PC 1.3.2 Changelog

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Out of curiosity, are there any plans for the sorting function to be improved? Here's an example:

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I'm not entirely sure how it sorts within categories, but as you can see it doesn't lump the arrows together, and snowballs are also split up. I'd really like it if the sorting function would sort items in a way that "makes sense" other than just simple categories if ever possible. For now I can just manually change it myself, but sometimes when you have a lot of chests that's not very fun. :p
It does that with Accessories and Weapon prefixed items, It's quite annoying, but hey at least for now we got sorting :^) that itself will not kill myself, literally, sometimes I die trying to grab an item before a mob gets me :^)
 
I still don't know how to get them, wouldn't it be cool if they drop out of expert pre-hardmode treasure bags?
After 17 Brains and 80 Eyes, I have nothing to show for it other than about 20 platinum, 2 Brain trophies and 7 Eye trophies. I think this isn't the right way, either.

I initially thought that the penguin costume might just be in ice chests or something, but it seems not since they're actuall streamer-related stuff. Might have been put in the Expert treasure bags as well, but after 37 Destroyers I've only got a Loki's and Jim's set to show for it.

I'm going to need more Lead.
 
I immediately love this, but when i activate the party center, the tax collector doesn't wear a party hat, why won't he join the party!?:rslime:
 
Once per second would result in everyone appearing to be moving at a very stuttered pace. It would have to update every frame.

Not necessarily.. you could get away with perhaps 10 times per second, if you included a direction and speed of movement. The worst you'd get in out-of-combat situations, is a little stuttering when someone stops and then 'teleports' backwards 2-3 steps as the game takes about a 5th of a second to realize they stopped moving in that direction.
 
It might not be in Expert Treasure Bags. I've opened over 500 of them; got loads of the developer vanity sets, obviously. I've also opened 99 Goodie Bags and 999 Presents. No Penguin vanity from those either. It also does not spawn on the any new player named Pedguin. I'm going to test fishing crates next.
 
@Stahn Aileron : I remember the days of building ugly houses out of dungeon brick just to avoid the clowns blowing it up, and/or building the houses up in the air or a full screen length underground.

Now, I can build wherever and however I want with very little worry and all you need is a simple quarantine bowl tunnel around your base which is not hard to do at all (takes like 15-30 minutes with a molten pickaxe tops).
Funny enough, I used to use dungeon brick because I liked how they looked in the older versions. (Like actual bricks, a la red or gray brick blocks.) Same for the old BG dungeon wall. These days, meh. I don't like the brick for construction due to the lack of consistency (I do like the BG walls though.)

Anyway, I also at one point considered rebuilding my back to have a 3-thick dungeon brick outer wall and foundation to mitigate the Clown's actions (relatively rare as it were; Blood Moons were to be feared for the clown unless you were in a Clown-less Biome.) Never went through with it. Too lazy and I was weaning off of Terraria by that point. (Then 1.2 hit...)

Man, how Terraria has evolved! Smart Cursor, Block Hammering, Conveyors, Sensors, Logic Gates, Honey, Auto-Sort, Auto-Stack. Now that I think about it, the newest updates seem to be more about polishing the game with UX (User eXperience) and QoL (Quality of Life) improvements over pure content updates. It's awesome that a dev stick with a game this long and improve it in this fashion. (Typically, it's more about content and bugs post-release than UX/QoL, especially to this degree.)

I eagerly await the Desert Update!

P.S. And on a minor, though somewhat related tangent: Will the Thrower "class" get an expansion like the Summoner did? Thrower seems underwhelming (especial post-HM), like how summoner was when it was first introduced. Well, I have a few things I could say about the "classes" in Terraria, so I'll just shut up at this point. Simply knowing if Throwers will get expanded or not will suffice.
 
Im pretty much on bed rest for the next week, you know what I'll be doing ;) Developers, you are awesome!
 
I simply loved this update, but I've noticed that sometimes balloons start appearing on the background and the NPCs start wearing party hats even though no party event message appeared:
FeuEC

http://imgur.com/a/FeuEC

I've tried exiting and logging in again and the NPCs weren't wearing any hats, but the balloons were still appearing:
i7DZb

http://imgur.com/a/i7DZb

Any clues about how to fix that? Thank you, guys
 
I hope they make the underground desert a big part of the game like the jungle, I also really hope that there's a required boss there, one pre-and-post-hardmode.

They should probably make the desert a tad bigger than it is now for the update. Maybe it's just me but the deserts I get right now are fairly small.
 
this update changed my character into a girl. no Idea why, but i did make a gender change potion to fix it, so it wasn't too big of a deal
 
they didn't include it in the changelog, but they patched the exploit that let you throw ∞ lines by tossing out blocks while autopause is enabled. just as well if I'm gonna be honest, that bug totally changed how fishing worked. I'm a bit sad now since that exploit was a game-changer, but it's for the best.
[doublepost=1469076835,1469076576][/doublepost]actually, going back feels great, to me at least. autopause glitch was more profitable, but it wasn't soothing at all. now I can just turn on some music and relax... feels good to be back.
 
This update is awesome! It's very small, in fact, the smallest update in YEARS! However, that doesn't stop it from being amazing. These new party related items will surely help to celebrate certain milestones, such as hardmode!
 
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