Sprites The Glade (Alternate Hallow)

Izzabelle

Lunatic Cultist

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an alternate hallow


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Introduction
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"Light has returned to the world. Unfortunately the once nurturing and benevolent forces mean not to be imprisoned again. Their agents march to war and their borders grow. They are the only ones that they trust now, and you are in their way..."
Welcome to The Glade! The Glade is an alternate Hallow biome that focuses on nature and nature themes. It can be considered a direct counterpart to The Infestation, but is not being suggested as part of a pair. Both are stand alone suggestions. Also, if you're looking through for hints pertaining to the next suggestion -- there aren't as many in The Glade because 1. we're starting to wind down to the final suggestions and 2. the Izzabelle's Alternates thread exists now. Keep an eye out for those pop-culture references though and be sure to comment about what you like (or dislike) most about the suggestion.
  • June 16th, 2016
    • Several sprites have been touched up to improve readability

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Disclaimer
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***** Please Read Before Posting *****
This is a suggestion. And as such does not assume anything definitively. This means...

Balance is a non-issue; the numbers are provided to elicit an idea of what values an object could have. If the not-set-in-stone-imaginary numbers upset you, you're welcome to suggest other numbers, but they have no bearing on the suggestion changed or not.

Sprites are a non-issue; sprites have been provided, like balance, to help imagine the suggestion as a concept. In no way are any of the sprites final. Just like the numbers, they too are not-set-in-stone-imaginary things. This means that recolored, spliced, and unique sprites have no ultimate bearing on the suggestion. If any particular sprite upsets you, you are welcome to provide one of your own to remedy the not-actually-an-issue so that I may reject it.

This is an alternate. This means that The Glade can spawn in a world instead of The Hallow. It does not replace The Hallow. As an alternate, The Glade additionally does not mirror the values or gameplay of The Hallow in a 1:1 ratio. It is it's own biome, not a recolor or reskin. The Glade is also NOT an expansion. There is no additional content. Content included in The Glade is a counterpart or replacement of existing content given to The Hallow.

Lastly; as an alternate (and not an expansion or replacement), TheGlade does not assume to redefine class balance. I'm sorry if your favorite class isn't represented well in the suggestion. If The Hallow represented all classes equally, so too would The Glade .
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Concept Music
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concept musicenvironment & itemsenemiesequipmentglade mimic lootglade chest lootfurniturefishingsupporttop
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The Glade Surface


The Glade Underground


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Environment & Item Changes
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concept musicenvironment & itemsenemiesequipmentglade mimic lootglade chest lootfurniturefishingsupporttop
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Blocks

Sprite | Name | Replaces | Type | Max Stack | Rarity | Ingredients | Crafted At | Dimensions
1bNZkQq.png
| Elderwood | Pearlwood | Crafting Material | 999 |
Rarity_color_0.png
| | | 1x1
FfrPUTl.png
| Elderwood Wall | Pearlwood Wall | Wall | 999 |
Rarity_color_0.png
|
1bNZkQq.png
x1 |
Work_Bench.png
| 1x1
ivG86SX.png
| Elderstone Block| Pearlstone Block | Crafting Material | 999 |
Rarity_color_0.png
| | | 1x1
L7n8DEy.png
| Eldersand Block | Pearlsand Block | Crafting Material | 999 |
Rarity_color_0.png
| | | 1x1
n0oFR4H.png
| Eldersandstone Block | Pearlsandstone Block | Crafting Material | 999 |
Rarity_color_0.png
| | | 1x1
2R2vE4u.png
| Hardened Eldersand Block | Hardened Pearlsand Block | Crafting Material | 999 |
Rarity_color_0.png
| | | 1x1
YigVc4Y.png
| Elderstone Brick | Pearlstone Brick | Crafting Material | 999 |
Rarity_color_0.png
|
ivG86SX.png
x1,
L7n8DEy.png
x1 |
Furnace.png
| 1x1
BvdZTZe.png
| Elderstone Brick Wall | Pearlstone Brick Wall | Wall | 999 |
Rarity_color_0.png
|
YigVc4Y.png
x1 |
Work_Bench.png
| 1x1
C23n7Dk.png
| Sage Ice Block | Pink Ice Block | Crafting Material | 999 |
Rarity_color_0.png
| | | 1x1
OZ7wjDE.png
| Magicite Block | Crystal Block | Crafting Material | 999 |
Rarity_color_0.png
|
Stone_Block.png
x5,
kqc2lXr.png
x1 |
Adamantite_Forge.png
/
Titanium_Forge.png
| 1x1

