Don't get me wrong, I completely agree that people should be able to provide feedback in order to give new ideas or improve aspects of the game; this is not North Korea. But to me certain people just seem to complain. My annoyance was only directed at those posts.
This is the first time I have ever had any issues with content delivered to the game, so yes, you are targeting posts with dissenting opinions.
Complaining about changes to existing content I can understand. I've been annoyed multiple times in the past when the devs decided to ruin one of my favourite weapons and armour for example, or the ridiculous banner spam (which still annoys me greatly), and ranted plenty about it, but for this, no, not really. This is an update that adds something that can be avoided altogether; you don't even have to play it.
This update would have been great if it could have been played like EVERY OTHER CONTENT UPDATE to Terraria since its release, but instead it restricts the player, the player's creativity, and even the ability to build or destroy anything during the crystal guarding event - not something present in any other "event" that's ever been patched into Terraria.
At the end of the day Re-Logic is providing all these updates free of charge. How many developers do that? Not many.
Whether there are many, or any, other devs which include free content updates to their bought-once game or not (and I am sure there are, like the guy who made Goat Simulator), you are making a logical fallacy and false argument point, setting up a strawman to knock down in your following sentences...
So I think it's fair that people at least shine through some gratitude, explain what they don't like and how they would improve it in a normal manner, instead of just smacking the update down and stomp on it while yelling "Do not like!"
I DID say how it could be "improved" by simply bringing it in-line with the play style of the rest of the game to date, ie, removing the restrictions on the player, including the buffs found for every other banner in Terraria (which is now commonplace), and opening up the "arena" construction. I voiced my arguments, explained my discontent, and offered what I saw as solutions. I can't help if your mind boiled it down to "He doesn't like it, he's an idiot!"
I do not want to appear as a fanboy
Ever notice how every phrase that starts with "I'm not a [negatively connotated label here], but...", other examples being "I'm not a racist, but..." or "I'm not a misogynist, but..."? They all mean one thing: You are indeed one, and you're trying to convince yourself (and everyone else) you aren't.
I just think Re-Logic is very unique in what they do and don't deserve people peeing over their obvious love for their player base. Afterall, they could just stop doing this, the game has been completed many years ago. Nothing is forcing them to provide us with updates.
You're right, nothing is indeed forcing them to include the updates. Their love for their player base has been shining through with the continuing updates long after Re-Digit left the original for "Terraria: Other World" and "Terraria 2" (if they're not the same thing). I especially appreciate a definite ending boss (Moon Lord). Up until this update event, I've loved everything Cenx and the rest have created for the Terraria community, including community contributions added into the official game - this game was, and still is, without a doubt THE best bang for your buck if you like (literally) building your way up from nothing to a world-saving hero, however you want to accomplish it (if ever)... especially if you grew up playing on the NES and SNES game systems (regarding the game's pixelated aesthetic). I have very few games that I have ever put more time and care into (and thoroughly enjoyed so well) before this game, whether on console or PC, and I've been gaming since "Atari" was the big name in video game systems back in the early '80s.
You fail to realize one thing (and I am not directing the next couple of lines toward the Terraria 1 Dev Team): There should be no expectation of gratitude if you provide something which was not even asked for, and changes the essential feel and flow of the game so many have devoted much time (sometimes years) to playing. Forcing something unwanted on someone and then expecting gratitude is the epitome of egotism (an unfortunate failing that can happen to dev teams when they have a hit game, eg, the difference in Gearbox between Borderlands 1 and 2, plus all the other games afterwards under their moniker). If I had asked for this in its current form ("Hey, Teraria Dev Team, wouldn't it be cool to have a Dungeon Defenders 2 crossover content in this game so we can have some hardcore tower defense-style gameplay?"), then I wouldn't be voicing my dissenting opinion of the "optional" event (keep in mind some boss fights are also "optional", but they don't restrict the playing field or player abilities, unless it is to allow their sprites to be drawn without collisions). When a game has been going this long, and players have been sticking with it for years, they have an expectation for game play and flow, and when it is restricted or significantly changed (for good or bad), there will be resistance and dissension - the more game companies try to force players to play the way they think a game should be played, the faster they'll see players leave and sales drop (just look at what happened to Mechwarrior Online, another fave of mine, when they started implementing penalties and anti-player rules because some large units weren't playing the game the way they wanted...). They have, however, been squashing bugs and addressing concerns at an incredible rate, one which is almost non-existent in this modern game era - another impressive testament to their love for the game and its players.
There is a saying: "The most loyal fans are also the harshest critics". This is not because we love to complain (and yes, some really do just love to do it), but because we carry the ideal vision of the game which we have grown to understand and appreciate (how we like to spend our limited time on this planet relaxing and enjoying a fun past-time), and when that ideal is suddenly changed or constricted, we prefer the restrictions be brought in-line with the original game's flow, or else we no longer enjoy our time playing it. Game making is a symbiotic relationship between the makers (providers) and players (customers), and when they communicate, great things can happen, expanding the game well past its original vision (and which has definitely been done already). If, however, players are dissatisfied, they are likely to carry that decision forward and influence their future buying decisions from the makers, as well as coloring their recommendations for all present and future makers' products to others.
Peeing over, that's why EA, Activision, UbiSoft and Blizzard exist.
Now, something we can definitely agree upon. Don't forget to include Atari in with them! Those companies' treatment of the player base as nothing more than continuous pocketbooks as well as all of the legitimate buyers being pirates (had to find a NO-CD cracked executable to play Atari-released UT 2004 ON RELEASE DAY because SecuROM DRM prevented almost everyone who bought the game legit from playing it), game series' fans ("we know what's best for you - OUR way!"), and their disgusting elitist hubris, is why I have neither Origin nor Uplay (or buy anything on Steam which requires them), any current Blizzard games (last one was Diablo 2), and a scant selection of modern Activision games (I remember when they were actually reputable and made / sold good, solid games like the Mechwarrior 2 and the Battlezone series - BZ2 was freaking awesome!)
tl;dr version: I love the dev team's continued updates, and I love having a tower-defense element in the game. I just want it to be as unrestricted as the rest of the game is in regards to game flow.