Tappy Tap Adventures (Terraria Forums Edition) [MOVED TO SPACEBATTLES]

<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

"The enemies are well... bad at their jobs..." I said after I Invested 2x30 PP into two Heat Waves, destroying all sciencistsand archers who are opposing mine... "What did you just say?"

??? (64/500)

Meanwhile... Eevee attacks skeleton...
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (150/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (42/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (54/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (149/500) (22%)
Referi Jerator the Almighty Ice Wizard (149/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

"The enemies are well... bad at their jobs..." I said after I Invested 2x30 PP into two Heat Waves, destroying all sciencistsand archers who are opposing mine... "What did you just say?"

??? (64/500)

Meanwhile... Eevee attacks skeleton...
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (150/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (42/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (54/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (149/500) (22%)
Referi Jerator the Almighty Ice Wizard (149/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You expend 60 PP to use 2 Heat Waves. One that deals 4284 damage to all 3 and you use another to destroy the rest gaining a total of 5,400 (+540) gold. Eevee deals a critical 1,358 damage to a Skeleton.

I wait. I +2 Thartler and +1 Cyan

I have something... 62/1000

also, I have Flufftail 61/1000

New Weapon Upgrade 6/250

Unknown Tinker Project 93/150 +1 from Thartler (x2)

S Class Tinker Project 75/666

Message of the Update: ...

Preturn: Cyan loses 3 HP and he gets a 5% defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Main Events

Ally Action: The Fallen Overlord spawns 4 Dorito Drones and these takes out 2 Skeletons while Red Flare bites and the rest (excluding Dreamwing, Lunai and Night-Lighty) pummels a last one gaining a total of 4950 (+495) gold.

Enemy Action: ...

I encounter 3 more Skeletons.

Vive la Events

Enemy Action: ...

You see another Royal Archers and 2 Terra Scientists.

[MCF] [1] Pricey12345 Level 24 HP 500/500 MP 462/462 (Normal MP: 370/370) Min-Attack 512 (+40)/640 (+51) Max-Attack 527 (+63)/658 (+78) Defence 290 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 460/460 MP 340/340 Min-Attack 350 Max-Attack 365 Defence 250 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 24 HP 2,026/2,026 (1,621/1,621) (Regens 141 HP per turn) PP 215/220 (MP 440/440) Min-Attack 1,042 (+937) Max-Attack 1,122 (+1,200) (+25% NKA) (Min/Max ATK is 3x) Defence 548 (+280) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 1/3 UNREADY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 365/365 MP 220/220 Min-Attack 360 Max-Attack 380 Defence 220 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks Debuffs: None.

Eevee HP 1,134/1,134 Attack 785 (+94) Defence 383 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 24 HP 333/333 MP 385/385 (+19 MP per turn) Min-Attack 500 (+265)/1,000 (+530) Max-Attack 619 (+346)/1,238 (+692) Defence 218 Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 320/320 MP 360/360 Min-Attack 330 Max-Attack 350 Defence 210 Crit rate 20%) Items: None Power Modifier: +53% ATK and +57% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -3 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 5

Vive la Revolution Waves until Boss 2

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 43,701 Gold

Enemies:

Main:

Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400
Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400
Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400

Vive la Revolution:

Terra Scientist HP 4,750/4,750 Attack 450 Defence 400
Royal Archer HP 4,600/4,600 Attack 520 Defence 400
Terra Scientist HP 4,750/4,750 Attack 450 Defence 400

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 23 HP 520/520 Attack 500 (+110) Defence 310 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 23 HP 635/635 Attack 580 (+272) Defence 350 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 23 HP 900/900 Mana: 14/15 (Regens one part per two turns) ATT: 550 (+121) DEF: 360
Gale Boomerang: Causes storms which pushes(makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) Last one if Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 23 HP 1,220/1,220 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 820 (+467) Defence: 510 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 23 HP 1,520/1,520 Attack: 930 (+204) Defense: 426 Memetic Flare 3/3

Lunai Level 23 HP 790/790 Healing Power: 410 (+90) Defense: 270 Skills Healing Fire: 3/3 Regen Bunny: 4/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 23 HP 1,320/1,320 Attack: 0 Defense: 240 Summons 4 Dorito Drones per turn (Up to 76 of those for balance). Repel 3/4

Dorito Drone HP 280/280 (x68) Attack: 120 (+26) (Total: 9,928 ATK (Scaled by defence and damage resistance)) Defence: 80

Neo Squad:

Captain Buster Level 23 HP 825/825 Attack 590 (+119) Defence 280 Buster Cannon: 3/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 23 HP 490/490 Attack 710 (+156) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 200 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 23 HP 900/900 Attack 450 (+99) Defence 350
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 23 HP 95/95 Heat: 780% (maximum of 3,200% but raises higher via level ups) Attack 480 (+105) Defence 225

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 23 HP 1,200/1,200 Healing 320 (+70) Defence 340 Dream Magic 4/4 Dream Watch 4/7 Dream Spirits 4/9 World of Dreams 4/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping us from 2 Areas)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [3/5]

Relics: 3 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 2/5 UNREADY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

I expand 45 PP into Heat Wave (Again), which I use to destroy those Sciencists and Archer... In case they didn't pass out, I'll finish em' by clawing them and throwing them into walls.

??? (67/500)

Meanwhile... Eevee attacks skeleton...
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (162/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (42/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (60/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (152/500) (22%)
Referi Jerator the Almighty Ice Wizard (152/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
No style. No grace.
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (94/100) (+6 Tailclaw)
I spin the Edge of the World 0.2 around, expending 50 MP to use Spica Arc twice, in which I fire an arc-like projectile at enemies to bisect them. This totals to a cost of 100 MP. The Terra Scientists and Royal Archers are unfortunately on the recieving end of this double-cast.
~~Alchemies (Double Speed)~~
+6 (x2) to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (100/100) (Done!)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (86/200)
Adds a 2x multiplier to all stats.
SLOT 3: Staff || Dog Residue && Dog Ingot && Dog Block && Compressed Dog Block && Compressed Compressed Dog Block && Hot Dog && Dog Cream Canister && Tuba Recording: Song of Dogs && Mythril Ingot = Toby's Reality-Manipulating Stick (54/200) (+9 (x2) various)
Adds 100 min and max damage, 10% min and max damage, 150% spell power, and attacks inflict 1 stack of Mark of Dog (max of 10 stacks, at 5 stacks, enemy turns into dog with 25% of stats on death, at 10 stacks, enemy is instantly turned into a dog).
~~Summons~~
+6 to everything from Tailclaw.
SLOT 1: Blaze It (66/420)
SLOT 2: Tenebrite (48/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +150 min damage, +200 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Basic Space Knight Armor (Level 100) - Adds 150 HP, 50 defense, 25% HP, and 20% defense.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

I expand 45 PP into Heat Wave (Again), which I use to destroy those Sciencists and Archer... In case they didn't pass out, I'll finish em' by clawing them and throwing them into walls.

??? (67/500)

Meanwhile... Eevee attacks skeleton...
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (162/200) (20%) (+6)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (42/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (60/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (152/500) (22%)
Referi Jerator the Almighty Ice Wizard (152/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You expend 45 PP to use the Heat Wave dealing a total of 4,231 damage to 3 of those and you finish them off gaining 5,400 (+540) gold and Eevee deals 479 damage to one of the skeletons
No style. No grace.
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (94/100) (+6 Tailclaw)
I spin the Edge of the World 0.2 around, expending 50 MP to use Spica Arc twice, in which I fire an arc-like projectile at enemies to bisect them. This totals to a cost of 100 MP. The Terra Scientists and Royal Archers are unfortunately on the recieving end of this double-cast.
~~Alchemies (Double Speed)~~
+6 (x2) to everything from Tailclaw.
SLOT 1: (AaronJ Armor && Phase Dye) || Reality Breaker Armor && Pyromancer's Armor && Tide-Turner's Armor && Vortex Armor && Master Assassin's Armor && Nebula Armor && Stardust Armor && Solar Armor = Basic Space Knight Armor (100/100) (Done!)
Adds 150 HP, 50 defense, 25% HP, and 20% defense.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (86/200)
Adds a 2x multiplier to all stats.
SLOT 3: Staff || Dog Residue && Dog Ingot && Dog Block && Compressed Dog Block && Compressed Compressed Dog Block && Hot Dog && Dog Cream Canister && Tuba Recording: Song of Dogs && Mythril Ingot = Toby's Reality-Manipulating Stick (54/200) (+9 (x2) various)
Adds 100 min and max damage, 10% min and max damage, 150% spell power, and attacks inflict 1 stack of Mark of Dog (max of 10 stacks, at 5 stacks, enemy turns into dog with 25% of stats on death, at 10 stacks, enemy is instantly turned into a dog).
~~Summons~~
+6 to everything from Tailclaw.
SLOT 1: Blaze It (66/420)
SLOT 2: Tenebrite (48/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +150 min damage, +200 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Basic Space Knight Armor (Level 100) - Adds 150 HP, 50 defense, 25% HP, and 20% defense.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
Basic Space Knight Armour created.

I wait. I +2 Thartler and +1 Cyan

I have something... 63/1000

also, I have Flufftail 62/1000

New Weapon Upgrade 8/250

Unknown Tinker Project 99/150 +1 from Thartler and Cyan (x2)

S Class Tinker Project 77/666

Message of the Update: ...

Preturn: Cyan loses 6 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Main Events

Ally Action: The Fallen Overlord spawns 4 Dorito Drones and these takes out 2 Skeletons while Red Flare bites and the rest (excluding Dreamwing, Lunai and Night-Lighty) pummels a last one gaining a total of 4950 (+495) gold.

Enemy Action: ...

I encounter 3 more Skeletons.

Vive la Events

Enemy Action: ...

You see another the last of the Royal Archer and 2 Terra Scientists I think Other Tranger is not playing games with you anymore next turn...

