Items [Sprites] 7 New Potions

Which potions do you like?

  • The Hotwire Potion

    Votes: 35 68.6%
  • The Frostskin Potion

    Votes: 23 45.1%
  • The Leaping Potion

    Votes: 37 72.5%
  • The Asphyxiation Potion

    Votes: 22 43.1%
  • The Shielding Potion

    Votes: 31 60.8%
  • The Perplexity Potion

    Votes: 25 49.0%
  • The Flurry Potion

    Votes: 36 70.6%

  • Total voters
    51

SnailsAttack

Dungeon Spirit
Because potion ideas are so original, heres another thread about them! The main reason I made this thread was to try out my new skills in spriting, and I have to say it's difficult, but a lot of fun. By difficult I mean 'how difficult it is to re-color something'. But anyways, lets jump right into this!

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Hotwire Potion
7 Minutes
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Are you a little clumsy while spelunking? Do you hate getting killed by every single trap you find? Well this is the potion for you! The hotwire potion will completely disallow the player to every kind of pressure plate(except lihzard)! It even makes pressure plates glow very slightly.This will also be very helpful for hardcore players who don't want to end their game because of a mishap with stepping on a TNT or boulder pressure plate, which can easily kill early players in the blink of an eye.

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Frostskin Potion
4 Minutes
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This potion will cause the chilled effect on whatever touches you, and will have a one in six chance of inflicting the frozen effect. One way that it can be very useful is if you are being swarmed by tons of piranhas, this potion will slow them down as soon as they touch you.

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Leaping Potion
6 Minutes
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Need a boost? This potion will allow the player to jump a whole 3 blocks higher! Combined with a shiny red balloon, you can gain some serious jumping power. It is useful for all kinds of exploration and adventuring!

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Asphyxiation Potion
6 Minutes
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The asphyxiation potion is cheap, made for useful for multiple miscellaneous tasks that the player may encounter. It reduces suffocation damage from silt and sand by 50%, and reduces damage from drowning by 30%.

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Shielding Potion
4 Minutes
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A potion that is especially useful for the summoner and mage classes, this potion will emit yellow bursts every 4 seconds that will push back all monsters in an 8 block radius around the player. It will not work on bosses or mini-bosses.

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Perplexity Potion
5 Minutes
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While the confusion debuff is fairly useless, it would still make a cool potion. With it, melee weapons have a 3/4 chance to inflict it, ranged weapons have a 1/2 chance to inflict it, magic weapons have a 1/3 chance, and summoners have a 3/4 chance to inflict it.

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Flurry Potion
3 Minutes
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Allows the player to do an extra double jump that creates a turquoise cloud when used. It stacks with other double jump type accessories. It's very useful for early players, easy to create a lot of, but hard to get in the first place, as you have to get to a sky island, get to the underground jungle, and reach the underworld.

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I hope that you enjoyed these 7 new potion ideas I have created. If you did, please leave feedback and check out some of my other threads!​
 

Attachments

  • Hotwire_Potion.png
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  • Frostskin_Potion.png
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  • Leaping_Potion.png
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  • Flurry_Potion.png
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  • Shield_Potion.png
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  • Perplexity_Potion.png
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  • Asphyxiation_Potion.png
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Last edited:
Wow, I actually like this idea, but the Hotwire Potion needs to have a bit more effect in my opinion, it can easily become useless.
 
I think that the flurry potion should have fire blossom replaced with daybloom. By the time you reach the underworld you can have 4 extra jumps (due to the 4 bottles).
 
I think that the flurry potion should have fire blossom replaced with daybloom. By the time you reach the underworld you can have 4 extra jumps (due to the 4 bottles).

Um... yeah... but finding the 4 extra bottles, even if you have all 4 in the world, is a very rare chance. And getting the woopie cushion would take a very long time.
 
Lovin' it, but two suggested changes: Flurry Potion should have a Hermes effect or something, and Leaping Potion should allow auto jump.
 
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Hotwire Potion
Haven't you ever heard of "Dangersense?"
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Frostskin Potion
I'm sorta a little against inflicting enemies with Chilled, but whatever.

Frozen would only work visually on enemies that are the same size as the player.
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Leaping Potion
No thanks. We don't need both this and Flurry Potion, and I prefer Flurry.
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Asphyxiation Potion
o_O
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Shielding Potion
Eh. It's not terrible, but I don't think this really... fits. :l
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Perplexity Potion
*cough* Flask of Nanites *cough*
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Flurry Potion
This is the one I agree with most. I can see this as being the Recall Potion of the Cloud in a Bottle, so it could definitely work.
 
Haven't you ever heard of "Dangersense?" This is a different potion. Dangersense is good, but this potion is for total protection.

I'm sorta a little against inflicting enemies with Chilled, but whatever.

Frozen would only work visually on enemies that are the same size as the player.

No thanks. We don't need both this and Flurry Potion, and I prefer Flurry. I'll change the lengths of them.

o_O I thought it was a good idea at the time. I'll try to change it soon.

Eh. It's not terrible, but I don't think this really... fits. :l I still think it could work.

*cough* Flask of Nanites *cough* Flask of nanites is melee weapons only.

This is the one I agree with most. I can see this as being the Recall Potion of the Cloud in a Bottle, so it could definitely work.

Thanks for the reply. I responded with red text in the quote.
 
Either jumping related potion would be a good addition, I think. Some of the others strike me as either a little weird or boring, but I think those two would slot right into a small gap in what existing potions can do, if you know what I mean.
 
It's funny because I liked the first, and then after that every second one but not any of the ones inbetween. Some of these are really good, but others not.
 
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