TheIceNinja108
Terrarian
wow that update came faster than i expected! great job Re-Logic! keep it up!
You mean for the player, or NPCs?What are the conditions required to throw a party? Is the Wiki updated yet?
Makes senseAlready did, I'm gonna check dukes treasure bags later.
Less. The game needs to do less synchronizing now, aka less network traffic.
So, uh, does this mean that multiplayer servers are going to have MORE lag? Or does this mean they're going to have LESS lag.
I don't quite know what this means. Someone elaborate or something
Hey, what a surprise. Nice.
"Trees now grow with a “poof!” even when visible on a player’s screen" I love this the most!
Less. The game needs to do less synchronizing now, aka less network traffic.
Preaching to the choir.<snip>
Preaching to the choir.
But if it's for him: Yeah, figured I'd keep it short.
They attempted this with the Clown in 1.1's Hard Mode. (And by proxy the spitting Eaters). Suffice to say there was backlash in the long-run and mob-induced block destruction was removed in later versions. (By 1.2 at the latest, I think.)Well, and that's is bad thing. I suggested back then on "suggestion forum", before 1.3, to add in the game block destruction by special enemies, on expert. Which will make defense of base more funny. But back then i got no answer. So i guess, by any chance, are something like base destruction feature is possible in near future?
Could you post screenshots of all of the individual pieces of penguins set? For the wiki, of course.-snip-
Just guessing, but they may also have made it a little smarter about when it syncs. For instance if you're just standing there, it doesn't really need to do it at all. (Or maybe once every few seconds, just to let the server know you're still online.) If you're walking along, once per second might be reasonable. But if you're fighting, than you'd want it to updating your position a often as feasible.Now, the more often you do this, the more bandwidth it will take up. Let's say you do this 1,000 times per second. This is obviously overkill as there's no reason you would ever need to update your position, speed and current action 1000 times per second.
The Terraria devs looked at this and said "Hey, you know, it doesn't need to be this high." And so they reduced it. This means your computer is sending less data to the server, and the server is sending less data to the users.
Just guessing, but they may also have made it a little smarter about when it syncs. For instance if you're just standing there, it doesn't really need to do it at all. (Or maybe once every few seconds, just to let the server know you're still online.) If you're walking along, once per second might be reasonable. But if you're fighting, than you'd want it to updating your position a often as feasible.
Once per second would result in everyone appearing to be moving at a very stuttered pace. It would have to update every frame.Just guessing, but they may also have made it a little smarter about when it syncs. For instance if you're just standing there, it doesn't really need to do it at all. (Or maybe once every few seconds, just to let the server know you're still online.) If you're walking along, once per second might be reasonable. But if you're fighting, than you'd want it to updating your position a often as feasible.