[MCF] [1] Pricey12345 Level 24 HP 500/500 MP 462/462 (Normal MP: 370/370) Min-Attack 512 (+40)/640 (+51) Max-Attack 527 (+63)/658 (+78) Defence 290 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 460/460 MP 340/340 Min-Attack 350 Max-Attack 365 Defence 250 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 24 HP 2,026/2,026 (1,621/1,621) (Regens 141 HP per turn) PP 220/220 (MP 440/440) Min-Attack 1,042 (+937) Max-Attack 1,122 (+1,200) (+25% NKA) (Min/Max ATK is 3x) Defence 548 (+280) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 1/3 UNREADY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 365/365 MP 220/220 Min-Attack 360 Max-Attack 380 Defence 220 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks Debuffs: None.

Eevee HP 1,134/1,134 Attack 785 (+94) Defence 383 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 24 HP 603/603 (483/483) MP 385/385 (+19 MP per turn) Min-Attack 500 (+265)/1,000 (+530) Max-Attack 619 (+346)/1,238 (+692) Defence 268 (+53) Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 320/320 MP 360/360 Min-Attack 330 Max-Attack 350 Defence 210 Crit rate 20%) Items: None Power Modifier: +53% ATK and +57% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -6 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 4

Vive la Revolution Waves until Boss 1

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 55,096 Gold

Enemies:

Main:

Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400
Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400
Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400

Vive la Revolution:

Terra Scientist HP 4,750/4,750 Attack 450 Defence 400
Royal Archer HP 4,600/4,600 Attack 520 Defence 400
Terra Scientist HP 4,750/4,750 Attack 450 Defence 400

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 23 HP 520/520 Attack 500 (+110) Defence 310 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 23 HP 635/635 Attack 580 (+272) Defence 350 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 23 HP 900/900 Mana: 14/15 (Regens one part per two turns) ATT: 550 (+121) DEF: 360
Gale Boomerang: Causes storms which pushes(makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) Last one if Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 23 HP 1,220/1,220 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 820 (+467) Defence: 510 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 23 HP 1,520/1,520 Attack: 930 (+204) Defense: 426 Memetic Flare 3/3

Lunai Level 23 HP 790/790 Healing Power: 410 (+90) Defense: 270 Skills Healing Fire: 3/3 Regen Bunny: 5/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 23 HP 1,320/1,320 Attack: 0 Defense: 240 Summons 4 Dorito Drones per turn (Up to 76 of those for balance). Repel 3/4

Dorito Drone HP 280/280 (x72) Attack: 120 (+26) (Total: 10,512 ATK (Scaled by defence and damage resistance)) Defence: 80

Neo Squad:

Captain Buster Level 23 HP 825/825 Attack 590 (+119) Defence 280 Buster Cannon: 3/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 23 HP 490/490 Attack 710 (+156) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 200 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 23 HP 900/900 Attack 450 (+99) Defence 350
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 23 HP 95/95 Heat: 990% (maximum of 3,200% but raises higher via level ups) Attack 480 (+105) Defence 225

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 23 HP 1,200/1,200 Healing 320 (+70) Defence 340 Dream Magic 4/4 Dream Watch 5/7 Dream Spirits 5/9 World of Dreams 5/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping us from 2 Areas)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [4/5]

Relics: 3 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 3/5 UNREADY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

I expand 50 PP into Heat Wave once again then destroy the Archers And Scientists, then finish em'...

??? (70/500)

Meanwhile... Eevee attacks skeleton... Collect Charges
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (186/200) (20%) (+18)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (48/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (66/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (155/500) (22%)
Referi Jerator the Almighty Ice Wizard (155/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

I expand 50 PP into Heat Wave once again then destroy the Archers And Scientists, then finish em'...

??? (70/500)

Meanwhile... Eevee attacks skeleton... Collect Charges
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
(Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (186/200) (20%) (+18)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to Rocket Jump more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 90 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +12% MIN ATT and 18% MAX ATT to all players and allies, allows better air manevuer and faster actions... Allows 25% chance to attack twice. Adds 10% Dodge Chance.

Monado (Chartler) 1.0 (48/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (66/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (155/500) (22%)
Referi Jerator the Almighty Ice Wizard (155/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You collect charges while you deal 4196 damage each and you defeat them gaining a total of 5,400 (+540) gold. Eevee deals a critical 1,358 damage to a Skeleton.

I wait. I +2 Thartler and +1 Cyan

I have something... 64/1000

also, I have Flufftail 63/1000

New Weapon Upgrade 10/250

Unknown Tinker Project 103/150 +1 from Thartler (x2)

S Class Tinker Project 79/666

Message of the Update: ...

Preturn: Cyan loses 6 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Main Events

Ally Action: The Fallen Overlord spawns 4 Dorito Drones and these takes out 2 Skeletons while Red Flare bites and the rest (excluding Dreamwing, Lunai and Night-Lighty) pummels a last one gaining a total of 4950 (+495) gold.

Enemy Action: ...

I encounter 2 more Skeletons and a Skeleton Archer.

Vive la Events

Enemy Action: ...

You see the same figure as your previous incarnation but slightly off in detail...

Other Tranger: ...

You hear whispers of the dark below

"Screams Echoes from the dungeons and outside worlds..."
"People and creatures are suffered with terror..."
"They want the Tappers to be destroyed..."


Other Tranger: ...

He points at you ready to suffer your fate...

"Two turns or you die..."

He has 3 abilities

Quick Shot: Deals 1x damage but twice

Alternative Snipe: Deals 3x damage to one of your members

Final Rocket Barrage: You don't want to make this happen...

[MCF] [1] Pricey12345 Level 24 HP 500/500 MP 462/462 (Normal MP: 370/370) Min-Attack 512 (+40)/640 (+51) Max-Attack 527 (+63)/658 (+78) Defence 290 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 460/460 MP 340/340 Min-Attack 350 Max-Attack 365 Defence 250 Crit rate 25%) Power Modifier: +8% ATK and +12% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 24 HP 2,026/2,026 (1,621/1,621) (Regens 141 HP per turn) PP 220/220 (MP 440/440) Min-Attack 1,042 (+937) Max-Attack 1,122 (+1,200) (+25% NKA) (Min/Max ATK is 3x) Defence 548 (+280) (but takes 1.5x more damage when receiving hits) Crit rate 77% (2xC rate: 43% NKA) Dodge Rate 28% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 365/365 MP 220/220 Min-Attack 360 Max-Attack 380 Defence 220 Crit rate 33%) Power Modifier: +90% ATK and +107% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks Debuffs: None.

Eevee HP 1,134/1,134 Attack 785 (+94) Defence 383 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 24 HP 603/603 (483/483) MP 385/385 (+19 MP per turn) Min-Attack 500 (+265)/1,000 (+530) Max-Attack 619 (+346)/1,238 (+692) Defence 268 (+53) Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 320/320 MP 360/360 Min-Attack 330 Max-Attack 350 Defence 210 Crit rate 20%) Items: None Power Modifier: +53% ATK and +57% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -6 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 3

Vive la Revolution Boss time

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 66,481 Gold

Enemies:

Main:

Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400
Skeleton Archer [Tier 2] HP 4,300/4,300 Attack 480 Defense 400
Skeleton [Tier 2] HP 4,500/4,500 Attack 450 Defense 400

Vive la Revolution:

Other Thartler the Expert Ranger HP 25,000/25,000 Attack 2,100 Defence 1,800 Quick Shot 0/2 Alternative Snipe 0/5 Final Rocket Barrage 0/9

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 23 HP 520/520 Attack 500 (+110) Defence 310 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 23 HP 635/635 Attack 580 (+272) Defence 350 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 23 HP 900/900 Mana: 14/15 (Regens one part per two turns) ATT: 550 (+121) DEF: 360
Gale Boomerang: Causes storms which pushes(makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) Last one if Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 23 HP 1,220/1,220 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 820 (+467) Defence: 510 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 23 HP 1,520/1,520 Attack: 930 (+204) Defense: 426 Memetic Flare 3/3

Lunai Level 23 HP 790/790 Healing Power: 410 (+90) Defense: 270 Skills Healing Fire: 3/3 Regen Bunny: 5/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 23 HP 1,320/1,320 Attack: 0 Defense: 240 Summons 4 Dorito Drones per turn (Up to 76 of those for balance). Repel 4/4

Dorito Drone HP 280/280 (x76) Attack: 120 (+26) (Total: 11,096 ATK (Scaled by defence and damage resistance)) Defence: 80

Neo Squad:

Captain Buster Level 23 HP 825/825 Attack 590 (+119) Defence 280 Buster Cannon: 3/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 23 HP 490/490 Attack 710 (+156) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 200 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 23 HP 900/900 Attack 450 (+99) Defence 350
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 23 HP 95/95 Heat: 990% (maximum of 3,200% but raises higher via level ups) Attack 480 (+105) Defence 225

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 23 HP 1,200/1,200 Healing 320 (+70) Defence 340 Dream Magic 4/4 Dream Watch 5/7 Dream Spirits 5/9 World of Dreams 5/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +22% ATK to all allied units present (+47% for the CET and +57% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We fighting stuff.

Tailclaw Whitefluff (Helping us from 2 Areas)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard (+8% MIN ATT an 12% MAX ATT to all players and allies)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [1/5]

Relics: 3 (There is no Artifacts to be found yet.)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 4/5 UNREADY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

I expand every PP into Flare Blitz... "One turn... To your death, DoppleThartler..." Then if it didn't work as expected, I do Fire Blast. "Your Puny Tsunami won't even match me and my powers!"

??? (73/500)

Meanwhile... Eevee attacks skeleton... Collect charges once more.
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
DONE: (Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (200/200) (20%) (+8)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to maneuver/somersault more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 100 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more effeciently... +10% MIN ATT and 20% MAX ATT to all players and allies, allows better air maneuver and faster actions... Adds 10% Dodge Chance.

