Snickerbobble
The Painter
Pickaxes mine just about everything and hammers take down walls, bust demon altars and shadow orbs, and shape blocks. What about axes? They only chop trees. To make axes more useful, I've thought up of a new building function for them: Unblending.
With 1.2 most blocks now try to "force blend" with others which either ends up with smoother looking blocks or something very messy. Bricks all now blend together which takes away any 3D effect in some builds before 1.2. So to let us choose which blocks to blend or unblend, axes can be given the ability to split blocks apart.
Here we have a player cutting blocks with an axe. On the left shows the current blending, the middle shows a mix, and the right shows all blocks unblended.
This would mostly be useful in building, such as wanting to make grass stripes like in the picture above. Currently this is impossible.. and makes something kinda messy instead.
For hamaxes, left click would use the hammer option and right click would use the axe function. For the pickaxe axe and picksaw, same thing, but left click is pickaxe function.
If you hit a block again with an axe, it would unblend from its own tile type as well. Hitting it one more time would revert it back to normal. Unblending would work with hammered tiles, too.
I believe many builders would find this useful with bringing depth into their builds and no longer have to work around any blending they don't like. This would give axes more of a use and add a lot more potential building designs without having to add a single new block to the game!
With 1.2 most blocks now try to "force blend" with others which either ends up with smoother looking blocks or something very messy. Bricks all now blend together which takes away any 3D effect in some builds before 1.2. So to let us choose which blocks to blend or unblend, axes can be given the ability to split blocks apart.
Here we have a player cutting blocks with an axe. On the left shows the current blending, the middle shows a mix, and the right shows all blocks unblended.
This would mostly be useful in building, such as wanting to make grass stripes like in the picture above. Currently this is impossible.. and makes something kinda messy instead.
For hamaxes, left click would use the hammer option and right click would use the axe function. For the pickaxe axe and picksaw, same thing, but left click is pickaxe function.
If you hit a block again with an axe, it would unblend from its own tile type as well. Hitting it one more time would revert it back to normal. Unblending would work with hammered tiles, too.
I believe many builders would find this useful with bringing depth into their builds and no longer have to work around any blending they don't like. This would give axes more of a use and add a lot more potential building designs without having to add a single new block to the game!