Baconfry
Terrarian
Okay, I had an idea that addresses the complaints about Crimson and the Band of Starpower, that works a bit differently from this approach (which I still want want want).
Basically, every world will generate a Floating Island that is taken over by the opposite evil biome, and contains a Demon Heart or Shadow Orb at its center (but no Skyware). You can smash that to get some loot you wouldn't have been able to obtain before.
That presents an obvious problem: what if I want to smash it more than once? I chose to solve it this way.
The game will record the position of every Demon Heart and Shadow Orb that the world generated. Edit: When smashed, the Hearts and Orbs will be replaced by a "broken" sprite, and will be invulnerable to further damage unless you're really determined to get rid of them and go at 'em for three seconds with a Pwnhammer or better. (That causes them to drop as a placeable item, in their broken form.) Every day, at dusk, a Shadow Orb or Demon Heart will regenerate if
1. There are no blocks in the way.
2. The spot is backed up by Ebonstone(Shadow Orb) or Crimstone(Demon Heart) walls. Naturally-generated or player-placed, just in case you had an accident.
1. The Heart/Orb exists in its "broken" form.
2. The area is occupied by the correct evil biome.
3. math.random() < 0.1 (10% chance)
So with patience, the equipment obtained from orbs and hearts will be renewable. Thinking that the game should give you a message when things regenerate.
How's that sound?
Basically, every world will generate a Floating Island that is taken over by the opposite evil biome, and contains a Demon Heart or Shadow Orb at its center (but no Skyware). You can smash that to get some loot you wouldn't have been able to obtain before.
That presents an obvious problem: what if I want to smash it more than once? I chose to solve it this way.
The game will record the position of every Demon Heart and Shadow Orb that the world generated. Edit: When smashed, the Hearts and Orbs will be replaced by a "broken" sprite, and will be invulnerable to further damage unless you're really determined to get rid of them and go at 'em for three seconds with a Pwnhammer or better. (That causes them to drop as a placeable item, in their broken form.) Every day, at dusk, a Shadow Orb or Demon Heart will regenerate if
2. The spot is backed up by Ebonstone(Shadow Orb) or Crimstone(Demon Heart) walls. Naturally-generated or player-placed, just in case you had an accident.
1. The Heart/Orb exists in its "broken" form.
2. The area is occupied by the correct evil biome.
3. math.random() < 0.1 (10% chance)
So with patience, the equipment obtained from orbs and hearts will be renewable. Thinking that the game should give you a message when things regenerate.
How's that sound?
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