Flippi
Skeletron
STW does not support Vanilla characters (although they should load..). We want you to start of your experience fresh.Quick question that may have been answered already, or maybe not. I want to use a vanilla character in STW. When I copy the player files into the STW Player folder and launch STW, the character shows up on the selection screen, but without a picture of the character and when I click play, nothing happens. Can I not use vanilla characters in STW, then?
If you followed the instructions (or used the Installer) you can easily revert back to Terraria. First we just released an Uninstall feature on the Installer, so if you download it again you can use it to uninstall STW. Another option, which is also very easy is to navigate to where the STW Terraria.exe is located and rename it to STW.exe and then rename TerrariaVanilla.exe to Terraria.exe.I do have a question from an issue i noticed. I downloaded stw and when i went to play my vanilla terraria it will not play. Is there a way to remove your mod to get back to our regular terraria?
Let me know if you have any issues.
Thank you for the feedback.So I decided to try STW, and so far so good.
Install was easy (though instead of following the normal instructions, I used Game Launcher so that I can still play Vanilla Terraria when I want to -- you should include instructions on how to do that for those who don't know), and everything seems to work reasonably (though there's this weird jittery mouse cursor while changing worlds but meh).
I will, however, provide some feedback:
What's up with the total lack of knockback on anything? Seriously. First, you start us out with absolutely nothing but a copper broadsword, then you nerf our innate health regen to zero, then you make ingredients for potions super-hard to get (I see very few mushrooms growing anywhere), and THEN to top all that off... you put super-fast enemies that are almost immune to knockback. Oh, and quests only give you +5 HP here, +5 HP there which... does jack all to help you stay alive.
I slogged through the mines to get Mining Lv20 and made myself a Gold Pickaxe, Silver Armor, Gold Sword, Gold Bow... and now it looks like the game wants to send me to a fortress in the Crimson Desert. I get a quest there to burn some bodies and destroy a ghoul nest...
Haha, yeah right. First two ghouls that appear just absolutely rip me to shreds, becuase...
1). My HP is only 120.
2). Even though I'm wearing Silver Armor (Gold is what, 2 defense better? lawl), I get ripped to shreds in record time.
3). My weapons don't do very much damage to them at all.
What's up with this? This seems a bit unbalanced IMO. Yeah yeah I know everybody worships Expert Mode, but you know what? Not all of us do.
And don't EVEN get me started on some of the stuff in that pyramid... ugggh. Insta-kill traps FTL. Or the scads of darts/spikes with zero health regen and no potions (because there are no freaking mushrooms anywhere beyond the few I first harvested and long since used up by now)... oi.
So, my feedback:
1). Potions need to be easier to get if you're going to nerf health regen to zero.
2). Nerf mobs' KB resistance some; having ghouls crawling on you while you're running backwards is ridiculous.
3). I think the ghouls need a speed and perhaps a health/defense nerf too.
4). Mana regen is way too slow. It makes magic weapons worthless when you need 5 Mage Levelups to get a whopping +5 maximum mana and it takes 60 seconds+ to regen any mana.
1.We are still fine tuning the Chemistry Skill as I agree with you some potions are a bit too hard to come by. We are looking into a better way to gain potion ingredients in general.
2. We are taking all combat feedback into consideration at this point, but no promises on anything just yet.
3. I've heard mixed things about ghouls right now, there are exploits to make them very easy to kill. So we need to work on finding the balance to make them not easy and not impossible.
4. We just recently gave the ability to regain mana while moving - something you used to not be able to do. This was done because we weren't having fun playing as mage ourselves. We are still tweaking the gameplay here and there. Keep in mind that using a staff vs a wand can really big a big difference in the amount of spells you can cast. Also keep in mind that mage is the highest DPS and therefore has to be balanced around mana usage.
Again, thanks for you feedback, we'll take all of it into consideration as we discuss changes to be made.
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Very good points as well. Thank you for throwing in your two sense.Just putting my two sense in lol.
1. Mushrooms are fairly abundant if you watch for them. I usually had 20-ish potions at all times. Also, you can use bottled water that the Merchant sells. If you do some fishing you can cook them if you can find one of the rare cooking pots (Some in Ferrousanguis Castle) to get the Well Fed buff too.
2. I think it's more a matter of how low the weapons knockback is. Broadswords have Very Low Knockback and the other weapons are around there.
3. If you work on Chemistry before hand you can get some nice buffs to help plus only 3 can spawn at a time and you can get them stuck in the hole to the left of their nest. Also, you can do the other quests like the one in Odin's Fjord or the Temple to give yourself a better chance.
4. Mana Potions and Mana Regen Potions. I did all the quests with my main weapon being a Iron Staff and used Mana Potions (Made with the Slimy Mushrooms) when needed or switched to my sword or pistol.
It's still in Alpha. I agree stuff should be tweaked but I love what I've seen so far.