It sure is. This means you can also check it against more than one type of projectile for additional effects.Thanks, that was exactely what I was looking for, so type is referred to the projectile shooted?
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Is there a way to change the projectile before being shoot?
And yes, to change the type of projectile being shot, you want to just set the type to the type of the projectile you want.
For example, if I always want to shoot flaming arrows, I'll just put 'type = ProjectileID.FlamingArrow;'