I love automation in mods, one of the primary reasons I like playing Minecraft with mods. If we can get a little bit of that automation into Terraria it'd be amazing. Still, there is not really a framework to implement these features at the moment, so creating something like that would be a lot of work at this moment.I hope the turrets are usable outside of the event... A base setup that can defend itself properly would be amazing!
All I can say is... Please?
If in the context of modders you mean tModLoader modding, you can already achieve the effect by extending Terraria's TileEntities, which is what logicsensors & targetdummies useAbsolutely, we modders can bring so much to the table. Miniturrets from Ratchet and Clank, anyone. ;-)
Maybe Debuff Aura Turrets would be cool.
I hope there will be a good framework to add AI to tiles ;-)
Wait, you're encouraging decompiling the game?You might want to dig a bit into the Tile Entity class Itemframes, logicsensors & targetdummies use
Wait, you're encouraging decompiling the game?
Can I consider that Re-Logic's official stance (serious question)?
I appeared to have written my original post in an unclear way and will edit it properlyWait, you're encouraging decompiling the game?
Can I consider that Re-Logic's official stance (serious question)?
That looks really useful, is it possible for TileEntities and Tiles/Other TileEntities to directly communicate with each other. (like get the position and state of the tiles next to it) That would be a great way to create for example, quarries/processing machines. Maybe this is more a discussion for within the tModloader Discord/Thread. Just curious about the possibilities here.If in the context of modders you mean tModLoader modding, you can already achieve the effect by extending Terraria's TileEntities, which is what logicsensors & targetdummies use
I just want to say one thing. He never said anything along the lines of `I encourage (you to) X Y` ;/Wait, you're encouraging decompiling the game?
Can I consider that Re-Logic's official stance (serious question)?
Definitely a lot is possible with entitiesThat looks really useful, is it possible for TileEntities and Tiles/Other TileEntities to directly communicate with each other. (like get the position and state of the tiles next to it) That would be a great way to create for example, quarries/processing machines. Maybe this is more a discussion for within the tModloader Discord/Thread. Just curious about the possibilities here.
Chalk that up to careless wording on my part. I didn't really mean encourage as in "you should do that", but more as in "we're fine with it if you do so". I've been trying to get an official statement on this for eight months now, so you could say I'm rather eager.I appeared to have written my original post in an unclear way and will edit it properly
I didn't encourage the latter at all - using tModLoader lets you make mods without any decompilation required, as presented in the example mod included in its thread.
Terraria already has the capability or what you'd call "base" for making turret mods in tModLoader, I'm just saying it's possible.
I also hang out in the tModLoader discord and help people out once in a while!
(A reminder: I started off as a modder, myself!)
I was more referring to Re-Logic's stance against decompiling in general, seeing how that's not legal in many jurisdictions.I of course can't speak to official Re-Logic stances, but there is no rule against decompiling the source code of the game. Recompiled standalone mods are allowed and those aren't possible without decompiling. Just don't openly share the decompiled source code, as that is against the rules.
Not in the edited post, no. I was referring to the original post.I just want to say one thing. He never said anything along the lines of `I encourage (you to) X Y` ;/
Because I was planning a guide and I need to know whether or not I am allowed to recommend decompiling the game.@Kazzymodus Out of curiosity, why are you gunning for an official opinion? I assume you're a modder, or just curious yourself?
I think it's pretty hard to draw a line, "open sourcing" the code might lead to code theft or worse. Anyway I'm looking forward to the crossover content and I hope to do the same if I or the company where I develop one day has made successful game. *dreams on...*@Kazzymodus Out of curiosity, why are you gunning for an official opinion? I assume you're a modder, or just curious yourself?
And I was referring to the original post, which I could see via your quote. Anyhow, I do get why you asked/where you were going. We can keep it really short, you can't stop people from decompiling, disallowing it would be nonsense and wouldn't work anyway. However, you can't share anythingNot in the edited post, no. I was referring to the original post.
Agreed, this'll be my final comment. For anyone wondering in the future:This discussion has gotten pretty off-topic, so let's stop that and please get back on-topic, everyone.
@Kazzymodus If you would like to discuss this further, please send me a PM.
Not yet. Pipeworks is taking over development and working on a Mobile Reset. It'll most likely come after console versions get 1.3. Link to most recent relevant post below.Is Mobile Terraria Getting Any updates?