@Stahn Aileron : I remember the days of building ugly houses out of dungeon brick just to avoid the clowns blowing it up, and/or building the houses up in the air or a full screen length underground.
Now, I can build wherever and however I want with very little worry and all you need is a simple quarantine bowl tunnel around your base which is not hard to do at all (takes like 15-30 minutes with a molten pickaxe tops).
Funny enough, I used to use dungeon brick because I liked how they looked in the older versions. (Like actual bricks, a la red or gray brick blocks.) Same for the old BG dungeon wall. These days, meh. I don't like the brick for construction due to the lack of consistency (I do like the BG walls though.)
Anyway, I also at one point considered rebuilding my back to have a 3-thick dungeon brick outer wall and foundation to mitigate the Clown's actions (relatively rare as it were; Blood Moons were to be feared for the clown unless you were in a Clown-less Biome.) Never went through with it. Too lazy and I was weaning off of Terraria by that point. (Then 1.2 hit...)
Man, how Terraria has evolved! Smart Cursor, Block Hammering, Conveyors, Sensors, Logic Gates, Honey, Auto-Sort, Auto-Stack. Now that I think about it, the newest updates seem to be more about polishing the game with UX (User eXperience) and QoL (Quality of Life) improvements over pure content updates. It's awesome that a dev stick with a game this long and improve it in this fashion. (Typically, it's more about content and bugs post-release than UX/QoL, especially to this degree.)
I eagerly await the Desert Update!
P.S. And on a minor, though somewhat related tangent: Will the Thrower "class" get an expansion like the Summoner did? Thrower seems underwhelming (especial post-HM), like how summoner was when it was first introduced. Well, I have a few things I could say about the "classes" in Terraria, so I'll just shut up at this point. Simply knowing if Throwers will get expanded or not will suffice.