Doozerpindan
Terrarian
So, how does this world seed thing actually work? I typed in "Crimson Pyramids" and, while I got Crimson covering almost the entire world, I got no pyramids.
I love the new experimental features. I didn't know what 'world seed' was at first but now I do...I know this is kinda a suggestion but I thought since you did 'world seed' you might be able to do something like this: Could you give us the option to select if we want corruption or crimson when creating a world. Like after naming the world/etc. and where you select seed, then have 'corruption' 'crimson' and 'leave blank for random' options ? Would see it being helpful on not having to create world after world after world to get the one I wanted.
This is actually already a feature - after you enter hardmode for the first time the option will appear for you when you next create a world! =oI love the new experimental features. I didn't know what 'world seed' was at first but now I do...I know this is kinda a suggestion but I thought since you did 'world seed' you might be able to do something like this: Could you give us the option to select if we want corruption or crimson when creating a world. Like after naming the world/etc. and where you select seed, then have 'corruption' 'crimson' and 'leave blank for random' options ? Would see it being helpful on not having to create world after world after world to get the one I wanted.
Simply put in the world's generation there is a random number generator that constantly gets used, the seed you submit (whatever it may be) gets converted to a number unique to what you wrote, and that number modifies what results the random number generator would give the game to work with.So, how does this world seed thing actually work? I typed in "Crimson Pyramids" and, while I got Crimson covering almost the entire world, I got no pyramids.
So glad you guys are giving these types of features a shot. I hope things go well and progress in this direction continues.
LXP With Queso
So short-handing seeds could be:
[S/M/L][N/X][?] [Seed]
BTW, does cAsE matter in seeds? (And why a limit with what looks like a signed 32-bit seed? Why not unsigned for the full 32-bit range of 4+ billion?)
One thing that I would really like to see is support for not only .xnb files, but .png files also.
That is great news. This will help out those who are starting off their texture packs.You are the third person who's asked about png files, and I'm happy to point out that the example file we have attached is using png files! While I'm still waiting on details for the exact specifics for what file types are supported, png files are the one I can definitely confirm without a doubt.
You are the third person who's asked about png files, and I'm happy to point out that the example file we have attached is using png files! While I'm still waiting on details for the exact specifics for what file types are supported, png files are the one I can definitely confirm without a doubt.
This is huge, you Re-Logic guys always find a way to surprise me. A great game, awesome community, updates(have been updating for years) and now this, i cannot thank you guys enough!That is great news. This will help out those who are starting off their texture packs.
Yup! supposedly any texture with the same name as Terraria's textures will be properly replaced.Is it just Item_24 or something?