Invisiblity: 1/5 PP/turn, max: 3 turns. Makes user less suspecible to attacks.
Tank: Uses PP as Armor Points in rate of 1PP=2+(0.05xlvl). Max: 3 Turns.
Empower: Empowers attack with 20% PP per turn with 50% more ATT.

Monado (Chartler) 1.0 (54/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (72/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (158/500) (22%)
Referi Jerator the Almighty Ice Wizard (158/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw again!)

I expand every PP into Flare Blitz... "One turn... To your death, DoppleThartler..." Then if it didn't work as expected, I do Fire Blast. "Your Puny Tsunami won't even match me and my powers!"

??? (73/500)

Meanwhile... Eevee attacks skeleton... Collect charges once more.
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
DONE: (Bronze Reinforced Suit && (Silver && Tungten && Lead) && (Lens && Iron) == Primitive Commando Suit) && (Meteorite && Hellstone) || Gold&&(Feather&&Sunplate Blocks)&&Platinum && Targeting Computer && (Meteorite && Hellstone)) && Technology && (Battle Standard && (Band of Regen && Philosopher's Stone) && (Iron && Silver &&Sapphire) && Ceph Hide) && (Ceph Hide && Synthetics) && Shiny Red Baloon && Spiky Heavy Hermes Boots && (Lead && Bronze && Tungsten) && (Amethyst && Topaz &&Nefrephyte) || Hourglass && (Cobalt && Mythrill && Orichalcium) && Kevlar && Visor Helmet && (Mechanical Fragment && Orichalcum && Palladium && Raium) && Red Lens &&Camo Suit && Power Suit && Armor Suit == Dragon's Nanosuit (200/200) (20%) (+8)
Now can go invisible, tank all shots or empower fire attacks for limited time... ONE AT THE TIME THOUGH... Wielder: Nullifies Gravity damage, allowing to maneuver/somersault more effeciently... Pitfall traps deal no damage.. +50% DMG, both MIN and MAX Adds 100 DEF and 150 HP, makes invisible enemies visible and provides 33% CRIT chance. Regens 7% HP per Turn, Potions work 50% more efficiently... +10% MIN ATT and 20% MAX ATT to all players and allies, allows better air maneuver and faster actions... Adds 10% Dodge Chance.

Invisiblity: 1/5 PP/turn, max: 3 turns. Makes user less suspecible to attacks.
Tank: Uses PP as Armor Points in rate of 1PP=2+(0.05xlvl). Max: 3 Turns.
Empower: Empowers attack with 20% PP per turn with 50% more ATT.

Monado (Chartler) 1.0 (54/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (72/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (158/500) (22%)
Referi Jerator the Almighty Ice Wizard (158/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 135/67

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You collected a charge while you created the Dragon's Nanosuit replacing some older items and you deal over 25,000 damage on the Doppelganger defeating him while gaining 28,000 (+2,500) gold, 2 Dried Level up Gems, +5 to you and Cyan for everything and a Relic while gaining the ability to shift back to human with no penalty and a damaged Tsunami Blaster

I cant move again... I +2 Thartler and +1 Cyan

I have something... 65/1000

also, I have Flufftail 64/1000

New Weapon Upgrade 12/250

Unknown Tinker Project 107/150 +1 from Thartler (x2)

S Class Tinker Project 83/666

Message of the Update: ...

Preturn: Cyan loses 6 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Main Events

Ally Action: They cant move...

Enemy Action: These cant move either...

Story/Lore: As the Doppelganger lies on the floor, he stands up with a slasher smile before he glitches, showing his demon side before disappearing a tick later.

The Skeletons rushes down in the caves while you return to the main area while Tailclaw hugs Thartler and Cyan for surviving the caves

[MCF] [1] Pricey12345 Level 24 HP 500/500 MP 462/462 (Normal MP: 370/370) Min-Attack 512 (+51)/640 (+64) Max-Attack 527 (+105)/658 (+131) Defence 290 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 460/460 MP 340/340 Min-Attack 350 Max-Attack 365 Defence 250 Crit rate 25%) Power Modifier: +10% ATK and +20% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 24 HP 2,026/2,026 (1,771/1,771) (Regens 7%/141 HP per turn) PP 220/220 (MP 440/440) Min-Attack 3,126 (+3,336) Max-Attack 3,366 (+3,806) (+25% NKA) (Min/Max ATK increased by +50%) Defence 641 (+841) (but takes 1.5x more damage when receiving hits) (Instant Crits) 2x Crit rate 10% (2xC rate: 76% NKA) Dodge Rate 38% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 0/3 UNREADY. Flare Blitz 0/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 365/365 MP 220/220 Min-Attack 360 Max-Attack 380 Defence 220 Crit rate 33%) Power Modifier: +92% ATK and +115% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency Debuffs: None.

Eevee HP 1,134/1,134 Attack 2,356 (+471) Defence 383 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 24 HP 603/603 (483/483) MP 385/385 (+19 MP per turn) Min-Attack 500 (+275)/1,000 (+550) Max-Attack 619 (+360)/1,238 (+720) Defence 268 (+53) Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 320/320 MP 360/360 Min-Attack 330 Max-Attack 350 Defence 210 Crit rate 20%) Items: None Power Modifier: +55% ATK and +65% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -6 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 2 Intermission

Vive la Revolution Boss time

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 66,481 Gold

Enemies:

Main:

None until after the intermission

Vive la Revolution:

It's Over...

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 23 HP 520/520 Attack 500 (+150) Defence 310 Special: Crit Mastery I: increases critical chance and damage to 3x

CET 0-12 Level 23 HP 635/635 Attack 580 (+319) Defence 350 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 23 HP 900/900 Mana: 15/15 (Regens one part per two turns) ATT: 550 (+165) DEF: 360
Gale Boomerang: Causes storms which pushes(makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) Last one if Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 23 HP 1,220/1,220 ENERGY: 250 (Upgrades at lvl 25, 35, 45, 55, 65, 70 and 75 Energy Regen: 25) Attack: 820 (+533) Defence: 510 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 23 HP 1,520/1,520 Attack: 930 (+279) Defense: 426 Memetic Flare 3/3

Lunai Level 23 HP 790/790 Healing Power: 410 (+123) Defense: 270 Skills Healing Fire: 3/3 Regen Bunny: 5/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 23 HP 1,320/1,320 Attack: 0 Defense: 240 Summons 4 Dorito Drones per turn (Up to 76 of those for balance). Repel 4/4

Dorito Drone HP 280/280 (x76) Attack: 120 (+36) (Total: 11,856 ATK (Scaled by defence and damage resistance)) Defence: 80

Neo Squad:

Captain Buster Level 23 HP 825/825 Attack 590 (+177) Defence 280 Buster Cannon: 3/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 23 HP 490/490 Attack 710 (+213) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 200 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 23 HP 900/900 Attack 450 (+135) Defence 350
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 23 HP 95/95 Heat: 990% (maximum of 3,200% but raises higher via level ups) Attack 480 (+144) Defence 225

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 23 HP 1,200/1,200 Healing 320 (+96) Defence 340 Dream Magic 4/4 Dream Watch 6/7 Dream Spirits 6/9 World of Dreams 5/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +30% ATK to all allied units present (+55% for the CET and +65% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We have survived the onslaught of the Alternative period.

Tailclaw Whitefluff (Can be talked to her.)

Dried Level up Gem (x2): Activates after the Intermission

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [1/5]

Relics: 3 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 4/5 UNREADY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Damaged Alternative Tsunami Blaster: It is damaged
 
Last edited:
kek
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (106/100) (+11 Tailclaw) (Done!)
106/100 expended!
Launching topkek.exe...
A portal to Crunktopia opens. Doritos Mountan Dew flows out of it, greatly empowering the Dank Meme.
NEW ULITITY CREATED: Portal to Crunktopia (Buffs the Dank Meme insanely.)

I talk to Tailclaw.
~~Alchemies (Double Speed)~~
+11 (x2) to everything from Tailclaw.
SLOT 1: (Basic Space Knight Armor && Void Thaumaturge Robes) || (Origin Blaze Rod && Crawlipede Scale Shield) && Massive Prismarine Shard && Star Scouter Plating && Massive Chlorophyte Bar && Meta Titan Essence && Broken Scale Necklace && Primal Charm && (Black Hole Helmet && Magic Soda Hat && High-Quality Avenger Headphones && Crit Vision Monocle) = Primal Space Thaumaturge Robes (24/300)
Adds 200 HP, 100 defense, 33% HP, 25% defense, +25% min and max damage, +100 max MP, +10% MP regen per turn, +50% spellpower, +50% crit chance, +15% dodge chance, and -3% HP per turn, but causes 2 positive buffs every turn. Music and meme-based attacks have 33% more damage (this bonus stacks). Crits deal 4x damage.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (110/250)
Adds a 2x multiplier to all stats.
SLOT 3: Staff || Dog Residue && Dog Ingot && Dog Block && Compressed Dog Block && Compressed Compressed Dog Block && Hot Dog && Dog Cream Canister && Tuba Recording: Song of Dogs && Mythril Ingot = Toby's Reality-Manipulating Stick (102/200) (+7 (x2) various)
Adds 100 min and max damage, 10% min and max damage, 150% spellpower, and attacks inflict 1 stack of Mark of Dog (max of 10 stacks, at 5 stacks, enemy turns into dog with 25% of stats on death, at 10 stacks, enemy is instantly turned into a dog).
~~Summons~~
+11 to everything from Tailclaw.
SLOT 1: Blaze It (78/420)
SLOT 2: Tenebrite (60/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +150 min damage, +200 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Basic Space Knight Armor (Level 100) - Adds 150 HP, 50 defense, 25% HP, and 20% defense.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+7 Tailclaw!)

"You know...This was as dangerous as War of Horussia" I pointed the fact... "Anyways, are there any other ourselfes, those are altered?"

