Weekly Challenge Map

Clara

Terrarian
Every week I will be releasing a new challenge map for Terraria

-I will release a map every weekend, and it will be available for download forever
-Each map will have a main objective to complete and then some sort of scoring, normally time based
-You can play casually trying to complete the objective, go for a high score in a single attempt, or keep trying to get the optimal score
-The maps will have a lot of variety, including survival, parkour, boss fighting and puzzle maps
-Expect most maps to be short, they are being made weekly
-You will need a new character for each map

Please feel free to discuss the maps, your score/experience each week, strategies to play a map, any improvements for any maps and map ideas

Each map will now have it's own individual thread, so some of the maps which I put more effort into and have a lot of content don't get forgotten/ignored. The first two maps are featured in this thread.

Week #5: Hardmode Boss Trio Challenge - http://forums.terraria.org/index.php?threads/hardmode-boss-trio-challenge-wcm-5.13948/

Week #4: Island Teleportating - http://forums.terraria.org/index.php?threads/island-teleportating-wcm-4.13421/

Week #3: Delver - http://forums.terraria.org/index.php?threads/delver-wcm-3.12590/

Week #2: Cupid's Mission
I started on a more simple idea for a map, but put it on hold to make a map for Valentine's day and ended up using more of an eccentric idea. You are a cupid and must go around the world spreading love. Shoot arrows at the hearts to hit the cobweb inside, which will light the heart up. You get 50 arrows and there are 34 hearts, at the end there is a lever to press which will tell you your score.

Map is based on the world. I really wanted to give the cupid angel wings, but it was too unpractical for the map. Note that having a large resolution will help noticeably, making it harder if you have a small res.

-Goal: light up as many hearts as you can
-Run failed if: unable to fail
-Character: new softcore
-Restrictions: no building/mining
-Score system: points based, it says automatically at the end after flicking the lever
-Map creators score: 34, 4 arrows left
-Download: https://www.mediafire.com/?se9bpmzxkal9hsy
-Preview:
13poRgt.png

lAACFnI.png


Week #1: Donut Survival
A basic survival map for week #1, you are trapped inside a giant donut you can explore to gear up and eventually fight the Brain of Cthulhu. Be careful, time starts as soon as you enter the map.
-Goal: kill the Brain of Cthulhu
-Run failed if: killed during the Brain of Cthulhu fight
-Character: new softcore
-Restrictions: none
-Score system: time based, use the provided gold watch to confirm the time when you kill the Brain of Cthulhu, the earlier the time the better
-Map creators score: 6:10PM, 1st day
-Download: https://www.mediafire.com/?atuw24w7vaun68g
2Lt8K5V.png
 
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Week #2: Cupid's Mission
I started on a more simple idea for a map, but put it on hold to make a map for Valentine's day and ended up using more of an eccentric idea. You are a cupid and must go around the world spreading love. Shoot arrows at the hearts to hit the cobweb inside, which will light the heart up. You get 50 arrows and there are 34 hearts, at the end there is a lever to press which will tell you your score.

Map is based on the world. I really wanted to give the cupid angel wings, but it was too unpractical for the map. Note that having a large resolution will help noticeably, making it harder if you have a small res.

-Goal: light up as many hearts as you can
-Run failed if: unable to fail
-Character: new softcore
-Restrictions: no building/mining
-Score system: points based, it says automatically at the end after flicking the lever
-Map creators score: 34, 4 arrows left
-Download: https://www.mediafire.com/?se9bpmzxkal9hsy
-Preview:
13poRgt.png
 
I will Attempt Donut Survival.

Edit: If you cant see the pics, they are just Basically a bunch of HD Pictures of me dying.

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Wow...
Week 2 Challenge is a LOT harder that I thought it would be...
2015-04-02_00012.jpg

Oh, and you could of used those yellow light blocks instead of yellow torches.
 
Wow...
Week 2 Challenge is a LOT harder that I thought it would be...
View attachment 41363
Oh, and you could of used those yellow light blocks instead of yellow torches.

I tried using them, it was not very clear which ones were lit up and which ones weren't in certain circumstances. Anyway yeah I agree these maps are very challenging, too much so.
 
Beat the Donut map, plat armor and 50 molotov cocktails made it easy. 3rd night I believe. (Could be much faster :p)
EDIT: 8:** PM at night, specifically.
 
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I stopped doing the weekly maps for now as I have been busy on other projects, including 2 large adventure maps one of which is released (The Legend of Zelda 2 Worlds) and another that is almost done.
I beat LoZ 2 Worlds, was pretty easy in my opinion, did it in 3.5 hours. 2 Deaths, both to mimics.

EDIT: Wait, I didn't even notice the "one that is almost done" part :p
HYPE TRAIN EMOTE PLS
 
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