ZerumeNote
Terrarian
The Consumption
"bleeding the world dry..."
There was once a mad sorcerer who traveled from land to land, spreading curses and destroying towns and cities alike. One of his curses was The Consumption, which would cause those inflicted to go mad with hunger, and eat anything that they could get their hands on.
The sorcerer loved spreading the curse of consumption, as it caused people to become nothing more than animals. However, it soon became more, it became a land all its own, and the sorcerer could no longer control it, and it drove even him out.
Since, it has spread to many other lands, and threatens to reduce them to nothing but dust...
"bleeding the world dry..."
There was once a mad sorcerer who traveled from land to land, spreading curses and destroying towns and cities alike. One of his curses was The Consumption, which would cause those inflicted to go mad with hunger, and eat anything that they could get their hands on.
The sorcerer loved spreading the curse of consumption, as it caused people to become nothing more than animals. However, it soon became more, it became a land all its own, and the sorcerer could no longer control it, and it drove even him out.
Since, it has spread to many other lands, and threatens to reduce them to nothing but dust...
Overworld-
Underground-
The Environment
The major feature of the landscape would be the trench:
Water in the consumption would take on a dirty tan color
Consumed dust
The ground is covered in a thick layer of dust, and nothing but Dust wood trees and Dustbrush can grow off it.
Dustwood trees
These dead trees dot the consumption, and are often very short, rarely reaching anything above 8 blocks tall. Chopping them down will yield Dustwood logs.
Dustwood logs
Logs from dustwood trees
Dustbrush
only grows above 0 on dust, blooms from 11 AM to 1 PM on days of a new moon.
Wastestone
The stone of the consumption, it takes the Prospector pickaxe or higher to mine
Consumed pots
When on consumed blocks pots would take the appearance of barrels
Bone alters
These would be found all over the world, but in high concentration in trenches. They would emit yellow light
Bone cores
These would be found at the end of the horizontal paths in trenches. Breaking them would yield loot and a message. breaking three would summon the boss of the consumption.
Entropite
entropite would be found all over the world in very small amounts, and if ores were covered by a trench generating, they would have a small chance to be converted to it.
Yellow ice
Simply ice converted to consumption.
wastesand
converted sand
Consumed cactus
Cactus growing on consumed sand
Rest chests
replaces shadow chests in the underworld
Creatures
Dust Demons
These enemies would behave similar to unicorns, and would be the most common creature in the consumption
Damage- 17
Life- 36
Defense- 6
KB resist- 44%
Scrapers
Scrapers are simple fighter AI enemies who spawn uncommonly.
Damage- 14
Life- 35
Defense- 8
KB resist- 40%
Lifeless
these are withered humans who can crawl on walls.
Damage-20
Life- 28
Defense- 7
KB resist- 48%
Hungry critters
there are critters who spawn on blood moons and can be converted from regular critters
Damage- 20/30
Life- 70/100
Defense- 4/6
KB resist- 0%/0%
Gritfin
Can be fished at any time
Current scourge
Quest fish
Junk fish
Quest fish
Dust Devils
After hard mode these will replace about half of the dust demons that spawn. They act more like archers, throwing bones at you from a distance
Damage- 58
Life- 225
Defense- 30
KB resist- 45%
Caked Slime
these slimes would behave just as other slimes do, but when hitting you, would have a chance to inflict the 'Siphoned' debuff.
Damage- 55
Life- 160
Defense- 22
KB resist- 10%
Cursed bow
the cursed weapon that spawns underground. acts like the giant cursed skull, but can only fire when not in blocks. Its projectile has a chance to cause siphoned for 15 seconds.
Damage- 78
Life- 180
Defense- 16
KB resist- 55%
[sprite needed]
Life pilferer
would look like a lifeless, but walks on its legs, and can't crawl on walls. can cause siphoned for 5 seconds.
Damage- 65
Life- 145
Defense- 15
KB resist- 45%
Yellow pigron
spawns when an ice biome and a consumption cross.
Damage- 70
Life- 210
Defense- 16
KB resist- 50%
Dismantled mummies
spawn in Consumed deserts. cause weakness, drops metal scraps and vitamins.
Damage- 58
Life- 190
Defense- 17
KB resist- 50%
Consumed mimic
Consumption mini-boss
Damage- 90
Life- 3500
Defense- 34
KB resist- 90%
The boss
[sprite needed]
Damage- 26
Life- 6500
Defense- 8
Hunters
Damage- 20
Life- 999
Defense- 999
KB resist- 100%
the boss of the consumption would be the soulless. it would look like a giant lifeless, walking around on two legs. it would spawn with 12 hunters.
