Ami
Terrarian
Inspired by another topic, it occurs to me that many of us think weapons are bad or unusable, simply because we know what we like. But, do we know what we DON'T like? What's a worthy investment of your time and resources? In the case of polls which have multiple items bunched together, such as the ore swords, pick only the best one. If you love silver sword, but think iron sword is a waste of the bars, vote as if this were a poll for silver sword. I'll be logging these in a spreadsheet and making a compilation of which items users think are good, bad, OP, or a waste of space.
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Eighteen: Life Drain
This weapon increases life regeneration when damaging an enemy. the life regeneration is also applied if you hit a test dummy, so placing a bunch of test dummies in an arena while using this weapon will ensure that you're always gaining life while using it. It damages EVERY enemy in range, as well, meaning you can pop a ton of monsters, or deal heavy damage to destroyer with the same amount of mana. Unfortunately, the mana cost of the item is relatively massive, which is kind of sad for a weapon that wants to be spammed.
Early Hardmode items
Day 12 - Daedalus Stormbow - 4.76 (26 votes) - this guy probably needs a nerf. People intentionally go out of their way to not use it, as it makes progression too easy.
Day 11 - Nimbus Rod - 4.47 - (21 votes)
Day 13 - Fetid Baghnakhs - 3.5 - (20 votes)
Day 14 - Chain Guillotine - 2.85 - (14 votes)
Day 15 - Bladetongue - 2.8 - (20 votes)
Day 17 - Toxikarp - 2.87 (16 votes)
Day 16 - Dart Gun - 2.78 - (19 votes)
Pre-Hardmode items
Day 7 - Pistols - 4.21 - (38 votes)
Day 4 - Yoyos - 4.21 - (14 votes)
Day 8 - Covered in BEES! - 3.72 - (25 votes)
Day 5 - Boomerangs - 3.52 - (21 votes)
Day 2 - Ore Bows - 3.48 - (27 votes)
Day 3 - Grenades - 3.37 - (24 votes)
Day 10 - Gem Staves - 2.80 - (26 votes)
Day 1 - Ore Swords - 2.54 - (24 votes)
Day 9 - Throwing knife/shuriken family - 2.52 (17 votes)
Day 6 - Flails - 2.04 - (24 votes) - RIP Old, bad yoyos
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Eighteen: Life Drain
This weapon increases life regeneration when damaging an enemy. the life regeneration is also applied if you hit a test dummy, so placing a bunch of test dummies in an arena while using this weapon will ensure that you're always gaining life while using it. It damages EVERY enemy in range, as well, meaning you can pop a ton of monsters, or deal heavy damage to destroyer with the same amount of mana. Unfortunately, the mana cost of the item is relatively massive, which is kind of sad for a weapon that wants to be spammed.
Early Hardmode items
Day 12 - Daedalus Stormbow - 4.76 (26 votes) - this guy probably needs a nerf. People intentionally go out of their way to not use it, as it makes progression too easy.
Day 11 - Nimbus Rod - 4.47 - (21 votes)
Day 13 - Fetid Baghnakhs - 3.5 - (20 votes)
Day 14 - Chain Guillotine - 2.85 - (14 votes)
Day 15 - Bladetongue - 2.8 - (20 votes)
Day 17 - Toxikarp - 2.87 (16 votes)
Day 16 - Dart Gun - 2.78 - (19 votes)
Pre-Hardmode items
Day 7 - Pistols - 4.21 - (38 votes)
Day 4 - Yoyos - 4.21 - (14 votes)
Day 8 - Covered in BEES! - 3.72 - (25 votes)
Day 5 - Boomerangs - 3.52 - (21 votes)
Day 2 - Ore Bows - 3.48 - (27 votes)
Day 3 - Grenades - 3.37 - (24 votes)
Day 10 - Gem Staves - 2.80 - (26 votes)
Day 1 - Ore Swords - 2.54 - (24 votes)
Day 9 - Throwing knife/shuriken family - 2.52 (17 votes)
Day 6 - Flails - 2.04 - (24 votes) - RIP Old, bad yoyos