using System;
using Terraria;
using Terraria.Graphics.Effects;
using Terraria.Graphics.Shaders;
using Terraria.ID;
using Terraria.ModLoader;
using System.Collections.Generic;
using System.Linq;
using System.IO;
namespace SimpleMod
{
public class SimpleMod : Mod
{
public class merchantModification : GlobalNPC
{
public override void SetupShop(int type, Chest shop, ref int nextSlot)
{
if (type == NPCID.Merchant)
{
if (NPC.downedSlimeKing)
{
shop.item[nextSlot].SetDefaults(ItemID.Wood);
nextSlot++;
}
}
base.SetupShop(type, shop, ref nextSlot);
}
}
}
}