I talk to Taliclaw about the weapon, and the doppleganger I and Cyan fought...


??? (81/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
Refferum ad Thartlerum (26/300) (+10 various)
Unique item. When Thartler wears it, increases his PP to 2x of orginal value... Also, Power spells are imbued by 100%... Allows ultimatelly learning TMs and HMs. Refers his dead mother. Increases crit base to 3x.

Monado (Chartler) 1.0 (70/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (88/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (166/500) (22%)
Referi Jerator the Almighty Ice Wizard (166/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 220/440

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Last edited:
kek
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
:topkek: (106/100) (+11 Tailclaw) (Done!)
106/100 expended!
Launching topkek.exe...
A portal to Crunktopia opens. Doritos Mountan Dew flows out of it, greatly empowering the Dank Meme.
NEW ULITITY CREATED: Portal to Crunktopia (Buffs the Dank Meme insanely.)

I talk to Tailclaw.
~~Alchemies (Double Speed)~~
+11 (x2) to everything from Tailclaw.
SLOT 1: (Basic Space Knight Armor && Void Thaumaturge Robes) || (Origin Blaze Rod && Crawlipede Scale Shield) && Massive Prismarine Shard && Star Scouter Plating && Massive Chlorophyte Bar && Meta Titan Essence && Broken Scale Necklace && Primal Charm && (Black Hole Helmet && Magic Soda Hat && High-Quality Avenger Headphones && Crit Vision Monocle) = Primal Space Thaumaturge Robes (24/300)
Adds 200 HP, 100 defense, 33% HP, 25% defense, +25% min and max damage, +100 max MP, +10% MP regen per turn, +50% spellpower, +50% crit chance, +15% dodge chance, and -3% HP per turn, but causes 2 positive buffs every turn. Music and meme-based attacks have 33% more damage (this bonus stacks). Crits deal 4x damage.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (110/250)
Adds a 2x multiplier to all stats.
SLOT 3: Staff || Dog Residue && Dog Ingot && Dog Block && Compressed Dog Block && Compressed Compressed Dog Block && Hot Dog && Dog Cream Canister && Tuba Recording: Song of Dogs && Mythril Ingot = Toby's Reality-Manipulating Stick (102/200) (+7 (x2) various)
Adds 100 min and max damage, 10% min and max damage, 150% spellpower, and attacks inflict 1 stack of Mark of Dog (max of 10 stacks, at 5 stacks, enemy turns into dog with 25% of stats on death, at 10 stacks, enemy is instantly turned into a dog).
~~Summons~~
+11 to everything from Tailclaw.
SLOT 1: Blaze It (78/420)
SLOT 2: Tenebrite (60/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +150 min damage, +200 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Basic Space Knight Armor (Level 100) - Adds 150 HP, 50 defense, 25% HP, and 20% defense.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
Portal to Crunktopia created. topkek

You speak to Tailclaw, she says

Tailclaw: Nice work on shutting off one of the portals from one of the ruined, retconned, destroyed timelines but, there is still too many to handle for now...
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+7 Tailclaw!)

"You know...This was as dangerous as War of Horussia" I pointed the fact... "Anyways, are there any other ourselves, those are altered?"

I talk to Tailclaw about the weapon, and the doppelganger I and Cyan fought...


??? (81/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
Refferum ad Thartlerum (26/300) (+10 various)
Unique item. When Thartler wears it, increases his PP to 2x of original value... Also, Power spells are imbued by 100%... Allows ultimately learning TMs and HMs. Refers his dead mother. Increases crit base to 3x.

Monado (Chartler) 1.0 (70/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (88/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (166/500) (22%)
Referi Jerator the Almighty Ice Wizard (166/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 892(+17 HP each turn)
MP/PP: 220/440

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
Tailclaw: I know that doppelganger that I see is really not right but, it is one of the creations of the archdemons however the Alternative Tsunami blaster you got is damaged but it is extremely powerful to be used right now... I noticed that I see some bad copies of myself...

I hear mad whispers of some mysterious being that keeps me up all-night...


I wait... I +2 Thartler and +1 Cyan

I have something... 66/1000

also, I have Flufftail 65/1000

New Weapon Upgrade 14/250

Unknown Tinker Project 113/150 +1 from Thartler and Cyan (x2)

S Class Tinker Project 85/666

Message of the Update: AND N0W...

Preturn: Cyan loses 6 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Main Events

Ally Action: ...

Enemy Action: ...

Story/Lore: After the conversation, We see 3 Skeletons while the Level up gems explodes giving 2 level ups with some skills learned.

[MCF] [1] Pricey12345 Level 26 HP 570/570 MP 512/512 (Normal MP: 410/410) Min-Attack 552 (+55)/690 (+69) Max-Attack 572 (+114)/715 (+143) Defence 330 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 530/530 MP 380/380 Min-Attack 390 Max-Attack 410 Defence 290 Crit rate 25%) Power Modifier: +10% ATK and +20% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 26 HP 2,257/2,257 (1,806/1,806) (Regens 7%/157 HP per turn) PP 260/260 (MP 520/520) Min-Attack 3,426 (+3,151) Max-Attack 3,666 (+4,215) (+25% NKA) (Min/Max ATK increased by +50%) Defence 721 (+916) (but takes 1.5x more damage when receiving hits) (Instant Crits) 2x Crit rate 10% (2xC rate: 76% NKA) Dodge Rate 38% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 1/3 UNREADY. Flare Blitz 1/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 400/400 MP 260/260 Min-Attack 410 Max-Attack 430 Defence 260 Crit rate 33%) Power Modifier: +92% ATK and +115% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency Debuffs: None.

Eevee HP 1,264/1,264 Attack 2,556 (+511) Defence 504 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 26 HP 653/653 (523/523) MP 435/435 (+21 MP per turn) Min-Attack 540 (+297)/1,080 (+594) Max-Attack 659 (+428)/1,238 (+856) Defence 298 (+74) Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 360/360 MP 410/410 Min-Attack 370 Max-Attack 390 Defence 240 Crit rate 20%) Items: None Power Modifier: +55% ATK and +65% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Attack up for 2 turns, 5% Defence up for 1 turn Debuffs: Broken Scale'd: -6 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 2

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 66,481 Gold

Enemies:

Main:

Skeleton [Tier 3] HP 4,900/4,900 Attack 490 Defense 430
Skeleton Archer [Tier 3] HP 4,700/4,700 Attack 530 Defense 420
Skeleton [Tier 3] HP 4,900/4,900 Attack 490 Defense 430

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 25 HP 580/580 Attack 570 (+150) Defence 360 Special: Crit Mastery II: 75% critical chance and damage to 5x

CET 0-12 Level 25 HP 700/700 Attack 630 (+319) Defence 390 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 25 HP 980/980 Mana: 15/15 (Regens one part per two turns) ATT: 620 (+165) DEF: 410
Gale Boomerang: Causes storms which pushes(makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) Last one if Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 25 HP 1,310/1,310 ENERGY: 325 (Upgrades at lvl 35, 45, 55, 65, 70 and 75 Energy Regen: 32) Attack: 880 (+533) Defence: 550 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 25 HP 1,600/1,600 Attack: 980 (+279) Defense: 465 Memetic Flare 3/3

Lunai Level 25 HP 860/860 Healing Power: 460 (+123) Defense: 320 Skills Healing Fire: 3/3 Regen Bunny: 5/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 25 HP 1,400/1,400 Attack: 0 Defense: 280 Summons 4 Dorito Drones per turn (Up to 84 of those for balance). Repel 4/4

Dorito Drone HP 320/320 (x76) Attack: 135 (+36) (Total: 11,856 ATK (Scaled by defence and damage resistance)) Defence: 92

Neo Squad:

Captain Buster Level 25 HP 875/875 Attack 650 (+177) Defence 320 Buster Cannon: 3/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 23 HP 540/540 Attack 770 (+213) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 230 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 25 HP 960/960 Attack 490 (+135) Defence 380
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 25 HP 107/107 Heat: 990% (maximum of 3,400% but raises higher via level ups) Attack 530 (+144) Defence 260

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 25 HP 1,200/1,200 Healing 370 (+96) Defence 375 Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 7/9 World of Dreams 7/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +30% ATK to all allied units present (+55% for the CET, +60% for the Dank Meme and +65% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We are still fighting...

Tailclaw Whitefluff (She is really friendly.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [2/5]

Portal to Crunktopia: Gives the Dank Meme 30% extra attack power

Relics: 4 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Damaged Alternative Tsunami Blaster: It is damaged
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

Well... To the job... I squash one of skeleton and second one, Eevee scratches third.

??? (84/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
Refferum ad Thartlerum (38/300) (+6 various)
Unique item. When Thartler wears it, increases his PP to 2x of orginal value... Also, Power spells are imbued by 100%... Allows ultimatelly learning TMs and HMs. Refers his dead mother. Increases crit base to 3x.

Monado (Chartler) 1.0 (76/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (94/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (169/500) (22%)
Referi Jerator the Almighty Ice Wizard (169/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 2026(+12% HP each turn)
MP/PP: 220/440

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Last edited:
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

Well... To the job... I squash one of skeleton and second one, Eevee scratches third.

??? (87/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
Refferum ad Thartlerum (38/300) (+6 various)
Unique item. When Thartler wears it, increases his PP to 2x of orginal value... Also, Power spells are imbued by 100%... Allows ultimatelly learning TMs and HMs. Refers his dead mother. Increases crit base to 3x.

Monado (Chartler) 1.0 (76/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (94/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (169/500) (22%)
Referi Jerator the Almighty Ice Wizard (169/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 2026(+12% HP each turn)
MP/PP: 220/440

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You flatten the first two gaining 3300 (+330) gold and Eevee deals 2,973 damage to the skeleton archer.

