SnailsAttack
Dungeon Spirit
The marshland is a new mini biome which will generate somewhere in the underground, possibly near the jungle. It generates as a large open space which is about 350 blocks across and 100 blocks tall. It is made of and surrounded entirely by mud blocks covered in moss. There are several tar-filled ponds which surround one large lake.
This is a really bad concept map but it gives the basis of the biome's appearance. It actually took like 45 minutes though. . c.
Blocks
Mangrove Tree
A tree that will grow only on mossy mud. It drops Mangrove Wood, which is a whitish-beige. It can craft all the stuff that any other type of wood can.
Mossy Mud
The mud that makes up the marshland will be coated in a fuzzy moss. From this moss, 2-3 block high grasses will grow at extremely rapid rates, almost four times as fast as normal. As well as this, mossy vines will grow from the ceiling in long 10-15 block strands which curl at the ends.
Mossy Chest
1-2 of these will generate in random areas of the marshland, most commonly in the tar lakes. They will contain mostly the normal golden chest loots, but also have a 100% chance of having one of the two of moss-based weapons shown below.
Tar
Tar is a thick, dark navy blue liquid which flows as slow as honey. If you go deeper than one block into it, you will be unable to jump or swim. A flipper potion will help to negate this effect, but only slightly. If you are completely submerged, it will begin dealing drowning damage immediately and at a 25% faster rate. Tar will naturally generate in the marshland, in pools within the underground, in corruption chasms, or most commonly, in the underground jungle. It also inflicts the Tarred debuff.
When it mixes with water, more tar will be created. When it mixes with lava, it will form a block of asphalt. However, if it happens to mix with honey, it will form tanzanite shavings.
Tarred
Inflicts halfed movement speed and no regeneration. Any entity inflicted with this will appear dark blue and drip tar.
Cattail
This plant will grow exclusively on mossy grass, and when broken will drop one cattail fluff, which has uses in crafting potions.
Weapons & Items
Swampborne
23 Damage
Strong Knockback
Very Fast Usetime
Has the added effect of giving a very slight life-stealing ability.
Lichen Bow
23 Damage
6.5 Velocity
Average Usetime
Any enemy with more than 100 health that dies to it has a 25% chance of dropping a small, bouncing green orb which heals the player for 10 health on contact.
Tar Lobber
15 Mana
25 Damage
Strong Knockback
Slow Usetime
Lobs a blob of tar at enemies, doing splash damage and inflicting the Tarred debuff.
Marsh Rose
This rose will have a small chance to grow on any moss-covered mud block. If equipped, the player will gain increased life regen when in proximity to any form of plant life. It will apply from up to 5 blocks away from a plant.
Cattail Fluff
Dropped from cattails, used to craft potions. Has no other purpose.
Potion of Leaping
Increases your jump height by 5 blocks. Crafted with a blinkroot, a waterleaf, and one cattail fluff.
Accuracy Potion
Causes the player's bullets to curve very slightly towards enemies, like a weaker version of chlorophyte bullets. Crafted with a blinkroot, a fireblossom, a daybloom, and 3 cattail fluffs.
Moss Snail
A cute little snail which appears covered in moss. It can be captured with a bug net and placed in a terrarium.
Enemies
Tar Zombie
225 Health
55 Contact Damage
The tar zombie acts just like a regular zombie, although much slower and tankier. It inflicts the Tarred debuff on contact.
Tar Drippler
175 Health
35 Contact DmG
40 Projectile DmG
Another cheap recolor of a pre-existing enemy. It acts the same as a tar drippler. It has the ability to lob a ball of tar at the player. It also inflicts the Tarred debuff on contact.
Hardmode
Foxfire Slime
150 Health
55 Contact DmG
Drops :
Spawns in the marshland during hardmode. Has a chance to drop cursed flames. I know that they are intended to be for corruption worlds specifically, but I figured that there could also be some other way to get ichor as well.
Foxfire Spirit
200 Health
70 Contact DmG
80 Projectile DmG
Drops :
Spawns uncommonly in the marshland during hardmode. Has a chance to drop cursed flames. Will fire a bouncing ball of cursed flames every now and then.
Tanzanite Shards
Tanzanite shards will form when tar makes contact with honey. If you break them and then combine 5 of them at a furnace, you will obtain one tanzanite gem.
Tanzanite
A new indigo-colored gemstone which can be used in most of the same ways as other gemstones.
Large Tanzanite
You can combine 15 of these to form a large tanzanite. Useful for gem locks or minigames.
These items will emit a special type of light called ultraviolet light. They will have an effect similar to that of real ultraviolet light. They're crafted the same as with any other gem.
Tanzanite Gem Lock
Works like any other gem lock! Amazing right?
Indigo Phaseblade
It's crafted just like any other phaseblade and does the same amount of damage. It also emits ultraviolet light.
Tanzanite Staff
25 Damage
9 Mana
It's crafted with 15 tanzanite gems and 10 meteorite bars. Missing stats are the same as a diamond staff's.
Tanzanite Hook
30 Tile Reach
The tanzanite hook has the farthest block range of any pre-hardmode hook. (except the bat hook? - 3-)
It's crafted with 15 tanzanite gems.
Tanzanite Robe
Reduces mana usage by 17%, provides 4 defense, and increases max mana by 80. It's crafted like any other gem robe.
I actually made the sprite before I even saw the gemstone, which is why I ended up deciding to name it Tanzanite due to the uncanny resemblance.
Quest Fish
Tarfish
Angler Quote :
"I was fishing in that swampy cave deep underground when I saw a fish made of tar leap out of the lake, grab my fishing rod, and go back under.
Go fish it out for me so I can teach it a lessen!
Leech Fish
"I've heard rumors of a giant leech that lives in the marshy cave down in the caverns. I want to stick it in someone's bed, so you better go catch it for me!
Thats about it for this suggestion. I hope you enjoyed reading through it!
If you though there was something that could be improved, please take the time to leave a comment with your suggestion.
I'd like to say thanks to @Tobbvald for the idea of a moss-based biome. I used one of his color palettes for most of the mossy sprites in this thread.
Last edited: