tModLoader Stats Config

Lukas04

Official Terrarian
Stats Config

These mod lets you change the Game Stats over an Config File

How To Use

The File is Located in:
C:\Users\%USERNAME%\Documents\My Games\Terraria\ModLoader\Mod Configs

1th. Download the Mod
2th. Enable the Mod and reload
3th. go to the Location of the File
4th. open the File,change stats and save
5th. Reload your mods again and begin Playing :)

Explenation of the Stats

GeneralBossLife:
Changes the amount of Life at Bosses

GeneralBossDamage:
Changes the amount of Damage Bosses do

GeneralEnemyHealth
Changes the amount of Life at Bosses at Normal Enemys

GeneralEnemyDamage:
Changes the amount of Damage Enemys do

GeneralDefense:
Sets the Default amount of Defense,without items

GeneralItemDefense:
These changes how much defense items give
changing low values dont wil change much

GeneralItemDamage:
Changes how much damage Items do

GeneralPlayerLife:
Changes how much life the player gets from Items etc

GeneralPlayerLifeRegeneration:
Multiplys the amount of health you get (dont realy changes much without items that adjust the amount of Health Regenration)

GeneralPlayerMana:
Changes how much life the player gets from Items etc

Godmode:
Set it to true to get Hard killable and make much more damage​

Special Thanks to

@goldenapple for making an little Tutorial to config Files for Tmodloader :)

Screenshots

Config File

Unbenannt.PNG


Ingame with above settings

Unbenannt.PNG


Unbenannt.PNG


Download

Here or on Modbrowser
http://javid.ddns.net/tModLoader/download.php?Down=mods/StatsConfig.tmod

Warning!
After updating the mod,you need to delete your Config File,for having newer changeable Stats
So make an Backup of the file,delete the origanaly,and paste your old Stats at places where they should be



If anyone haves an Nice Suggestion for these mod,just post it at the thread :)
 
Last edited:
Stats Config

These mod lets you change the Game Stats over an Config File

How To Use

The File is Located in:
C:\Users\%USERNAME%\Documents\My Games\Terraria\ModLoader\Mod Configs

1th. Download the Mod
2th. Enable the Mod and reload
3th. go to the Location of the File
4th. open the File,change stats and save
5th. Reload your mods again and begin Playing :)

Explenation of the Stats

GeneralBossLife:
Changes the amount of Life at Bosses

GeneralBossDamage:
Changes the amount of Damage Bosses do

GeneralDefense:
These changes how much defense items give
changing low values dont wil change much

GeneralItemDamage:
Changes how much damage Items do

GeneralPlayerLife:
Changes how much life the player gets from Items etc

GeneralPlayerMana:
Changes how much life the player gets from Items etc


Special Thanks to

@goldenapple for making an little Tutorial to config Files for Tmodloader :)

Screenshots

Config File

View attachment 136556

Ingame with above settings

View attachment 136561

View attachment 136562

Download

Here or on Modbrowser
http://javid.ddns.net/tModLoader/download.php?Down=mods/StatsConfig.tmod

Warning!
After updating the mod,you need to delete your Config File,for having newer changeable Stats
So make an Backup of the file,delete the origanaly,and paste your old Stats at places where they should be



If anyone haves an Nice Suggestion for these mod,just post it at the thread :)
!O.O! Useful little mod. Can you edit defense?
 
Version 1.0.2 Update

  • Added 3 New Options

The 3 new Options are:

GeneralDefense:
Sets the Default amount of Defense,without items

GeneralPlayerLifeRegeneration:
Multiplys the amount of health you get (dont realy changes much without items that adjust the amount of Health Regenration)

Godmode:
Set it to true to get Hard killable and make much more damage




To get the new Optons delete your config File,reload your mods,and edit it again
if after that the new 3 options are still not in the file,delete the file again and reload,these time it should work then
 
Nice! I see you used my guide to create the config file. :)
I'll update the guide soon, and I'll show how to make it so that players won't have to manually delete the file every time they update.

And one more thing that was pointed out to me is that my code won't synchronize config values between clients and servers in multiplayer. So you'll get some problems if the server has a different config file compared to the client.
You'd have to use ModWorld.SendCustomData and ReceiveCustomData to fix that (and I'll have to add that to the guide as well).

But overall, it's nice to see someone make working mods with a config system.:happy:
 
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This mod looks great if only for the ability to change boss health multipliers.
(Btw did you wind up making this mod from seeing my mod idea like a month back?)

Any chance of the ability to change boss defense and regular enemy stats?

EDIT: It seems GeneralBossHealth and GeneralBossDamage do the exact same thing, they both just give the boss more health.