I wait... I +2 Thartler and +1 Cyan and a +2 compensation for a failed nightdop last turn

I have something... 66/1000

also, I have Flufftail 65/1000

New Weapon Upgrade 14/250

Unknown Tinker Project 113/150 +1 from Thartler (x2)

S Class Tinker Project 85/666

Message of the Update: Y0U WILL SUFFER...

Preturn: Cyan loses 6 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Ally Action: The Fallen Overlord summons 4 Dorito drones and these destroys a last skeleton gaining 1650 (+165) gold.

Enemy Action: ...

Story/Lore: While we are closer to Sp00pinat0r's lair, he throws a Crimson Skeleton to stop us.

[MCF] [1] Pricey12345 Level 26 HP 570/570 MP 512/512 (Normal MP: 410/410) Min-Attack 552 (+99)/690 (+124) Max-Attack 572 (+183)/715 (+228) Defence 330 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 530/530 MP 380/380 Min-Attack 390 Max-Attack 410 Defence 290 Crit rate 25%) Power Modifier: +18% ATK and +32% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 26 HP 2,275/2,275 (1,820/1,820) (Regens 12%/157 HP per turn) PP 260/260 (MP 520/520) Min-Attack 3,426 (+3,426) Max-Attack 3,666 (+4,655) (+25% NKA) (Min/Max ATK increased by +50%) Defence 721 (+916) (but takes 1.5x more damage when receiving hits) (Instant Crits) 2x Crit rate 10% (2xC rate: 76% NKA) Dodge Rate 38% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 2/3 UNREADY. Flare Blitz 2/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 400/400 MP 260/260 Min-Attack 410 Max-Attack 430 Defence 260 Crit rate 33%) Power Modifier: +100% ATK and +127% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency Debuffs: None.

Eevee HP 1,592/1,592 Attack 2,556 (+817) Defence 504 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 26 HP 653/653 (523/523) MP 435/435 (+21 MP per turn) Min-Attack 540 (+297)/1,080 (+594) Max-Attack 659 (+428)/1,238 (+856) Defence 298 (+74) Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 360/360 MP 410/410 Min-Attack 370 Max-Attack 390 Defence 240 Crit rate 20%) Items: None Power Modifier: +63% ATK and +77% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -6 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10 Waves until Boss 1

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 71,926 Gold

Enemies:

Main:

Crimson Skeleton [Tier 3] HP 12,250/12,250 Attack 1,225 Defense 1,075

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 25 HP 580/580 Attack 570 (+239) Defence 360 Special: Crit Mastery II: 75% critical chance and damage to 5x

CET 0-12 Level 25 HP 700/700 Attack 630 (+422) Defence 390 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 25 HP 980/980 Mana: 15/15 (Regens one part per two turns) ATT: 620 (+260) DEF: 410
Gale Boomerang: Causes storms which pushes(makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) Last one if Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 25 HP 1,310/1,310 ENERGY: 325 (Upgrades at lvl 35, 45, 55, 65, 70 and 75 Energy Regen: 32) Attack: 880 (+589) Defence: 550 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 25 HP 1,600/1,600 Attack: 980 (+705) Defense: 465 Memetic Flare 3/3

Lunai Level 25 HP 860/860 Healing Power: 460 (+193) Defense: 320 Skills Healing Fire: 3/3 Regen Bunny: 5/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 25 HP 1,400/1,400 Attack: 0 Defense: 280 Summons 4 Dorito Drones per turn (Up to 84 of those for balance). Repel 4/4

Dorito Drone HP 320/320 (x80) Attack: 135 (+56) (Total: 15,280 ATK (Scaled by defence and damage resistance)) Defence: 92

Neo Squad:

Captain Buster Level 25 HP 875/875 Attack 650 (+273) Defence 320 Buster Cannon: 3/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 23 HP 540/540 Attack 770 (+333) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 230 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 25 HP 960/960 Attack 490 (+205) Defence 380
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 25 HP 107/107 Heat: 990% (maximum of 3,400% but raises higher via level ups) Attack 530 (+222) Defence 260

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 25 HP 1,200/1,200 Healing 370 (+155) Defence 375 Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 7/9 World of Dreams 7/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +42% ATK to all allied units present (+67% for the CET, +72% for the Dank Meme and +77% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We are still fighting...

Tailclaw Whitefluff (She is really friendly.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [3/5]

Portal to Crunktopia: Gives the Dank Meme 30% extra attack power

Relics: 4 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Damaged Alternative Tsunami Blaster: It is damaged
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw, +2 compensation) (Actually, I rushed a bit too)

I'm throwing and squishing theCrimson Skelly. Eevee scratches Skelly

??? (89/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
Refferum ad Thartlerum (54/300) (+6 various)
Unique item. When Thartler wears it, increases his PP to 2x of orginal value... Also, Power spells are imbued by 100%... Allows ultimatelly learning TMs and HMs. Refers his dead mother. Increases crit base to 3x.

Monado (Chartler) 1.0 (86/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (104/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (174/500) (22%)
Referi Jerator the Almighty Ice Wizard (174/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 2026(+12% HP each turn)
MP/PP: 220/440

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
Last edited:
memes.
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
!!! (7/250) (+4 Tailclaw, +2 compensation)
>Using Okiba Crackdown...
1. Crimson Skeleton has 5 syllables.
2. Illuminati has 5 syllables.
3. Therfore, Crimson Skeleton is Illuminati. Since this is the third step, and Okiba Crackdown has 3 stacks, and triangles have 3 sides, and the Illuminati logo is a triangle, the Crimson Skeleton is even more Illuminati.
The Crimson Skeleton explodes in a blast of meme energies.
~~Alchemies (Double Speed)~~
+4 (x2) to everything from Tailclaw. +2 (x2) compensation.
SLOT 1: (Basic Space Knight Armor && Void Thaumaturge Robes) || (Origin Blaze Rod && Crawlipede Scale Shield) && Massive Prismarine Shard && Star Scouter Plating && Massive Chlorophyte Bar && Meta Titan Essence && Broken Scale Necklace && Primal Charm && (Black Hole Helmet && Magic Soda Hat && High-Quality Avenger Headphones && Crit Vision Monocle) = Primal Space Thaumaturge Robes (38/300)
Adds 200 HP, 100 defense, 33% HP, 25% defense, +25% min and max damage, +100 max MP, +10% MP regen per turn, +50% spellpower, +50% crit chance, +15% dodge chance, and -3% HP per turn, but causes 2 positive buffs every turn. Music and meme-based attacks have 33% more damage (this bonus stacks). Crits deal 4x damage.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (124/250)
Adds a 2x multiplier to all stats.
SLOT 3: Staff || Dog Residue && Dog Ingot && Dog Block && Compressed Dog Block && Compressed Compressed Dog Block && Hot Dog && Dog Cream Canister && Tuba Recording: Song of Dogs && Mythril Ingot = Toby's Reality-Manipulating Stick (134/200) (+8 (x2) various)
Adds 100 min and max damage, 10% min and max damage, 150% spellpower, and attacks inflict 1 stack of Mark of Dog (max of 10 stacks, at 5 stacks, enemy turns into dog with 25% of stats on death, at 10 stacks, enemy is instantly turned into a dog).
~~Summons~~
+4 to everything from Tailclaw. +2 compensation.
SLOT 1: Blaze It (85/420)
SLOT 2: Tenebrite (67/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +150 min damage, +200 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Basic Space Knight Armor (Level 100) - Adds 150 HP, 50 defense, 25% HP, and 20% defense.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw, +2 compensation) (Actually, I rushed a bit too)

I'm throwing and squishing the Crimson Skelly. Eevee scratches Skelly

??? (89/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
Refferum ad Thartlerum (54/300) (+6 various)
Unique item. When Thartler wears it, increases his PP to 2x of orginal value... Also, Power spells are imbued by 100%... Allows ultimatelly learning TMs and HMs. Refers his dead mother. Increases crit base to 3x.

Monado (Chartler) 1.0 (86/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (104/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (174/500) (22%)
Referi Jerator the Almighty Ice Wizard (174/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 2026(+12% HP each turn)
MP/PP: 220/440

