
, Summon [clone only])
30% chance to not consume ammo
KB: 7 (Strong Knockback)
CRIT Chance: 4%
Use Time: 6 (Insanely Fast)
Velocity: 15
Tooltip: Sometimes, you're all you need.
Grants
Substitute for as long as you're firing
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(Keep them out of harm's way.)
Inflicts Forever Alone for 1 minute
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(Cannot respawn your Substitute.)
Sell:
8 Gold

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Crafted with the Ice Rod, Flying Knife, 24 Souls of Sight, 20 Hallowed Bars, and Mechanical Wheels.
This is why you don't let me play God.
The Stiff Staff fires spinning Tape Rolls that track your cursor nearly as well as the Rainbow Rod can; the projectile creates Tape Blocks as it flies, which you can step on or drop/walk through like platforms.

The Dynamo Prism increases the Tape Roll's lifespan and Taped's duration by 30%, and the Tape Block limit to 27. Have fun.
Type: Weapon
DMG: 70 (Magic)
Deals no knockback
Mana: 21 from initial cast, 12/s while controlling
CRIT Chance: 4%
Use Time: 50 (Snail)
Velocity: 12
Tooltip: The ultimate problem solver.
Inflicts Taped for 6 seconds
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(In a bind? Just use duct ta- oh, wait.)

Completely immobilizes enemies and negates their contact damage, unless we're talking about boss enemies.
Mini-bosses instead have their contact damage and general speed reduced by 30%, while (Event) Bosses only lose 10%. The Tape Roll itself inflicts double the effects, though.
Sell:
65 Gold

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Crafted with 13 Souls of Light, 13 Souls of Night, 8 Souls of Might, 8 Souls of Fright, 8 Souls of Sight, 1 Light Shard, 1 Dark Shard, 20 Hallowed Bars, and a Mechanical Battery.
9 whole different items. Pretty demanding, huh?
I'll give you a lil' bit to guess what this thing does.
...
...
...
It clones you.
All the same stats. Everything.
The clone lasts 3 minutes, replicating every move you make to a T. When you summon it, it'll have all the equipment, buffs, debuffs, Health and Mana you had upon summoning the clone. Clones will swing and fire at the same time as you, and it won't require any extra ammo and Mana (If you run out of ammo and make more, though, the clone will still be out). The clone can even summon its OWN minions when you use a summon staff, if you're wearing the Power Headgear along with the full Power Armor.
Here's the thing, though.
If the Clone dies, the other copy becomes the real deal, like the Double Cherry from Super Mario 3D World. After that happens, you need to wait 2 in-game days (so 48 actual minutes) until you can summon a new clone. The Enchanted Sundial WILL speed things up, if you decide to use it. You can't summon more than 1 clone, no matter what Summoner armor you're wearing.
The wait time for the respawn is also cut in half, though, if the Clone dies while you're wearing the Power Armor with the Power Headgear. And Clones won't spawn with any Debuffs you had, so cheating death is even easier now.
And, uh, Mana Cost is cut in half.
If your clone just despawns after 3 minutes, though, you can summon him again after another 3 minutes.
Type: Weapon
Mana: All/
Half
Use Time: Snail (100)
Damage: Summon
(Also uses the damage type of the weapon being used)
"Minion" Stats: Yours
"Minion" Equipment: Yours
Tooltip: I think one of you is enough.
Buff:
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Beside Yourself (Or at least until one of you die)
Buff Tooltip: You fight at your own side.
1% chance of instead being: Oh, good, now there's two of you.
Debuff:
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Unstable (3 minutes/90 seconds if the clone lives, 48 minutes/24 minutes if it dies)
Debuff Tooltip: Can't clone yourself.
Sell:
1 Platinum

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Crafted with the Bone Glove, the Ale Tosser, 12 Souls of Might, 12 Souls of Sight, 20 Hallowed Bars, and a Mechanical Battery.
This is an extremely powerful glove. Why?
It can use ANY Thrown weapon as ammo! Bones, Ale, Grenades, everything; this glove will double their damage, velocity, pierce (if applicable), and travel distance! All projectiles will be dyed with a metallic color scheme, just to rub in the fact that they're crazy powerful now.
Instead of having a chance to not consume used ammunition, the Power Glove has a 25% chance to throw double projectiles at the cost of one, and a 15% chance to throw TRIPLE.
Using the Dynamo Prism
Type: Weapon
Damage: 77 (Ranged)
Triples Ammo damage
Knockback: 4 (Weak Knockback)
Critical Strike Chance: 12%
Use Time: 18
25% chance to throw double projectiles
Velocity: 300%
Tooltip: If you can throw it, the Prime Glove will supercharge it
Sell:
5 Gold

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Power Armor
Well, this armor describes itself pretty well.
I have redone all the sprites in this thread and then some, and they all look really sweet. `:cool:
All the Armor here took me around 90 minutes to sprite, tops.
Rarity:
Rainbow
The head armors sell for 28 Gold, the chestplate sells for 44, and the skates sell for 32 80.
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DISCLAIMER: The armor never actually looks like this with the full set
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Crafted with 10 Souls of Might, 14 Hallowed Bars, and a Mechanical Battery.
This helmet is the Melee/Summoner head armor. This Helmet's strength rivals that of the Destroyer itself.

28 DEF
15% increased Melee and Minion damage
30% increased Minion movement speed and size of Melee weapons
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Crafted with 10 Souls of Fright, 14 Hallowed Bars, and a Mechanical Battery
This mask is the Ranged head armor. It's tough and painful, just like Skeletron Prime.