Environment
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Sprite | Name | Replaces | Type | Max Stack | Rarity | Dimensions
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| Elder Seeds | Hallowed Seeds | Crafting Material | 99 |
Rarity_color_3.png
|
kqc2lXr.png
| Magicite | Crystal Shard | Crafting Material | 99 |
Rarity_color_1.png
| 1x1
xKYWOpI.png
| Glade Chest | Hallowed Chest | Furniture | 99 |
Rarity_color_0.png
| 2x2

Items

Sprite | Name | Replaces | Type | Max Stack | Rarity | Ingredients | Dimensions
UFVj7Gv.png
| Sage Solution | Blue Solution | Ammunition | 999 |
Rarity_color_3.png
| |
xZLNnu5.png
| Shifting Eldersands Dye | Shifting Pearlsands Dye | Dye | 99 |
Rarity_color_3.png
|
Shifting_Sands_Dye.png
x1,
kqc2lXr.png
x20 |
B9CBtWv.png
| Entranced Water | Holy Water | Weapon | 999 |
Rarity_color_3.png
|
Bottled_Water.png
x1,
JNx7jw6.png
x5,
oSYTKw2.png
x1 |
ZXIQhpG.png
| Jackalope Cage | Lightning Bug in a Bottle | Furniture | 99 |
Rarity_color_0.png
|
Terrarium.png
x1,
4gHHau8.png
x1 | 6x3
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| Entrancing Forest | The Land of Deceiving Looks | Furniture | 99 |
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| | 3x2

Monster Drops

Sprite | Name | Replaces | Type | Max Stack | Rarity
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| Faye Leaf | Pixie Dust | Crafting Material | 99 |
Rarity_color_1.png
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| Living Branch | Unicorn Horn | Crafting Material | 99 |
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| Tanooki Leaf | | Crafting Material | 99 |
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| Glade Key | Hallowed Key | Key | 99 |
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Summoning Items

Sprite | Name | Replaces | Type | Max Stack | Rarity | Ingredients | Crafted At | Summons | Buff
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| Geomancer's Bell | Fairy Bell | Light Pet | 1 |
Rarity_color_5.png
|
Bell.png
x1,
kqc2lXr.png
x40,
Soul_of_Sight.gif
x20,
Soul_of_Light.gif
x12 |
Mythril_Anvil.png
/
Orichalcum_Anvil.png
| Geode |

Pets

Sprite | Name | Replaces | Summoning Item | Obtained From | Buff
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| Geode | Fairy |
Yde5tzA.png
| Crafting |
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Entranced Water is the same as Holy Water -- sharing the same stats and function, spreading The Glade over terrain.



Hardmode Enemies

Sprite | Name | Drop 1 | Drop 2 | DMG | Health | DEF | KB Resist | Inflicts | AI | Spawn | Banner
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| Jackalope | | | | 5 | 0 | 20% | | Passive | Surface |
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| Sylph |
JNx7jw6.png
100% |
Rainbow_Brick_v2.gif
1% | 50 | 150 | 20 | 30% |
Confused.png
| Bat | Surface |
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BzhPrsJ.png
| Treant |
d9r7SAt.png
100% |
JNx7jw6.png
10% | 85 | 750 | 40 | 100% | | Fighter | Surface |
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| Mandragora |
JNx7jw6.png
20% |
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20% | 35 | 200 | 25 | 10% | | Fighter | Surface/Rain |
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| Sasquatch | | | 75 | 700 | 30 | 55% | | Fighter | Surface/Full Moon, Desert/Night |
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| Fungus |
Gel.png
100% | | 40 | 350 | 25 | 25% |
Venom.png
| Slime | Surface/Rain, Underground |
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| Satyr | | | 0 | 250 | 20 | 30% |
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| Support | Underground |
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| Faun |
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50% |
Vial_of_Venom.png
1% | 55 | 220 | 20 | 30% |
Venom.png
Bleeding.png
| Fighter | Underground |
BIOn9Tl.png
7ugOR0p.png
| Bandit |
PlatinumCoin.gif
50% |
WE9nMAL.png
10% | 20 | 300 | 25 | 20% |
Blackout.png
Silenced.png
Confused.png
| Caster | Surface/Night, Underground |
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Qf7wjoh.png
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| Glade Mimic | | | 90 | 3500 | 34 | 90% | | Mimic | Underground |
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Their initial purpose was to see that the forest thrived and flourished. But since their release, they now scout and attack potential threats to The Glade.