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You double-critted 19,484 damage on a Crimson skeleton destroying it instantly gaining 4,125 (+412) gold
memes.
~~~~
+2 to Thartler.
+1 to Pricey.
~~~~
!!! (7/250) (+4 Tailclaw, +2 compensation)
>Using Okiba Crackdown...
1. Crimson Skeleton has 5 syllables.
2. Illuminati has 5 syllables.
3. Therfore, Crimson Skeleton is Illuminati. Since this is the third step, and Okiba Crackdown has 3 stacks, and triangles have 3 sides, and the Illuminati logo is a triangle, the Crimson Skeleton is even more Illuminati.
The Crimson Skeleton explodes in a blast of meme energies.
~~Alchemies (Double Speed)~~
+4 (x2) to everything from Tailclaw. +2 (x2) compensation.
SLOT 1: (Basic Space Knight Armor && Void Thaumaturge Robes) || (Origin Blaze Rod && Crawlipede Scale Shield) && Massive Prismarine Shard && Star Scouter Plating && Massive Chlorophyte Bar && Meta Titan Essence && Broken Scale Necklace && Primal Charm && (Black Hole Helmet && Magic Soda Hat && High-Quality Avenger Headphones && Crit Vision Monocle) = Primal Space Thaumaturge Robes (38/300)
Adds 200 HP, 100 defense, 33% HP, 25% defense, +25% min and max damage, +100 max MP, +10% MP regen per turn, +50% spellpower, +50% crit chance, +15% dodge chance, and -3% HP per turn, but causes 2 positive buffs every turn. Music and meme-based attacks have 33% more damage (this bonus stacks). Crits deal 4x damage.
SLOT 2: Family Heirloom && Red Sun Essence && Green Sun Essence && Replica Update Terminal && Depowered Omega's Godarm && Depowered Alpha's Godarm = Pendant of Ad Infinitum (124/250)
Adds a 2x multiplier to all stats.
SLOT 3: Staff || Dog Residue && Dog Ingot && Dog Block && Compressed Dog Block && Compressed Compressed Dog Block && Hot Dog && Dog Cream Canister && Tuba Recording: Song of Dogs && Mythril Ingot = Toby's Reality-Manipulating Stick (134/200) (+8 (x2) various)
Adds 100 min and max damage, 10% min and max damage, 150% spellpower, and attacks inflict 1 stack of Mark of Dog (max of 10 stacks, at 5 stacks, enemy turns into dog with 25% of stats on death, at 10 stacks, enemy is instantly turned into a dog).
~~Summons~~
+4 to everything from Tailclaw. +2 compensation.
SLOT 1: Blaze It (85/420)
SLOT 2: Tenebrite (67/1337)
~~Inventory~~
The Great Axe (Level 20) - +15 min damage, +20 max damage, +5% crit chance, and 7% min and max damage.
Dubstep Railgun MK1 (Level 10) - +6 min damage, +10 max damage, +5% crit chance.
Black Hole Helmet (Level 8) - +2 defense, +5% min and max damage.
Crawlipede Scale Shield (Level 15) - +5 defense, +8 HP.
Edge of The World 0.2 (Level 125) - +150 min damage, +200 max damage, +33% min and max damage, +100% spell power, and can use up a turn to transform into different forms.
Reactive Frost Chestplate (Level 30) - +8 defense, +20 HP, 25% damage resistance when below 50% HP, and 10% chance to freeze attackers (2.5% for bosses/minibosses).
High-Quality Avenger Headphones (Level 25) - Music and meme-based attacks deal 20% more damage (stacks).
Broken Scale Necklace (Level 40) - -1% HP per turn, but causes a generally-positive effect every turn.
Magic Soda Hat (Level 25) - +25 max MP, and +5% MP per turn.
Sanic Emblem (Level 50) - Double action.
Crit Vision Monocle (Level 75) - Adds 25% crit chance, and crits are worth 3x damage.
Basic Space Knight Armor (Level 100) - Adds 150 HP, 50 defense, 25% HP, and 20% defense.
Laser Cannon (LEGENDARY) - Can deal massive damage to enemies. 50% damage to bosses. Cooldown of 5 turns.
Fire: Inflicts Burned (random intensity). If target is already Burned, upgrade the debuff to Shadowflame.
Ice: 33% chance to freeze the enemy (15% for minibosses and bosses). If target is already frozen, deal 200% damage.
Air: Gain 40% dodge for the turn. The wielder's attack ignores an additive 20% dodge chance (7.5% for minibosses and bosses).
Earth: If the killing blow on an enemy is landed by the Earth-form Edge of The World, create an Earth Golem with 10% of the killed enemy's stats.
Light: Blinds a random 1-3 enemies, along with the actual attack.
Dark: Lower the target's stats by 10% for 2 turns.
Electric: The wielder is able to hit one extra enemy without damage reduction.
Psychic: Hit the enemy's MP instead of its HP. If its MP is empty, hit its HP for 200% the damage.
Crystal: Gain a defense buff scaling with damage dealt.
Salt: Tale 0%-50% of your max HP as damage, and add it to your attack.
The Crimson Skeleton is destroyed and you keep Okiba Crackdown.

I wait... I +2 Thartler and +1 Cyan

I have something... 67/1000

also, I have Flufftail 66/1000

New Weapon Upgrade 16/250

Unknown Tinker Project 119/150 +1 from Thartler and Cyan (x2)

S Class Tinker Project 87/666

Message of the Update: ...

Preturn: Cyan loses 6 HP and he gets a 5% Defence up for 2 turns. The Charge Booster gives a +1 to Thartler and Tailclaw gives +2 to Cyan and Thartler for everything.

Ally Action: The Fallen Overlord summons 4 Dorito drones.

Enemy Action: ...

Story/Lore: We reached Sp00pinat0r's lair, I and Tailclaw saw Sp00pinat0r.

Sp00pinat0r: S0 Y0U HAVE SEEN ME AND Y0U F0UND MY LAIR, LET ME WARN Y0U...

Tailclaw: You have made bad choices you massive red skeleton monster...

Sp00pinat0r: Y0U WILL BE G0ING T0 BE SMASHED LIKE A SMALL PILES 0F B0NES.

PLAY

Sp00py Emperor Sp00pinat0r is originated in one of the sessions while he was smashing them and he has a few abilities

Lunge of Sp00p: Deals 2x damage to the Enemy and can hit Airborn/Flying Allies but has a Cooldown of 2

Sp00py Shield: It summons the bones and creates a Barrier that has the HP of 0.5x of his HP and can protect itself or the Allies but has a cooldown of 5 turns

Summon Crimson Skellies: Summons 5 Crimson Skeletons that has the 0.25x of his HP and has a low attack scaled to his HP but has a cooldown of 7

Ultimate Attack: Sp00py Scary... It and the Crimson Skeletons (if they're alive) starts dancing to an 3 allies/players (playing this track) dealing 7x damage (+0.2x extra damage for each surviving Crimson Skeleton) however has a big cooldown of 11 due to it's Ultimate being too powerful and may cause wipes

Sp00py Emper0r's Power: He will have 100% Resolve which he can take all but leaves 1 HP while he has 25% damage resistance


Rage of Red Skulls: He get double attacks and increases his charges by 2 every turn when below 50% HP


[MCF] [1] Pricey12345 Level 26 HP 570/570 MP 512/512 (Normal MP: 410/410) Min-Attack 552 (+99)/690 (+124) Max-Attack 572 (+183)/715 (+228) Defence 330 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 530/530 MP 380/380 Min-Attack 390 Max-Attack 410 Defence 290 Crit rate 25%) Power Modifier: +18% ATK and +32% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 26 HP 2,275/2,275 (1,820/1,820) (Regens 12%/157 HP per turn) PP 260/260 (MP 520/520) Min-Attack 3,426 (+3,426) Max-Attack 3,666 (+4,655) (+25% NKA) (Min/Max ATK increased by +50%) Defence 721 (+916) (but takes 1.5x more damage when receiving hits) (Instant Crits) 2x Crit rate 10% (2xC rate: 76% NKA) Dodge Rate 38% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 3/3 READY. Flare Blitz 3/4 UNREADY. Items: Found in the Inventory link. (Base Stats: HP: 400/400 MP 260/260 Min-Attack 410 Max-Attack 430 Defence 260 Crit rate 33%) Power Modifier: +100% ATK and +127% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency Debuffs: None.

Eevee HP 1,592/1,592 Attack 2,556 (+817) Defence 504 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 26 HP 653/653 (523/523) MP 435/435 (+21 MP per turn) Min-Attack 540 (+297)/1,080 (+594) Max-Attack 659 (+428)/1,238 (+856) Defence 298 (+74) Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 360/360 MP 410/410 Min-Attack 370 Max-Attack 390 Defence 240 Crit rate 20%) Items: None Power Modifier: +63% ATK and +77% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -6 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10: Boss time

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 76,463 Gold

Enemies:

Main:

Sp00py Emper0r Sp00pinat0r (Boss) HP 25,000/25,000 (100% Resolve) Attacks once (Double attacks and faster chargings at 50% or less HP) Attack 2,300 Defence 2,000 (25% Damage resistance) Lunge of sp00p 0/2, Sp00py shield 0/5, Summon Crimson Skellies 0/7, Sp00py Scary... 0/11

Allies: (Members 8/12)

Non Alliance Allies:

Assassin Level 25 HP 580/580 Attack 570 (+239) Defence 360 Special: Crit Mastery II: 75% critical chance and damage to 5x

CET 0-12 Level 25 HP 700/700 Attack 630 (+422) Defence 390 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 25 HP 980/980 Mana: 15/15 (Regens one part per two turns) ATT: 620 (+260) DEF: 410
Gale Boomerang: Causes storms which pushes(makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) Last one if Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 25 HP 1,310/1,310 ENERGY: 325 (Upgrades at lvl 35, 45, 55, 65, 70 and 75 Energy Regen: 32) Attack: 880 (+589) Defence: 550 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 25 HP 1,600/1,600 Attack: 980 (+705) Defense: 465 Memetic Flare 3/3

Lunai Level 25 HP 860/860 Healing Power: 460 (+193) Defense: 320 Skills Healing Fire: 3/3 Regen Bunny: 5/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 25 HP 1,400/1,400 Attack: 0 Defense: 280 Summons 4 Dorito Drones per turn (Up to 84 of those for balance). Repel 4/4

Dorito Drone HP 320/320 (x80) Attack: 135 (+56) (Total: 15,280 ATK (Scaled by defence and damage resistance)) Defence: 92

Neo Squad:

Captain Buster Level 25 HP 875/875 Attack 650 (+273) Defence 320 Buster Cannon: 3/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 23 HP 540/540 Attack 770 (+333) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 230 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 25 HP 960/960 Attack 490 (+205) Defence 380
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 25 HP 107/107 Heat: 990% (maximum of 3,400% but raises higher via level ups) Attack 530 (+222) Defence 260

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 25 HP 1,200/1,200 Healing 370 (+155) Defence 375 Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 8/9 World of Dreams 8/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +42% ATK to all allied units present (+67% for the CET, +72% for the Dank Meme and +77% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We are still fighting...

Tailclaw Whitefluff (She is really friendly.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [4/5]

Portal to Crunktopia: Gives the Dank Meme 30% extra attack power

Relics: 4 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Damaged Alternative Tsunami Blaster: It is damaged
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I'll end the Sp00pinat0r's talks... First - Heat Wave with ALL of PP. Then - Fire Blast.

??? (92/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
Refferum ad Thartlerum (66/300) (+6 various)
Unique item. When Thartler wears it, increases his PP to 2x of orginal value... Also, Power spells are imbued by 100%... Allows ultimatelly learning TMs and HMs. Refers his dead mother. Increases crit base to 3x.