16 DEF
15% increased Ranged damage, 20% chance to not consume ammo
Bullets pierce 1 enemy on impact
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Crafted with 10 Souls Of Sight, 14 Hallowed Bars, and a Mechanical Battery.
This, uh, eye, is the Magic head armor. It's as flexible as The Twins themselves.
8 DEF
20% increased Magic damage and knockback
50% increased Mana Regeneration rate
+140 max Mana
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Crafted with 12 Souls of Fright, 6 Souls of Might, 30 Hallowed Bars and A Mechanical Wagon Piece.
This breastplate resembles Skeletron Prime's arms. When inactive, only the Saw and Vice are present.
24 DEF
15% increased damage
150% Thorns effect
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Crafted with 12 Souls of Sight, 6 Souls of Might, 22 Hallowed Bars and Mechanical Wheels.
The Mechanical Wheels are used for skates, which allow for faster speed changes.
16 DEF
14% movement speed
40% increased acceleration and deceleration speed
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THAT'S how the armor looks like with the full set. A lot cooler, no?
(The red bits on the armor, not including the back of The Twins' eye, glow in the dark)

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The Powered-up head of the Destroyer. New Stats:
35 DEF
15% increased Melee and Minion damage
30% increased Minion movement speed and size of Melee weapons
16% increased Melee and Minion critical strike chance, +16% with the Sharkalis and Tao Staff
Rapid-fires Mechanical Minecart lasers at nearby enemies.
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The Powered-up head of Skeletron Prime. New Stats:
20 DEF
150% Thorns Effect
15% increased Ranged damage, 20% chance to not consume ammo
16% increased Ranged critical strike chance, +16% with the Substitute Machine Gun and Prime Glove.
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The Powered-up gross, disgusting merged eye of The Twins.
10 DEF
20% increased Magic damage and knockback
50% increased Mana Regeneration rate
+140 max Mana
50% Thorns Effect
Shoots Death Lasers at enemies in front of you
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The Powered-up Breastplate. The Laser and Cannon are now fully functional.
Changes:
30 DEF
15% increased damage
300% Thorns Effect
Randomly shoots Prime Bombs and Death Lasers while firing weapons, creating large explosions on impact that deal 120 damage each.
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The Powered-up Skates. These things are crazy fast now.
Changes:
20 DEF
14% increased movement speed
80% increased acceleration and deceleration speed
While moving at full speed, you gain the ability to run straight through enemies, dealing 80 damage and knocking them behind you while allowing you to keep running.
Flames are produced on blocks under you, which inflict Burning on enemies that touch them.
+6 EXTRA DEF
60%/100% Thorns Effect
Double Thorns damage
Red Armor Glow
Power Weapons are boosted
Armor Lasers and Bombs
Instant Movement Acceleration
+14% Movement Speed
Grants the ability to run through enemies and produce flames on the ground as you run

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Accessories
The Vice Hook
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Crafted with a Skeletron Hand, 15 Hallowed Bars, 15 Souls of Fright and a Mechanical Battery.
This hook can latch on to both blocks and enemies, latching on to enemies like the Piranha Gun's piranha. The initial latch hurts, and the target will take following damage from each latched-on hook every second.

The Dynamo Prism allows you to switch between Vice Hooks and Saw Hooks by pressing the Mount button while grappled. Instead of using enemies as grappling points, Saw Hooks act IDENTICALLY to Pirahna Gun projectiles, chewing through enemies with the same damage. You sacrifice your grapple to do this, and you risk getting smacked in the face since the Saw Hooks are only half as long as the Vice Hooks.
Type: Tool
Reach: 33
, 16.5
Velocity: 18, 21
Damage: 114 Vice Hook, 38 Saw Hook
Hooks: 4
Latching: Simultaneous
Rarity:
Rainbow
Sell: 19 Gold
 
Last edited:
Holy :red: I actually finished it.
Guys, this is the first thread I've ever finished. Not even my Rain suggestion got finished, and I worked on THAT for a whole year straight, I think.
King me.
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Crafted with the Arkhalis, the Megashark, 25 Souls of Might, 25 Souls of Fright, 25 Hallowed Bars and a Mechanical Battery.
"Holy crap, how are we supposed to make this if the Arkhalis is literally the 2nd rarest weapon in the game?!"
That's the idea. This thing is immensely powerful and attacks extremely fast (seeing the 2 weapons needed for this are extremely fast hitters), so the rarity kinda balances it out. So does the cost in materials.
The sword has 50% more reach than the Arkhalis and attacks 70% faster, and does no knockback and can't crit. The sword launches waves (like the Flying Dragon that Betsy drops, but silver-colored) which fly out a random distance from 5 to 8 blocks before dissipating. They can pierce infinitely (as does the sword), but it can't go through blocks. When the full set of Power Armor is on with the Power Helmet, the sword waves will be able to through walls and travel twice as far, and the sword can deal knockback.
Type: Weapon
DMG: 75 (Melee)
KB: 0 (None)/
6 (Average)
CRIT Chance: None
Use Time: 8 (Insanely Fast)
Velocity: 15/
30
Tooltip: 'Half shark-gun, Half sword, Completely ravenous.'
Sell:
15 25

[QUOTE/]
I have a few questions concerning the projectile. First off how big is it, and second, when part of it hits a block, does the whole thig dissapear, or just that part of it?
 
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