I had fought the eye of cthulhu once with generalbossdamage set to 1.75 and again with it set to 2.75 and the boss didn't do any extra damage, just had more health.
 
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This mod looks great if only for the ability to change boss health multipliers.
(Btw did you wind up making this mod from seeing my mod idea like a month back?)

Any chance of the ability to change boss defense and regular enemy stats?

EDIT: It seems GeneralBossHealth and GeneralBossDamage do the exact same thing, they both just give the boss more health.

I had fought the eye of cthulhu once with generalbossdamage set to 1.75 and again with it set to 2.75 and the boss didn't do any extra damage, just had more health.
i wil fix it in the next update then
and no,its not inspiret by your idea
 
Update 1.0.3

  • 2 New Options
  • Bug Fixes

The 2 new Options are for changing Enemys Life and damage (defense maybe later too)
The Bug fixed is the Bug that Boss Damage and Health was the same
 
Uhm, the GeneralEnemyDamage and GeneralEnemyHealth settings currently don't work on the following enemies.

Green Slime, Purple Slime, Yellow Slime, Black Slime, Red Slime

Also for some reason GeneralEnemyDamage and GeneralEnemyHealth affects critters and town NPCs.
 
Uhm, the GeneralEnemyDamage and GeneralEnemyHealth settings currently don't work on the following enemies.

Green Slime, Purple Slime, Yellow Slime, Black Slime, Red Slime

Also for some reason GeneralEnemyDamage and GeneralEnemyHealth affects critters and town NPCs.
weird that slimes doesnt get effected
and i was sure i tested t on slimes...
 
Those are the only slimes it doesn't seem to work on, the slimes I did not mention (Like blue slimes) are affected.
thats weird because i checked in the code if the enemy doesnt have the boss tag
and enemys without the boss tag got effected
and these slimes doesnt appear under the boss menu in the npc spawntool of cheat sheet,what means they dont have the tag
 
thats weird because i checked in the code if the enemy doesnt have the boss tag
and enemys without the boss tag got effected
and these slimes doesnt appear under the boss menu in the npc spawntool of cheat sheet,what means they dont have the tag

Idk then, maybe add something to modify those slimes in addition? Also baby slimes aren't affected. (The ones that appear after killing a mother slime)

Also some ideas for new settings.
PotionHealMult - Determines how much a potion heals, at 3x a Lesser Healing Potion would heal 150HP, would be good when coupled with GeneralPlayerHealth.
PotionManaMult - Same as PotionHealMult but with Mana
GeneralManaCost - Determines the cost of mana when using a magic item, at 3x a magic weapon that costs 15 mana would cost 45 mana.

Just some ideas.
 
hi,
would it be possible to include an option that makes player health upgradeable up to X
but not start already multiplied & every life crystal upgrade being multiplied too

e.g.
currently if I use GeneralPlayerLife = 2
then a character starts with 200 life upgradeable to 1000 by the same number of life crystals & life fruits as usually required to upgrade from 100 to 500

my question is simply : would it be possible to double up (example) the number of required life crystals & life fruits ?
& additionally would it be possible to make players start @100 life anyway ?

thanks.

edit: ho and more or less the same for mana crystals
 
hi,
would it be possible to include an option that makes player health upgradeable up to X
but not start already multiplied & every life crystal upgrade being multiplied too

e.g.
currently if I use GeneralPlayerLife = 2
then a character starts with 200 life upgradeable to 1000 by the same number of life crystals & life fruits as usually required to upgrade from 100 to 500

my question is simply : would it be possible to double up (example) the number of required life crystals & life fruits ?
& additionally would it be possible to make players start @100 life anyway ?

thanks.

edit: ho and more or less the same for mana crystals
should be possible
 
hi,
so I changed : GeneralPlayerLife to 2.0x
and while I do not really mind, both our player max hit points are 1200 when maxed out (character is shown as having 500 in the character selection menu, so it's really maxed out)

The whole play I suspected something was fishy, since we started with 240 life instead of 100 for default, & 200 if it was multiplied by 2 only
here's a copy paste of the content :
Code:
{
  "GeneralBossHealth": 1.1,
  "GeneralBossDamage": 2.0,
  "GeneralEnemyHealth": 1.0,
  "GeneralEnemyDamage": 1.0,
  "GeneralDefense": 0,
  "GeneralItemDefense": 1.5,
  "GeneralItemDamage": 1.0,
  "GeneralPlayerLife": 2.0,
  "GeneralPlayerLifeRegeneration": 2.0,
  "GeneralPlayerMana": 2.0,
  "Godmode": false
}
 
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