Their attacks can inflict Confusion. When killed, Sylph will explode -- healing all enemies in the surrounding area for 150 health.

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Treants were once rare providers of wisdom to wayward souls before their entrapment. Now released, these ancient denizens march to destroy any threat to the nature that bred them.

Treants are extremely tough and extremely slow combatants.

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Mandragora are a fairly new addition to The Glade's arsenal. The Mandragora are grown from the corpses of The Glade's enemies. As the forest grows, more Mandragora are seen.

Mandragora are the opposite of Treants, they are extremely fast and attack quickly.

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Myth has it that in dire times, slumbering humanoids will awaken to defend the forest. Since The Glade's release, more and more stories are pouring in of hulking beasts attacking in the dead of night. But no one's been able to prove the existence of these creatures just yet.

Sasquatch are extremely rare enemies that only spawn on the surface during full moons or in the desert at night. They are very quick and very strong.

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Fungus has always been a parasite of the forest. Once the forest was imprisoned, colonies of Fungus were allowed to thrive and grow. Now the forest marches to war; and as the roots of conquest spread, so too does the Fungus.

Fungus can inflict Venom with their basic attacks.

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The heralds of the new war, the Satyr has given up it's carefree life to see that the forest is never imprisoned again. They are mischievous spellcasters who know how to strengthen the fury of their kin.

Satyrs project an aura that inflicts Silence on players within range. They tend to avoid the player while they buff other enemies. Enemies buffed by the Satyr benefit from increased attack and movement speeds.

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The Faun are the purest representation of nature's fury, and The Glade's resolve to never be imprisoned again. They have traded a life of tending to flowers and trees for a mission as nature's army.

Faun act like Hoplites throwing javelins at the player, only they are faster and stronger. Their attacks may inflict Venom or Bleeding on the player.

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These Bandits are a clever adaptation of common thief. They wear disguises to avoid the forest's wrath and prey upon foolish explorers.

The Bandit has a range of behaviors. Firstly, when a Bandit is spawned, they will appear as a monster statue, heart crystal, or treasure chest. When the player attempts to interact with the object, the bandit is revealed. Bandits throw rocks at the player, then teleport to a new location. After 3 teleports the Bandit will vanish completely.

Attacks made by the Bandit will cause a player to drop their money and suffer from Silenced, Blackout, and Confusion all at once.

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Nature's fury has twisted it's will. The Glade Mimics are a despairing sign that the forest will spawn the most violent creatures it can to maintain it's freedom.

Glade Mimics behave like all other biome-specific Mimics.

Glade Mimic loot will be covered in another section of this suggestion.

Elderwood Equipment

Sprite | Name | DEF | DMG | Power | Velocity | KB | Use Time | Rarity | Ingredients | Crafted At | Bonus
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| Elderwood Sword | | 10 | | | 5 | 20 (Fast) |
Rarity_color_0.png
|
1bNZkQq.png
x8 |
Work_Bench.png
|
eA4JjHk.png
| Elderwood Hammer | | 10 | 50% | | 6 | 26 (Average) |
Rarity_color_0.png
|
1bNZkQq.png
x7 |
Work_Bench.png
|
O6SmnAy.png
| Elderwood Bow | | 12 | | 7 | | 20 (Fast) |
Rarity_color_0.png
|
1bNZkQq.png
x12 |
Work_Bench.png
| 10% Chance not to consume ammo
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| Elderwood Hood | 2 | | | | | |
Rarity_color_0.png
|
1bNZkQq.png
x21 |
Work_Bench.png
|
lqQ08bI.png
| Elderwood Plate | 2 | | | | | |
Rarity_color_0.png
|
1bNZkQq.png
x30 |
Work_Bench.png
|
xh8dGea.png
| Elderwood Greaves | 2 | | | | | |
Rarity_color_0.png
|
1bNZkQq.png
x25 |
Work_Bench.png
|
VBXBIuP.png
| Elderwood Armor | 6 | | | | | |
Rarity_color_0.png
|
1bNZkQq.png
x21 |
Work_Bench.png
| 10% Chance not to consume ammo