The boss fight would start with the soulless walking towards you slowly, it's hunters would be very fast, and would be able to jump. the soulless would be able to roar and make any nearby players un-grapple from any blocks that they are grappled to. the hunters would be invincible at this time.
after doing 70% damage, the soulless would let out a screech and all the hunters would die, leaving behind some materials.
The second phase would have the soulless charging at you at high speed. the soulless would have high contact damage and be able to glide and sink though blocks to get to you if required. if unable to go through blocks it would open it's mouth wide and start sucking in causing particles to spawn in front of itself and travel towards his mouth, getting in the range of this would cause you to constantly lose HP, and it to gain HP.
It's ability during expert mode would be leaving a trail of damaging particles behind itself while in it's second stage.
after defeating it, it would drop normal boss drops, plus entropite and dried flesh.
Damage- 26
Life- 6500
Defense- 8
Hunters
Damage- 20
Life- 999
Defense- 999
KB resist- 100%
the boss of the consumption would be the soulless. it would look like a giant lifeless, walking around on two legs. it would spawn with 12 hunters.
The boss fight would start with the soulless walking towards you slowly, it's hunters would be very fast, and would be able to jump. the soulless would be able to roar and make any nearby players un-grapple from any blocks that they are grappled to. the hunters would be invincible at this time.
after doing 70% damage, the soulless would let out a screech and all the hunters would die, leaving behind some materials.
The second phase would have the soulless charging at you at high speed. the soulless would have high contact damage and be able to glide and sink though blocks to get to you if required. if unable to go through blocks it would open it's mouth wide and start sucking in causing particles to spawn in front of itself and travel towards his mouth, getting in the range of this would cause you to constantly lose HP, and it to gain HP.
It's ability during expert mode would be leaving a trail of damaging particles behind itself while in it's second stage.
after defeating it, it would drop normal boss drops, plus entropite and dried flesh.
Items
Gun- Rust rockets
this would be the first item you would always get in a world. it would look like two six-shooters on top of each other. it would be automatic, and have a high rate of fire, but low damage.
Damage- 12
Speed- 34.5
spell- Dusty staff
This would be a summoning weapon that would summon mini dust devils. unlike most minions, these would tend to wander while you aren't moving.
Damage- 7
accessory- Spurs
This accessory would, while worn, would give a speed boost to mounts at all times. this would mostly be useful on slower mounts
Light pet- Ghostly soul
This light pet would produce a low yellowish light, and would circle slowly around you at about 2 blocks away
other- The badge
This would be a yo-yo shaped like a sheriff's badge
Damage- 17
Speed- 20
Reach- 12
Duration- 6
Knockback- 4
Dust
this would be the major drop for the consumption, acting in place of rotten chunks
Lawmakers armor
in pre-hard mode, any mob killed within the consumption would have the ability to drop a piece of lawmakers armor, an early game summoning set
Lawmaker's monical- 3 defence, +1 minion, +2% minion damage
Lawmaker's Jacket- 4 defence, + 1 minion, +2% minion damage
Lawmaker's Pants- 3 defence, +3% minion damage
Set bonus- +5% minion damage
dried flesh
the shadow scale equivalent
Metal scraps
Used in the rusty saw blade recipe
Consumed key
key to unlock the consumed chest in the dungeon
lifeless essence
some enemies would be able to drop this in hard mode. it would be the cursed flames of the consumption
Entropite bars
Crafted from three Entropite ore at a furnace
Dustwood armor
Dustwood Helm- 0 defence
Dustwood Chest- 1 defence
Dustwood Greves- 0 defence
Set bonus- 2% chance to dodge attacks
Hunted Armor
Made from entropite and dried flesh
Hunted Hat- 6 defence, +3% knockback
Hunted Ringmail- 8 defence, +3% kockback
Hunted Chaps- 6 defence, +3% knockback
Set bonus- +12% damage
cloudy water
Spreads the consumption. made from 5 bottled water, one wastesand and consumed seeds
Hexed dust
Made from dustbrush at a bottle or alchemy table, makes 5. Removes the good biome.
Mania potion
decreases use time for all weapons by 3
'Food'
summoning item for the soulless made from 30 hexed dust and 15 dust.
