[12:11:09] [1/INFO] [tML]: Starting tModLoader v0.11.6.2 Windows client (2020/4/21) [12:11:09] [1/INFO] [tML]: Running on NetFramework 4.8 [12:11:09] [1/INFO] [tML]: Executable: E:\Steam\steamapps\common\Terraria\MOD patcher+插件.exe [12:11:09] [1/INFO] [tML]: Working Directory: E:\Steam\steamapps\common\Terraria [12:11:09] [1/INFO] [tML]: Launch Parameters: [12:11:09] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [12:11:09] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null [12:11:09] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e [12:11:10] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null [12:11:15] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c [12:11:15] [1/DEBUG] [Terraria]: Graphics Device: NVIDIA GeForce GTX 1050 Ti {Width:1920 Height:1080 Format:Color AspectRatio:1.777778} [12:11:15] [1/DEBUG] [Terraria]: Device Reset, Profile: Reach -> HiDef, Width: 800, Height: 480, Fullscreen: False, Display: \\.\DISPLAY1 [12:11:18] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 800 -> 1920, Height: 480 -> 1017, Fullscreen: False, Display: \\.\DISPLAY1 [12:11:19] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 1920, Height: 1017, Fullscreen: False, Display: \\.\DISPLAY1 [12:11:22] [7/DEBUG] [tML]: Assembly Resolve: -> MP3Sharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [12:11:22] [7/DEBUG] [tML]: Assembly Resolve: -> NVorbis, Version=0.8.4.0, Culture=neutral, PublicKeyToken=null [12:11:23] [7/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Mdb, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e [12:11:23] [7/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Pdb, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e [12:11:24] [7/INFO] [Terraria]: JIT loading finished [12:11:24] [8/INFO] [tML]: Unloading mods [12:11:24] [8/INFO] [tML]: 查找模组... [12:11:25] [8/INFO] [tML]: 增容中: HEROsMod [12:11:25] [8/INFO] [tML]: 初始化... [12:11:25] [8/INFO] [tML]: 初始化: [12:11:25] [8/INFO] [tML]: 初始化: [12:11:25] [8/WARN] [tML]: 静默捕获异常: System.NullReferenceException: 未将对象引用设置到对象的实例。 在 HEROsMod.ModUtils.get_HueTexture() 位置 HEROsMod\ModUtils.cs:行号 114 在 HEROsMod.UIKit.HueSlider..ctor() 位置 HEROsMod\UIKit\ColorSliders.cs:行号 10 在 HEROsMod.UIKit.UIColorPicker..ctor() 位置 HEROsMod\UIKit\UIColorPicker.cs:行号 60 在 HEROsMod.HEROsMod.Init() 位置 HEROsMod.cs:行号 305 在 HEROsMod.HEROsMod.Load() 位置 HEROsMod.cs:行号 61 在 Terraria.ModLoader.ModContent.<>c.b__39_0(Mod mod) 在 Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) 在 Terraria.ModLoader.ModContent.Load(CancellationToken token) 在 Terraria.ModLoader.ModLoader.Load(CancellationToken token) 在 Terraria.ModLoader.ModLoader.<>c__DisplayClass42_0.b__0() 在 System.Threading.Tasks.Task.InnerInvoke() 在 System.Threading.Tasks.Task.Execute() 在 System.Threading.Tasks.Task.ExecutionContextCallback(Object obj) 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) 在 System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot) 在 System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution) 在 System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() 在 System.Threading.ThreadPoolWorkQueue.Dispatch() 在 System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() [12:11:25] [8/INFO] [tML]: 安装中... [12:11:25] [8/INFO] [tML]: 加载中: [12:11:25] [8/INFO] [tML]: 加载中: [12:11:25] [8/INFO] [tML]: 添加合成配方... [12:11:32] [12/INFO] [Terraria]: Loading World: 1, IsCloud=False [12:11:32] [12/INFO] [StatusText]: 正在重置游戏物品 [12:11:33] [12/INFO] [StatusText]: 正在加载世界数据: [12:11:33] [12/INFO] [StatusText]: 正在安置液体 [12:11:34] [12/INFO] [StatusText]: 正在加载地图数据: [12:11:34] [12/INFO] [StatusText]: 正在绘制地图: [12:11:34] [1/INFO] [Terraria]: Entering world with player: 觉醒2, IsCloud=False [12:11:37] [1/WARN] [tML]: 静默捕获异常: System.NullReferenceException: 未将对象引用设置到对象的实例。 