Sprite | Name | DMG | Velocity | Mana | KB | Use Time | Rarity | Ingredients | Crafted At
q6qwB2S.png
| Enchanted Bullet | 7 | 7 | | 2 | |
Rarity_color_3.png
|
Musket_Ball.png
x50,
kqc2lXr.png
x1 |
Mythril_Anvil.png
/
Orichalcum_Anvil.png
A9DzkL6.png
| Enchanted Dart | 15 | 2 | | 3 | |
Rarity_color_3.png
|
kqc2lXr.png
x1,
JNx7jw6.png
x1 |
fLgg0SX.png
| Entranced Arrow | 7 | 5 | | 2 | |
Rarity_color_3.png
|
Wooden_Arrow.png
x50,
JNx7jw6.png
x10,
d9r7SAt.png
x1 |
Mythril_Anvil.png
/
Orichalcum_Anvil.png
0ropfDA.png
| Leaflet | 42 | 6 | 12 | 9 | 22 (Fast) |
Rarity_color_4.png
|
Spell_Tome.png
x1,
kqc2lXr.png
x30,
Soul_of_Light.gif
x15 |
Bookcase.png
3isc7mU.png
| Green Thumb | 38 | 17 | | 3 | 24 (Fast) |
Rarity_color_4.png
|
Wooden_Yoyo.png
x1,
kqc2lXr.png
x15,
Soul_of_Light.gif
x10 |
Mythril_Anvil.png
/
Orichalcum_Anvil.png
9mFqZom.png
| Lullaby | 40 | 2 | 20 | 10 | 30 (Average) |
Rarity_color_5.png
|
Harp.png
x1,
kqc2lXr.png
x20,
Soul_of_Sight.gif
x20,
Soul_of_Night.gif
x15 |
Mythril_Anvil.png
/
Orichalcum_Anvil.png
mszPCVR.gif
| Rider's Sword | 39 | | | 3 | 20 (Very Fast) |
Rarity_color_4.png
|
Phaseblade.gif
x1,
kqc2lXr.png
x50 |
Mythril_Anvil.png
/
Orichalcum_Anvil.png
ByAhZ1p.png
| Natural Order | 50 | | 20 | 2 | 30 (Average) |
Rarity_color_5.png
|
kqc2lXr.png
x35,
JNx7jw6.png
x100,
d9r7SAt.png
x5,
Soul_of_Sight.gif
x25,
Soul_of_Light.gif
x15 |
Mythril_Anvil.png
/
Orichalcum_Anvil.png
q6qwB2S.png

Enchanted Bullets split into 5 smaller bullets when they impact an enemy or surface. The smaller bullets will ricochet 3 times dealing 2 DMG each.

A9DzkL6.png

Enchanted Darts inflict Slow on enemies they hit.

fLgg0SX.png

Entranced Arrows can cause Confusion and occasionally cause a flurry of leaves to explode from the impact point, causing damage to enemies that pass through the cloud of leaves.

0ropfDA.png

The Leaflet summons a circle of four leaves that orbit the player for a short time and then launch at where the spell was cast. Each leaf does individual damage at any point during the cast.

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When a player casts the Lullaby, a large field slowly expands from the player inflicting damage, Slow, and strong knockback.

mszPCVR.gif

The Rider's Sword increases mana regeneration when attacking opponents. Killing an opponent has a very small chance to make many mana stars explode from the kill. It's damage is considered magic damage.

ByAhZ1p.png

Natural Order summons a leaf storm to engulf the target area. Enemies killed by Natural Order increase health regeneration.


Sprite | Name | Rarity | Ingredients | Crafted At | Bonus
w8cdb2e.png
| Tanooki Tail |
Rarity_color_6.png
|
Soul_of_Flight.gif
x20,
WE9nMAL.png
x1 |
Tinkerer%27s_Workshop.png
|135% Flight time. Negates fall damage. Jumping knocks back and stuns enemies.