Prospector
the entropite pickaxe
Damage- 8
Speed- 20
Knockback- 3
67% Pickaxe power
the law
entropite hammer
Damage- 22
Speed- 40
Knockback- 6
55% hammer power
Renegade
Entropite axe
Damage- 20
Speed- 28
Knockback- 6
70% axe power
Jail Bird
Entropite Fishing rod
Velocity- 13
22% fishing power
Soul Harvester
Entropite sword
Damage- 18
Speed- 18
Knockback- 6
The horns
Entropite bow
Damage-14
Speed-26
Velocity-6.7
Trailblazer
Entropite flail
Damage-15
Speed- 38
Soul Shatterer
Combination sword
Damage-41
Speed- 24
Knockback- 7
Soul spray
Tome spell, shoots out a cone of lifeless essence that extends about 8 blocks from the caster.
Damage-30
Speed- 17
Knockback- 6
Mana- 10
Lifeless flask
imbue flask for lifeless essence
siphon bullets
Lifeless essence bullets
Damage- 10
Knockback- 2
Velocity- 2.2
[sprite needed]
Dust wings
Replacement for demon wings
True soul shatterer
The true version of the soul shatterer. the projectile it shoots would be slow, but would also explode on impact doing about 2/3 damage
Damage- 92
Speed- 22.5
knockback- 6.5
[sprite needed]
Spell-Whirlwind staff
This staff would upon use, fling a tornado in the direction of the cursor, that would fling enemies up into the air if they were to collide with it
Damage- 21
Speed- 25
Knockback- 10
Mana- 35
[sprite needed]
Dart gun- undecided
[sprite needed]
Melee Weapon- undecided
Hook- The Noose
This hook would have 2 heads and a reach of 21 tiles
Accessory- Bandit's mask
This would, while worn, make all enemies drop 5% more gold, and would increase projectile velocity by 5%
Spell-Whirlwind staff
This staff would upon use, fling a tornado in the direction of the cursor, that would fling enemies up into the air if they were to collide with it
Damage- 21
Speed- 25
Knockback- 10
Mana- 35
[sprite needed]
Dart gun- undecided
[sprite needed]
Melee Weapon- undecided
Hook- The Noose
This hook would have 2 heads and a reach of 21 tiles
Accessory- Bandit's mask
This would, while worn, make all enemies drop 5% more gold, and would increase projectile velocity by 5%
Consumed seeds
Dropped by EOC, and sold by the dryad on blood moons
Rest keys
These would replace shadow keys in dungeon chests, and would open rest chests
The spike
this would replace the dark lance in rest chests
Damage-30
Speed-23.5
Siphoned
This debuff would reduce the effected creature or player's HP by 15% for the duration of the buff.
dungeon loot
Damage- 84
Speed- 15
knockback- 6
The soul siphoner is a short sword type weapon that has a catch, as you chain successful hits, you'll gain buffs that if right clicked while you have them, let you do special attacks with the soul siphoner.
After three hits without missing, you'll get the soul thief I buff giving you +10% damage with the soul siphoner only. right clicking now will cause a yellow beam similar to the aqua scepter's, but longer.
The second buff takes nine more hits after having the the first, called soul thief II. it gives +10% DMG and increased melee speed with the soul siphoner. right clicking will cause a heat ray like beam beam to shoot out straight in front of your player.
The third buff, soul thief III, gotten after 18 more hits with the sword, gives +10% DMG, increased melee speed, and inflicting siphoned to any enemy hit. right clicking causes the player to point the item up and cause a shower of golden shower like projectiles that cause siphoned to shoot upwards.
any time you right click you will lose your current soul thief buff.
If you miss an attack or don't attack for three seconds with the soul siphoner, your hit count will reset.
Speed- 15
knockback- 6
The soul siphoner is a short sword type weapon that has a catch, as you chain successful hits, you'll gain buffs that if right clicked while you have them, let you do special attacks with the soul siphoner.
After three hits without missing, you'll get the soul thief I buff giving you +10% damage with the soul siphoner only. right clicking now will cause a yellow beam similar to the aqua scepter's, but longer.
The second buff takes nine more hits after having the the first, called soul thief II. it gives +10% DMG and increased melee speed with the soul siphoner. right clicking will cause a heat ray like beam beam to shoot out straight in front of your player.
The third buff, soul thief III, gotten after 18 more hits with the sword, gives +10% DMG, increased melee speed, and inflicting siphoned to any enemy hit. right clicking causes the player to point the item up and cause a shower of golden shower like projectiles that cause siphoned to shoot upwards.
any time you right click you will lose your current soul thief buff.
If you miss an attack or don't attack for three seconds with the soul siphoner, your hit count will reset.
And that's it for now. tell me if you like it or don't, and tell me what I can change to make it better.
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