在 HEROsMod.HEROsMod.PreSaveAndQuit() 位置 HEROsMod.cs:行号 605 在 Terraria.ModLoader.ModHooks.PreSaveAndQuit() 在 Terraria.WorldGen.SaveAndQuit(Action callback) 在 Terraria.IngameOptions.Draw(Main mainInstance, SpriteBatch sb) 在 Terraria.Main.DrawInterface_11_IngameOptionsMenu() 在 Terraria.UI.LegacyGameInterfaceLayer.DrawSelf() 在 Terraria.UI.GameInterfaceLayer.Draw() 在 Terraria.Main.DrawInterface(GameTime gameTime) 在 Terraria.Main.DoDraw(GameTime gameTime) 在 Terraria.Main.Draw(GameTime gameTime) 在 Microsoft.Xna.Framework.Game.DrawFrame() 在 Microsoft.Xna.Framework.Game.Tick() 在 Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) 在 Microsoft.Xna.Framework.GameHost.OnIdle() 在 Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() 在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) 在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) 在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) 在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) 在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) 在 System.Windows.Forms.Application.Run(Form mainForm) 在 Microsoft.Xna.Framework.WindowsGameHost.Run() 在 Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) 在 Terraria.Program.LaunchGame_() 在 Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) 在 Terraria.WindowsLaunch.Main(String[] args) [12:11:37] [1/DEBUG] [tML]: Assembly Resolve: -> Microsoft.Xna.Framework.resources, Version=4.0.0.0, Culture=zh-Hans, PublicKeyToken=842cf8be1de50553 [12:11:37] [1/DEBUG] [tML]: Assembly Resolve: -> Microsoft.Xna.Framework.resources, Version=4.0.0.0, Culture=zh-Hans, PublicKeyToken=842cf8be1de50553 [12:11:37] [1/DEBUG] [tML]: Assembly Resolve: -> Microsoft.Xna.Framework.resources, Version=4.0.0.0, Culture=zh, PublicKeyToken=842cf8be1de50553 [12:11:37] [1/DEBUG] [tML]: Assembly Resolve: -> Microsoft.Xna.Framework.resources, Version=4.0.0.0, Culture=zh, PublicKeyToken=842cf8be1de50553 [12:11:37] [1/WARN] [tML]: 静默捕获异常: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. 在 Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) 在 Terraria.Main.DoDraw(GameTime gameTime) 在 Terraria.Main.Draw(GameTime gameTime) 在 Microsoft.Xna.Framework.Game.DrawFrame() 在 Microsoft.Xna.Framework.Game.Tick() 在 Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) 在 Microsoft.Xna.Framework.GameHost.OnIdle() 在 Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() 在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) 在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) 在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) 在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) 在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) 在 System.Windows.Forms.Application.Run(Form mainForm) 在 Microsoft.Xna.Framework.WindowsGameHost.Run() 在 Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) 在 Terraria.Program.LaunchGame_() 在 Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) 在 Terraria.WindowsLaunch.Main(String[] args) [12:11:37] [1/ERROR] [Terraria]: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. 在 Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) 在 Terraria.Main.DoDraw(GameTime gameTime) 在 Terraria.Main.Draw(GameTime gameTime) [12:11:37] [1/FATAL] [Terraria]: Main engine crash System.InvalidOperationException: Begin cannot be called again until End has been successfully called. 在 Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) 在 Terraria.Main.DoDraw(GameTime gameTime) 在 Terraria.Main.Draw(GameTime gameTime) 在 Microsoft.Xna.Framework.Game.DrawFrame() 在 Microsoft.Xna.Framework.Game.Tick() 在 Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) 在 Microsoft.Xna.Framework.GameHost.OnIdle() 在 Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() 在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) 在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) 在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) 在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) 在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) 在 System.Windows.Forms.Application.Run(Form mainForm) 在 Microsoft.Xna.Framework.WindowsGameHost.Run() 在 Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) 在 Terraria.Program.LaunchGame_()