PaperLaur
Spazmatism
Just my casual two cents to this discussion, don't want to get too dreadfully involved since I haven't even gotten to play the event yet but...I feel like it's perfectly fine that this particular event changes the Terraria mechanics up. After all, it's from a different game and that's the point--it's essentially a love letter to DD2 in Terraria's world. Plus, you have to go specifically very out of your way to start said event, so it's utterly optional--you don't even have to wake up the tavernkeep, and he won't move in.
Loki sniped me here, but I essentially agree with what he said. He actually made all the points I was going to make and got it posted before I finished that last paragraph xD
I guess all I have to say is that it plays like a different game because it's from a different game, and that homage is meant to be the charm of it, just like the Terraria crafting elements in DD2's Terraria map are meant to be a homage to it by playing differently.
I don't know, it's just my opinion.
(Though it would be cool to have more use for sentry-style stuff around our bases and whatnot--I'm no good with wiring, so just being able to place stuff that could soften up enemies a bit would be really helpful.)
Loki sniped me here, but I essentially agree with what he said. He actually made all the points I was going to make and got it posted before I finished that last paragraph xD
I guess all I have to say is that it plays like a different game because it's from a different game, and that homage is meant to be the charm of it, just like the Terraria crafting elements in DD2's Terraria map are meant to be a homage to it by playing differently.
I don't know, it's just my opinion.
(Though it would be cool to have more use for sentry-style stuff around our bases and whatnot--I'm no good with wiring, so just being able to place stuff that could soften up enemies a bit would be really helpful.)