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Sprite | Name | DMG | Velocity | Mana | KB | Use Time | Rarity | Bonus
08HcKh4.png
| Root Hook | | 16 | | | |
Rarity_color_6.png
| 3 Hooks, 30 Reach
T9m8BAH.png
| Eldest Wand | 13 | | 5 | 2 | 32 (Slow) |
Rarity_color_5.png
| Grows in strength and cost per kill
eBuCANO.png
| Oaken Shield | 30 | 10 | | 10 | 30 (Average) |
Rarity_color_5.png
| Hitting an enemy increases health regeneration
dVgN3TW.png
| Sylvaan Bow | 43 | 20 | | 3 | 14 (Very Fast) |
Rarity_color_6.png
| 30% Chance not to consume ammo
T9m8BAH.png

The Eldest Wand channels a stream of energy at the player's cursor, draining mana per second to sustain the attack. Enemies caught in the stream will take damage, enemies killed by the stream will cause the attack to deal more damage and cost more mana per second. Casting again resets this effect.

eBuCANO.png

Using the shield causes the player to dash in the direction they are facing, inflicting damage on impact.

dVgN3TW.png

The Sylvaan bow is an extremely fast autofire bow.

Sprite | Name | DMG | Velocity | KB | Use Time | Rarity
BmUXkmX.png
| Elven Greatbow | 48 | 22 | 4 | 14 (Very Fast) |
Rarity_color_8.png
The Elven Greatbow is an autofire bow that produces an magic arrow that will home in on nearby enemies. Magic arrows cause magic damage, benefit from magic affects, and drain 5 mana per each firing. It has a 50% chance to not consume ammo.


Sprite | Name | Dimensions | Rarity | Max Stack | Ingredients | Crafted At
HE7146E.png
| Elderwood Platform | 1x1 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x1 |
PbUP61Q.png
| Elderwood Work Bench | 2x1 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x10 |
h7rweg3.png
| Elderwood Fence | 1x1 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x1 |
Work_Bench.png
xl1COJV.png
| Elderwood Door | 2x3 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x6 |
Work_Bench.png
jW7Ruln.png
| Elderwood Chair | 1x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x4 |
Work_Bench.png
X5VK11k.png
| Elderwood Chest | 2x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x8,
Iron_Bar.png
/
Lead_Bar.png
x2 |
Work_Bench.png
gCIla4z.png
| Elderwood Table | 3x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x8 |
Work_Bench.png
P5znHlr.png
| Elderwood Lantern | 1x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x6,
Torch.png
x1 |
Work_Bench.png
JPZWnre.png
| Elderwood Candle | 1x1 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x4,
Torch.png
x1 |
Work_Bench.png
uLwSpFo.png
| Elderwood Lamp | 1x3 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x3,
Torch.png
x1 |
Work_Bench.png
B8wbul8.png
| Elderwood Piano | 3x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x15,
Bone.png
x4,
Book.png
x1 |
Sawmill.png
KLXnboq.png
| Elderwood Bed | 4x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x15,
Silk.png
x5 |
Sawmill.png
bLhCbkh.png
| Elderwood Dresser | 3x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x16 |
Sawmill.png
DVKmZ2C.png
| Elderwood Bookcase | 3x4 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x20,
Book.png
x10 |
Sawmill.png
ZnFMGPA.png
| Elderwood Bathtub | 4x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x14 |
Iron_Anvil.png
/
Lead_Anvil.png
Hw6Tr56.png
| Elderwood Candelabra | 2x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x5,
Torch.png
x3 |
Sawmill.png
qn6zWI6.png
| Elderwood Sofa | 3x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x5,
Silk.png
x2 |
Sawmill.png
2JOXjVa.png
| Elderwood Clock | 2x5 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x10,
Iron_Bar.png
/
Lead_Bar.png
x3,
Glass.png
x6 |
Sawmill.png
I62ZaSl.png
| Elderwood Chandelier | 3x3 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x4,
Iron_Chain.png
x1,
Torch.png
x3 |
Iron_Anvil.png
/
Lead_Anvil.png
4xO78nd.png
| Elderwood Sink | 2x2 |
Rarity_color_0.png
| 99 |
1bNZkQq.png
x6,
Water_Bucket.png
x1 |
Work_Bench.png


Sprite | Name | Rarity | Height | Biome | Catch Chance | Used In
z8iehUs.png
| Amoré |
Rarity_color_2.png
| Any | Glade | 1:7 | Love Potion
aQf3IPg.png
| Flower Fish |
Rarity_color_3.png
| Any | Glade | 1:24 | Lifeforce Potion
bVNJYL8.png
| Fractalish |
Rarity_color_4.png
| Underground, Cavern | Glade | 1:50 | Teleportation Potion
7t464Jq.png
| Sap Sac |
Rarity_color_quest.png
| Any | Glade | |
CqzkXWj.png
| Fungish |
Rarity_color_quest.png
| Underground, Cavern | Glade | |
rEARoGR.png
| Sightmare |
Rarity_color_quest.png
| Underground, Cavern | Glade | |


Sprite | Name | DMG | Velocity | KB | Use Time | Rarity | Obtained By
DqeeZHE.png
| Dazzler | 35 | 14 | 5 | 14 (Very Fast) |
Rarity_color_5.png
|
oGmmUU5.png
DqeeZHE.png

The Dazzler can stack up to two times. It emits a powerful turquoise light when thrown. It is found inside of Glade Crates.