Monado (Chartler) 1.0 (92/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (110/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (177/500) (22%)
Referi Jerator the Almighty Ice Wizard (177/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 2026(+12% HP each turn)
MP/PP: 220/440

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

I'll end the Sp00pinat0r's talks... First - Heat Wave with ALL of PP. Then - Fire Blast.

??? (92/500)

<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
Refferum ad Thartlerum (66/300) (+6 various)
Unique item. When Thartler wears it, increases his PP to 2x of orginal value... Also, Power spells are imbued by 100%... Allows ultimatelly learning TMs and HMs. Refers his dead mother. Increases crit base to 3x.

Monado (Chartler) 1.0 (92/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (110/150)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (177/500) (22%)
Referi Jerator the Almighty Ice Wizard (177/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 2026(+12% HP each turn)
MP/PP: 220/440

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
You expend all your PP to use Heat Wave doub-critting 24999 damage to Sp00pinat0r but left at 1 HP because of the Resolve ability (I blame Puzzle and Dragons for this...) and you tried to use Fire Blast but you also fail (You keep it for now...) due to Resolve.

Sp00pinat0r: THAT'S WHAT Y0U GET IF Y0U TRIED T0 D0 S0ME UNFAIR TACTIC.

I tried to hit Sp00pinat0r but I failed as well... I +2 Thartler and +1 Cyan

I have something... 68/1000

also, I have Flufftail 67/1000

New Weapon Upgrade 18/250

Unknown Tinker Project 123/150 +1 from Thartler (x2)

S Class Tinker Project 89/666

Message of the Update: Y0U KN0W, WATCH THIS...

Preturn: Cyan loses 6 HP and he gets a 5% Attack up for 2 turns. The Charge Booster gives a +1 to Thartler (and is ready to collect.) and Tailclaw gives +2 to Cyan and Thartler for everything.

Ally Action: The Fallen Overlord summons 4 Dorito drones while others are struggling to beat Sp00pinat0r.

Enemy Action: Sp00pinat0r: I W0ULD PULL S0ME TRICKS FR0M MY SLEEVE, WATCH THIS...

Sp00pinat0r gets double attacks + charges faster while he attacks the Fallen Overlord dealing 2,020 damage to it turning into pieces of scrap (until it was repaired) and Link dealing 1,890 damage to him and he was defeated as well.

Sp00pinat0r has lost his resolve so You can cherry tap him

Sp00pinat0r: WELL...

[MCF] [1] Pricey12345 Level 26 HP 570/570 MP 512/512 (Normal MP: 410/410) Min-Attack 552 (+99)/690 (+124) Max-Attack 572 (+183)/715 (+228) Defence 330 Crit rate 27% Equipment: Found in the Inventory link. Class The Prince Super Spell: Mega Tap 5/5 READY. (Base Stats: HP 530/530 MP 380/380 Min-Attack 390 Max-Attack 410 Defence 290 Crit rate 25%) Power Modifier: +18% ATK and +32% MAX ATK +25% Spell Power Buffs: None Other: Attacks has a 20% chance of Burning/Frostburn I.

[2] Charizard Thartler (Pokemon Type: Fire/Flying (Follows the Pokemon Type chart)) Level 26 HP 2,275/2,275 (1,820/1,820) (Regens 12%/157 HP per turn) PP 0/260 (MP 520/520) Min-Attack 3,426 (+3,426) Max-Attack 3,666 (+4,655) (+25% NKA) (Min/Max ATK increased by +50%) Defence 721 (+916) (but takes 1.5x more damage when receiving hits) (Instant Crits) 2x Crit rate 10% (2xC rate: 76% NKA) Dodge Rate 38% Equipment: Found in the Inventory link. Class Commando Pokelancer Super Spell: Fire Blast 3/3 READY. Flare Blitz 4/4 READY. Items: Found in the Inventory link. (Base Stats: HP: 400/400 MP 260/260 Min-Attack 410 Max-Attack 430 Defence 260 Crit rate 33%) Power Modifier: +100% ATK and +127% MAX ATK. (Special Form triggers below 111 HP) Buffs: Blacker Powder: +28% non-magic damage FOREVER Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Corrupted Ankh Shield) Fire DMG+ +40% damage while using fire attacks, 50% Potion Efficiency Debuffs: None.

Eevee HP 1,592/1,592 Attack 2,556 (+817) Defence 504 Crit rate 25% Lasts until defeated or returned (but always comes back when it experiences)

[3] Cyanogynist Level 26 HP 653/653 (523/523) MP 435/435 (+21 MP per turn) Min-Attack 540 (+297)/1,080 (+594) Max-Attack 659 (+428)/1,238 (+856) Defence 298 (+74) Crit rate 56% (3x damage if crits) Equipment: Found in the Inventory link. Class: Vaporwave Acolyte Super Spell: Okiba Crackdown! 5/5 READY. Macintosh Plus 420/Floral Shoppe 3/3 READY. (Base Stats: HP 360/360 MP 410/410 Min-Attack 370 Max-Attack 390 Defence 240 Crit rate 20%) Items: None Power Modifier: +63% ATK and +77% MAX ATK +100% Spell Power Buffs: Hasty: Attacks twice per post (Up to a maximum of 4 attacks for 2 posts) (From the Sanic Emblem) 5% Defence up for 2 turns, 5% Attack up for 1 turn Debuffs: Broken Scale'd: -6 HP per turn, but causes a generally-positive effect every turn

Inventory link is here, I will update if there is a new item collected. Warning may break

Guess what I am doing for a Buff/Nerf update. It's done now so I will archive it soon.

Stage 10: Boss time

Balance Scale:

Player/Ally ====O==== Enemy

INTENSITY SCALE: 2

Money: 76,463 Gold

Enemies:

Main:

Sp00py Emper0r Sp00pinat0r (Boss) HP 1/25,000 Attacks Twice (Faster Chargings), Attack 2,300 Defence 2,000 (25% Damage resistance) Lunge of sp00p 2/2, Sp00py shield 2/5, Summon Crimson Skellies 2/7, Sp00py Scary... 2/11

Allies: (Members 8/12 (2 KO'd))

Non Alliance Allies:

Assassin Level 25 HP 580/580 Attack 570 (+239) Defence 360 Special: Crit Mastery II: 75% critical chance and damage to 5x

CET 0-12 Level 25 HP 700/700 Attack 630 (+422) Defence 390 Passive: 10% Chance to Crit enemy. Goomba Stomp 5/5

Link Level 25 HP 0/980 Mana: 15/15 (Regens one part per two turns) ATT: 620 (+260) DEF: 410
Gale Boomerang: Causes storms which pushes(makes them get less accurate) enemies and deal 0.5x DMG.
Hero Bow: Causes Arrow to be shot, dealing 1.5x DMG with Crit chance.
Bomb: Link sets bomb off, dealing 1x DMG, but AoE to 2-3 enemies. Wolf Link: Locked till lvl 30
Magic: Empower: Uses 1 mana (Sword/Bomb) or 2 mana (Bow) or 3 mana (Boomerang) Last one if Wolf Link unlocked

P I: His courageous aura can cause to hit otherwise unhittable enemies.
P II: Locked till lvl 30

Prophet Level 25 HP 1,310/1,310 ENERGY: 325 (Upgrades at lvl 35, 45, 55, 65, 70 and 75 Energy Regen: 32) Attack: 880 (+589) Defence: 550 (10% Damage resistance) Visor: 4/4 (Uses 20 Energy) Armour Mode: Locked till lvl 40 Mask Mode: Locked till lvl 40. Thermal Vision: Locked till lvl 30 Enemy Meatshield: Locked till lvl 40 Orbital Strike: Locked till lvl 60

P I: Deals 20% more damage. Passive upgrades at lvl. 30.
P II: Regens 5% HP per turn, deals 15% more damage, and resists 10% more damage... Regenerates 1/10 energy per turn. Passive upgrades at lvl. 40
P III: Locked until Lvl 30

Dank Meme Level 25 HP 1,600/1,600 Attack: 980 (+705) Defense: 465 Memetic Flare 3/3

Lunai Level 25 HP 860/860 Healing Power: 460 (+193) Defense: 320 Skills Healing Fire: 3/3 Regen Bunny: 5/5 ???: Unlocked at Level 35 ???: Unlocked at Level 50

Fallen Overlord Level 25 HP 0/1,400 Attack: 0 Defense: 280 Summons 4 Dorito Drones per turn (Up to 84 of those for balance). Repel 4/4

Dorito Drone HP 320/320 (x84) Attack: 135 (+56) (Total: 16,044 ATK (Scaled by defence and damage resistance)) Defence: 92

Neo Squad:

Captain Buster Level 25 HP 875/875 Attack 650 (+273) Defence 320 Buster Cannon: 3/3 Cyber Cutter Locked (Unlocked at Level 25) Let's Blow That Thing Up! Locked (Unlocked at Level 40) The Neo Squad deals minicrits while a boss is on the field Shiver Me Timbers: NS KO'd Counter 0/4.
Captain's Awesomeness: Locked (Unlocked at Level 30)

Sniper Guy Level 23 HP 540/540 Attack 770 (+333) (always multiplied by 10x when it hits via Cheap Scope hit) Defence 230 10% Accuracy (5% Acc every miss until hit + reset Max 100%) Attacks aimed against him have a 50% chance to miss. Heals are unaffected. He is also immune to AoE and unavoidable attacks due to this.

Night-Lighty, the Equinox Dragon Level 25 HP 960/960 Attack 490 (+205) Defence 380
Balance: Dark 50% ====O==== 50% Light

Level Unlock Buffs: She resists 50% AoE damage
Neo Wings: Locked (Unlocked at Level 30)

Red Flare Level 25 HP 107/107 Heat: 990% (maximum of 3,400% but raises higher via level ups) Attack 530 (+222) Defence 260

Skills:
Current: Heat Up, Bite and Flare Missile
Fire Breath and Fire Burst are locked

Immune to fire-based attacks/enemies.
Deals 2x damage to nature and ice-element entities and takes 0.5x damage from nature/ice-element enemies and attacks.
Takes 2x damage from water/wind-element entities/attacks and deals half 0.5x to water/wind-element enemies.

