NPCs & Enemies Critter Expansion

neoselket

Ice Queen
Critters have always played a small part in Terraria, and while they were expanded slightly in 1.2.3 and 1.3, i still feel there is room for improvement. Commence suggestion.

First, i would make all(already existing) critters have 9999 defense, which means they would take only 1 damage from any source. This would make it harder to accidentally kill a gold bunny(poor paul) or truffle worm.

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Hallowed bunny
40 health
200 defense
30 damage
100% KB resistance

The Hallowed bunny has high health and defense, but is slow, like the Corrupt/crimson bunnies. Spawns in the surface hallow. Is passive unless hit. While passive, it can be caught with a bug net and put in a terrarium.

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Hallowed squirrel
300 health
50 defense
30 damage
100% KB resistance

Basically the same as the bunny.

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Hallowed penguin
200 health
30 defense
20 damage

Basically the same as the squirrel.

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Corrupt squirrel
100 health
5 defense
10 damage

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Crimson squirrel
120 health
8 defense
12 damage

Crimson variant of the corrupt squirrel.

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Bionic bunny
150 health
60 defense

looks like a normal bunny when facing right, but the sprite changes to a mechanical bunny when facing left. is passive until attacked, or when nighttime comes. spawns when at least one mech boss has been defeated. while passive, can be caught with a bug net and put in a terrarium.

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Mushroom bunny
5 health
9999 defense
spawns in mushroom biomes. can be caught with a bug net and put in a terrarium.

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Small termite
5 health
9999 defense

Found in Termite Nests. Can be caught with a bug net and put in a terrarium.

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Ant
5 health
9999 defense
Spawns randomly above and below ground. Can be caught with a bug net.

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Ant farm
crafted with 5 ants, 5 dirt, and a terrarium.

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Anthill
A small background object that would spawn ants. Spawns 1-3 ants when broken, the same way breaking rocks spawns worms. Can be crafted(though without the ant spawning mechanic) at an ant farm with 5 dirt.

Sprites by @Anubscorpiak
 

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Last edited:
I thought this was good... But this...
index.php

Ant
5 health
9999 defense
Spawns randomly above and below ground. Can be caught with a bug net.

index.php

Ant farm
crafted with 5 ants, 5 dirt, and a terrarium.

index.php

Anthill
A small background object that would spawn ants. Spawns 1-3 ants when broken, the same way breaking rocks spawns worms. Can be crafted(though without the ant spawning mechanic) at an ant farm with 5 dirt.

This makes it complete, in my eyes.
 
The rest is fine, I guess.
Something I've noticed though- The way you want the Bionic Bunny to look like is not really possible. You can't have 2 different sprites for 2 different sides as far as I'm concerned.
 
The rest is fine, I guess.
Something I've noticed though- The way you want the Bionic Bunny to look like is not really possible. You can't have 2 different sprites for 2 different sides as far as I'm concerned.
not necessarily. the queen bee has different sprites for charging and hovering.
 

not necessarily. the queen bee has different sprites for charging and hovering.
Yes, but you want one side of the bunny to look like a regular bunny, and then the other one to look like a robot version of a bunny. For example, the Guide has his own sprite, but when he turns to the other side, the sprite you see is just a flipped version of the original sprite.
 
I just don't like the idea of Hallowed Bunny being practically an enemy in the game because it deals damage to the player. all other parts I loved it!
 
The bugs look so cute :dryadpassionate:
Also love the ant farm idea!
...and those ant hills, looks like a brilliant way to generate infinite critters for bait >:) Even though they are probably like 1% bait power...
 
Me when i see the Crimson Squirrel:


AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
 
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