Angler said:
I heard there's a fish even tastier than the Honey Fin living in the glade. Fetch it for me so I can bite into it!
7t464Jq.png

Angler said:
The fungus deep within the Glade is spreading to even the fish. Go get one so I can throw it at [Nurse name], and try not to get dead before you bring it back.
CqzkXWj.png

Angler said:
I was fishing deep in the Glade when I noticed something staring at me! It swam away before I could poke it in the eye. I can't have unfinished business so go get it for me!
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Aha.. I was beginning to wonder, you said you'd post this today and you had 3 minutes left! Well, you made it. :dryadgrin:

Kind of reminded of the Flourish but this feels a lot more woodlandy.. I actually thought it was going to be an alt Jungle, hmm. I do like the theme though, would I be right that your alternate Jungle will spawn in these worlds? Just to not have that clash of similar theme.

That biome chest is absolutely gorgeous, I need it.

Geomancer wants its bell back ;_;

Anyway.. it looks very nicely done, although the formatting really throws me off. I like most of the sprites, my main nitpick is how some use black outlines and others gray (the most noticeable being the dresser, I think.) Great job though, it's always nice having a new fleshed out biome thread to read over.
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Aha.. I was beginning to wonder, you said you'd post this today and you had 3 minutes left! Well, you made it. :dryadgrin:

Kind of reminded of the Flourish but this feels a lot more woodlandy.. I actually thought it was going to be an alt Jungle, hmm. I do like the theme though, would I be right that your alternate Jungle will spawn in these worlds? Just to not have that clash of similar theme.
Yes, the jungle alt is "The Tropics" -- it's the next one being worked on to completion. It will be VASTLY different from the other biome suggestions though...

I like most of the sprites, my main nitpick is how some use black outlines and others gray (the most noticeable being the dresser, I think.) Great job though, it's always nice having a new fleshed out biome thread to read over.
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Some of them are distortions from Imgur I think. But I'll be doing a correction pass for the first couple of days anyways.
 
Holy heck you can really tell how much work you put into this. I would definitely prefer this over the Hallowed any day.
 
Another awesome suggestion! I really like the theme you have in this biome with all the classic fairytale creatures. I think the mimic looks really great too. :D

I may have skipped over it, but do you have an alternate to the crystal serpent?
 
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the music....... my memories... ahhhh!

This gives me the feeling that it's a Jungle alt, not a Hallow alt. You know, wood....ish? And it would actually fit to be a part of the jungle imo. The Glade water looks like the Jungle water too.

That necklace light pet and the biome chest tho, that's pretty nice. You certainly put tons of work in this one like every other suggestion that you've done.

Still haven't finish reading, will say something else here later. But still, a quick glance and it seems pretty good.
 
This was worth the wait. Seems to me that magic will get some really powerful stuff from this, especially that wand. At first I was a little worried about the replacement for the phasesaber being a little too powerful then I realized it is a sword with no projectile.

Something about this seems familiar but I can't place my finger on it. Well anyway this is yet another awesome biome suggestion.
 
Would the Tanooki Tail allow jumping and flying, or just flying like the other wings, and flying just triggers the effect?
 
Would the Tanooki Tail allow jumping and flying, or just flying like the other wings, and flying just triggers the effect?
technically jumping (even with wings) is still mechanically different from flying; you don't immediately fly from hitting jump once. The act of jumping will trigger the effect, flying is something you can choose to do after the jump.

And yes, the Tanooki Tail lets you have flight.
 
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Wow! This is a great suggestion! It must have had a lot of work put into it like other suggestions. I would also just like to agree with everyone and say that this feels really jungle-y.
 
Nice work. It also has some similarities to living wood stuff but its hard to create new stuff with over 3000 existing item. Could be the (alternative) hallow version for the jungle biome (normal hallowed version doesn't exist yet). Would be good new feature.
May I ask how long you worked on that?
 
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