THIS THREAD WILL BE CONTINUOUSLY UPDATED AS FURTHER INFORMATION COMES IN FROM THE COMMUNITY AND/OR THE DEVELOPMENT TEAM, SO KEEP AN EYE ON THIS SPACE!!!
Hi everyone,
Well, it’s been a crazy week since the 1.2.4 update was launched on mobile, to say the least!
We’ve been thrilled to see what players have been discovering, but that also means there have been a number of new bugs coming up that our teams need to squash. As part of our mission to communicate as clearly and openly with you as possible, we will be using this thread to keep track of and update issues with the mobile versions of Terraria, so that you can see where we stand on each of them.
We’ll also include general updates at the top about some of the biggest issues affecting each individual platform, and where we currently stand. We all believe it’s just as important for you to know about what’s being fixed as it is to know when we still can’t reproduce a problem or don’t have a solution yet.
Things may seem slightly messy at first as we filter all the data and get everything organized and vetted against our own internal systems, but again, this will serve as a great one-stop place for you to see what’s going on with the current version and future updates.
With that being said, let’s jump in, shall we? Hope you brought your Flippers!
Top Platform-Specific Issues:
Apple iOS:
- iOS 8+ cloud save issues -- Here at 505, we’ve been experiencing some inconsistencies around this, where some of our devices will update to the new cloud system fine, and others are not displaying the prompt, which is leading to an “updating” message loop, making cloud saves inaccessible. This doesn’t seem to be device-specific, so we are still working on narrowing this down. We know this is a nasty one, so it is the top-priority item for us.
- iOS 7 cloud save issues -- Because the new cloud system is only compatible with iOS 8 and above, and iOS 7 devices still received the update, this has caused incompatibility issues resulting in cloud saves not being accessible. Your data should be safe! However, we are currently working on a solution with Re-Logic that will be a good compromise in ensuring you can play with those saves, even if your device doesn’t support iOS 8 and above.
Google Play (Android):
- Terraria reverting to Trial version -- This is by far the biggest problem we’re seeing, and we are very close to fixing it! The main reason this didn't work is because we upgraded to a new billing system, and that failed to work as expected. We are currently working directly with one of the TCF moderators here on confirming a fix.
Windows Phone:
- Crashing at launch -- Unfortunately, try as we may, we have yet to reproduce this issue internally. However, we believe to have narrowed down a root cause, and are working directly with Microsoft on a solution. We know that this has been ongoing for several weeks now, but it has been a difficult bug to isolate and address.
Amazon (Android):
- Hello, where is our update? -- The latest update was delayed to ensure the new bug fixes make their way into the release. We apologize for the delay, but rest assured that it is coming!
Confirmed & Potential Bug Fixes:
Confirmed fixes and potential fixes for the next patch:
- Fix for iOS build name and debug menu in tutorial (1.2.11252)
- Fix for Traps not doing damage to enemies or critters
- Fix for Timers not working
- Fix for Truffle worms not spawning on all platforms
- Fix for No Spider Armor / Fangs not dropping on all platforms
- Fix for Slimes not dropping gel and Black Recluse on all platforms
- Fix for Plantera music playing while the Frost Moon event occurs
- Localization: Zombie Elf's have their names replaced with Zombie
- Fix for crash occurring on Player inventory
- Fix for Travelling Merchant message & spawn
- Fix for Beetle Armor not giving the "beetle hovering" set bonus that absorbs damage (Beetle sprites were not displaying correctly)
- Fix for fishing issues (Cavern layer fish in Oceans)
- Fix for iOS scaling issues on large retina screens
- Fix for Updated support information
- Fix for Don't place Demon Altars outside of Crimson biome
- Fix for No long dig tunnels through Ebonstone and Crimstone
- Fix for Corruption biome being destroyed by world gen in some cases
- Fix for dungeon being destroyed by world gen in some cases
- Potential Fix for Android Try & Buy issue
- Potential Fix for Amazon certification issues
- Potential Fix for Windows Phone issue
By Design / Unable to Reproduce:
- Switches and Levers not working consistently: We need to look at this more closely, but they are working as expected in code.
- You cannot open a chest when you have a pick in your hand: The game logic tries to mine the chest instead of opening it. Works as designed.
- Shroomite gloves do not like opening chest: Same as Pickaxe issue above.
- Builder Potions can be found in chests: This is in the original game code, and is by design.
- Picksaw doesn't work: Confirmed by QA as working correctly.
- Asphalt doesn't work: Confirmed by QA as working correctly.
- Ocram Trophies are converting to Ice Queen Trophies: QA was unable to reproduce this.
- Looms seem to duplicate rather than disappearing: QA was unable to reproduce this.
- Angler doesn't give any fish quest: QA was unable to reproduce this.
- Flame Dyes still don't work: By design, as these complex dyes are not supported on mobile.
Issues Reported to QA & Development (Status Pending Further Investigation):
Reported to QA/Dev on December 13, 2015:
- “Failed fetching download URL" (Android) - Player crashes after notification.
- Items disappearing when attempting move from inventory to chest (iOS) - Tap and hold to move item from inventory to chest while chest tab is open. Item will disappear when attempting to move it to an empty chest slot.
- Animal capturing not working properly (iOS) - If host captures animal, animal is still visible on guest devices and able to be killed.
- Pirate Invasion, Frost Legion, and Goblin Invasion not summoning in world (iOS) - Able to summon the Pirate Invasion and Frost Legion one time in my world, but was able to only once, and the Goblins can't be summoned at all.
- The top and bottom 20-30 blocks have become inaccessible since the last update (Android) - Stuff is inaccessible at the top of the world and the bottom of the world that was originally fine. Players have chests and items at the bottom of the world.
- Player can't open any web-covered chests, water chests, shadow chests, sky chests, gold chests, or any if the dungeon biome chests (Android) - Player can only open the wooden ones and the ones they have placed themselves.
- Game freezes and crashes seemingly at random (Android) - Freezes for about 3 seconds, animation stops, but player can still hear music and fighting/killing/getting hurt sounds, so the game still plays, but they can't see anything because the animation is frozen. After that 3 seconds, instant crash.
Newly collected and reported to QA/Dev on December 14, 2015:
- The game decided to consume a bee mount as a potion, and it disappeared (Nickxy)
- Using Builder Potion and placing bars will cause item to duplicate (dark_lord)
- The Hardmode dungeon mobs besides the teleporting caster skeletons are not attacking the player. They only seem to do contact damage but they don't aim for the player. Also, the paladin doesn't attack the player and he only do contact damage. (Android)
- Picksaw doesn't work/disappears after being used (Nickxy)
- Robes do not appear fully on mannequins
- Torches sometimes don't appear in hand when selected
- Enchanted swords seem to appear far more frequently
Whew! Did you get all of that?
Apologies for any typos, duplicates, or other errors, but we wanted to make sure to get this out there for everyone ASAP. Additional updates coming soon, although you may very well receive the next patch before we get this mammoth post updated. That's what we're hoping for anyway.
Thanks again for your patience and understanding, and Happy Holidays everyone!