Celestial Dreamwing Level 25 HP 1,200/1,200 Healing 370 (+155) Defence 375 Dream Magic 4/4 Dream Watch 7/7 Dream Spirits 8/9 World of Dreams 9/11 Making Dreams Come True Locked (Unlocked at Level 30) 25% AoE resistance.

Ally Storage (Contains Weak Knight, Weak Mage, Weak Priest and the Weak Rouge.)

Power Modifier: +42% ATK to all allied units present (+67% for the CET, +72% for the Dank Meme and +77% for the Prophet)

Training Camp:

HP Train Tier 8: ??? (Available soon)
ATT Train Tier 8: ??? (Available soon)
DEF Train Tier 8: ??? (Available soon)

Increases price and the stats (if you buy it with a higher price) every-time if you buy it (If you buy all 3, You get a bonus)

All Stat upgrades you purchases goes to the allies and the players

Purchased Stat Buffs: HP +50 ATK +24 DEF +24

Healing Potion (Heals 1.5x HP (when you use it based on min ATK) to a player/ally) Price: 125 Gold

Attack Potion (Adds 0.25x Min-attack and Max-attack for 3 turns) Price: 100 Gold

Defense Potion (Adds 0.25x Defense for 3 turns) Price: 100 Gold

Fire Canister (Sets some Enemies on fire reducing 0.2x HP (when you use it based on min ATK) per turn for 5 turns) Price: 50 Gold

Healing Pages (Heals 0.2x HP (when you use it based on min ATK) to a player/ally, Comes in packs of 10) Price: 100

One Shot (Instant kills an Enemy (25% HP to a miniboss or 10% HP to a boss) comes in only 1 use and only usable every 5 waves) Price: 750

Magic Berry Dragon Spider Cider (Restores 100% MP/PP when used) Price scales with MP/PP (1 MP/PP = 2 Gold)

Potato Nugget Mine Seeds (Can be used then a 2 turn wait for activation if a enemy attacks it it deals 25% HP of the Enemy (Does not work on Minibosses and Bosses)) Price: 200 Gold

PP Ether (Restores 50% of your PP when used (If you buy it and use it on anything that is not a Pokemon, You only restore 25% MP with a penalty)) also the price scales with your PP (1 PP = 2 Gold)

Dragon Spider Donut (Restores 50% HP when used) Price scales with HP like 1 HP = 2 Gold (Same as the Spider Cider but Costs for restoring HP exists)

Other/Utilities:

Navi: We are still fighting...

Tailclaw Whitefluff (She is really friendly.)

Legendary Item Passives: Nubcaik adds 10 perm HP to all players Laser Cannon adds 5 perm Min/Max ATK to all players, Psychopathic Gem: +10 perm Min/Max ATK to all players Charm of Spiders: Unindentified

Crystal Storage: has Life Crystal I (Raises 5 permanent HP to the players), War Crystal I (+5 HP, +2 Min ATT, +4 Max ATT, +1% CRIT +3 DEF to all players and allies + new ones), Charge Assist Booster Crystal I (Boosts all player assists by 1)

Laser Factory (boosts CET 0-12 Attack by 1.25x/+25%)

Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT

Quo Vadis Crafting Table (Permanently fastens Tinkers x2 (Aka Every point is worth double when in tinkers).)

Death Ray: CD 8/8 READY
Crimson Core: CD 7/7 READY

Charge Booster Mk1: Assists random player but focuses on Thartler Charge Storage: Generates 1 point per turn [5/5] READY TO COLLECT

Portal to Crunktopia: Gives the Dank Meme 30% extra attack power

Relics: 4 (There is no Artifacts to be found yet.)

Universal Buffs: Power of the Dragon's Nanosuit (+10% MIN ATT an 20% MAX ATT to all players and allies)

Nubcaik: Current holder: Thartler. Can heal for 100 HP and adds 10 Min/Max Attack and Defence for 3 turns also it can be used on the allies and other players for same effects. COOLDOWN: 5/5 READY

Laser Cannon: Current holder: Cyanogynist. can be used for dealing massive damage to enemies but halves the damage on boss type enemies COOLDOWN: 5/5 READY

Noob King's Crown: Current holder: Pricey12345/Me. Looks cosmetic to me

The Core of Combination Insanity: Current holder: Thartler. It can be used to merge 2 enemies into 1 bigger enemy but badder effects. COOLDOWN: 3/3 READY

Damaged Alternative Tsunami Blaster: It is damaged
 
<:|∞∞∞∞|/\|Action:|/\|∞∞∞∞|:>
(+2 Tailclaw)

Eevee? What are you doing here? It gives final scratch against Sp00pinat0r. It is faster. I could only see how Sp00pinat0r was beaten by that tiny critter. "Always it's Kill or be Killed..."

??? (95/500)
Collect charges.
<:|∞∞∞∞|/\|Items in progress:|/\|∞∞∞∞|:>
(*2 booster)
Refferum ad Thartlerum (88/300) (+6 various)
Unique item. When Thartler wears it, increases his PP to 2x of orginal value... Also, Power spells are imbued by 100%... Allows ultimatelly learning TMs and HMs. Refers his dead mother. Increases crit base to 3x.

Monado (Chartler) 1.0 (98/400)
Adds 400 Min ATT and 500 Max ATT, 100% ATT, 33% CRIT and modes for it:
Balance: Grants user Min. ATT at same level as Max. ATT
Speed: User gains 15% DODGE and can attack once more at 75% Power
Power: Grants 75% MAX ATT and triple Crit Damage.
Blast: Grants 66% ATT and attacks have 33% chance to hit addional target at 1/x, where x is number of enemies hit.
Fire: Attacks are imbued by On Fire X, if target is burning, change debuff to Endless Flare Torment I (enemy takes 50% HP per turn. Minibosses take 20% and bosses 10% DMG)
Air: User ignores 30% Dodge and grants 30% CRIT
Shield: User has 150% increased DEF...
Instinct: Adds 25% MIN ATT, 50% MAX ATT and 10% CRIT. Channels x attacks into one with (x+x/4)% more power than orginal one.
Dragonform: Adds 25% ATT to first attack and second attack grands healing scaled as (Dmg dealt by second attack)/2

Cthulhu's Launcher && (Palladium && Gold && Copper) && (Cobalt && Hellstone) && 2 Handguns && Cannon && 2 Snowball Lauchers && (Adamantite && Titanum) && (Vortex Fragment && Solar Fragment) && Mysterious Tablet && Fireworks && Electrosphere Launcher == Ultimata Launcher (126/150) (+10 various)
Adds 150 ATT and 250 MAX ATT +15% to Min ATT +25% to MAX ATT and 30% CRIT. Also shoots 4 Mini fireworks which deal 10% of Orginal DMG each and one mini Forcefield... miniforcefield deal 15% of Orginal DMG...



<:|∞∞∞∞|/\|Summons:|/\|∞∞∞∞|:>

Nick (180/500) (22%)
Referi Jerator the Almighty Ice Wizard (180/500) (22%)


<:|∞∞∞∞|/\|Status:|/\|∞∞∞∞|:>
HP: 2026(+12% HP each turn)
MP/PP: 220/440

ATT: 754/895
DEF: 215 (But 1.5x taken damage)
CRIT: [67%(1xC+33%2xC]
Buffs/Changes:
Eeveeized: FALSE
Charizard: TRANSFORMED PERMANENTLY
Dead: FALSE
Elementary Buffs: Blacker Powder - Forever, +28% Psychical/Explosive ATT/ Haste(Doubleattack)


CCM: Changes to Charizard, which buffs ATT and HP, but debuffs MP and DEF. Can't be taken off when you're Zard...
Charizard:
ATT - 2x MIN and MAX
Def - 0.66x
HP - 1.25x
MP - 0.5x
CRIT - +5% LOCKED.
Eeveeize Medigun - revive before time as one of nine Eeveelutions: (Stats: 0.5x HP, 1.4x ATT, 0.2x DEF, +20% dodge, +10% CRIT, 1x MP, Duration: Till death). Otherwise heals 10% HP and gives "Agile" buff (ATT: 1.2x, CRIT: 5%, DODGE: 10%) (CD: IIIII)
Visor Helmet - Adds 4 DEF and 5% CRIT chance.
Cthulhu's Launcher - Adds 12 ATT and 16 MAX ATT +5% to Min ATT +10% to MAX ATT and 7% CRIT.
Band Of Regeneration - Regens 2% of HP per turn.
Bronze Reinforced Suit - Adds 3 DEF and 7 HP.
Targeting Computer - +7% DMG, both MIN and MAX
Rocket Emblem I - Rockets and Explosives deal 20% more damage...
Spiky Heavy Hermes Boots - Allows Decent level Mario Stomping enemy and faster actions...
Philosopher's stone - Potions work 25% more effeciently...
Navi - Always gives tips, how to defeat opponents... Is a fairy...
Battle Standard - Adds 8% MIN. ATT and 12% Allied/MAX. ATT
Predator Bow
Base: +100 ATT, +20% ATT, +5% CRIT. Can change between one of four features:
V - Normal Killer Arrows - +66% CRIT, +25% ATT, targets one. Normal-type DMG.
x Split Explosive Arrows: -25% CRIT, -33% ATT, targets everyone. Explosive DMG
x Explosive Arrows - +33% DMG, targets three at most. Explosive DMG
x Napalm Arrows - Burns enemy with Burning VIII. Targets one person, however fire can spread out. Fire DMG

Actual inventory link (since the link given in updop is broken)
<:|∞∞∞∞|/\|Helping:|/\|∞∞∞∞|:>

+2 @Cyanogynist
+1 @Pricey12345
 
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