Animated sprites with GIFs don't work,With this new texturepack feature, can we make (example) moving armor/items with the gif extension?
Just take the zip file and put it in your asset folderHow do you get the custom textures to work?
Don't you have to have the images inside a folder named images/Images within the zip file or do you need the folder in the zip file?
There is a still way to have Animation in armors, but it is done doing the Run/walk animationAlright! No problem, would be great if it worked!
On Windows that should not have been a issue...Update on the clouds, I'm really glad because they actually do work, but I forgot to capitalize the Images folder, Is there a possibility that it could also load from "images" as well as "Images" just as a small detail to help those (like myself) who'd get worked up over nothing?
By "Asset" he meant your "Terraria" folder within "Documents" LibraryWhere is the asset folder?
Cause there is no folder labeled by that name.
actually no. it has to be named "Texture Pack", without the .zip behind it.For the texture pack to be detected and loaded it must be named "Texture Pack.zip" and be in the specified directory above.
You have put files into the .Zip archive?It is setup like that but it doesn't work.
So I'm unsure if it does work.
That is because file-extensions to you is "Hidden" since .zip a know file-extension as Windows comes with a plug-in to use .zip files.actually no. it has to be named "Texture Pack", without the .zip behind it.
and i was Wondering why it didn't worked...
Texture Pack Support
Texture packs, for those unfamiliar, are add-on files, usually created by players for themselves or others, which change the appearance of some or all of a game's content. This could include weapons, enemies, NPCs, furniture, even the player. This allows a range of options to a player, from as little as simple tweaks to an item or two, to a full, sweeping redesign of the entire game's art.
A. Creating and Installing a Texture Pack
1. Texture pack files are saved as .zip files (with no password).
2. Texture pack files must be placed in the following directory:
On Windows, Documents\My Games\Terraria3. For the texture pack to be detected and loaded it must be named "Texture Pack.zip" and be in the specified directory above. On Windows, the correct name and folder would look something like this:
On Mac, Library/Application Support/Terraria
On Linux, $XDG_DATA_HOME/Terraria
View attachment 148343
4. The texture pack needs to contain only an "Images" folder. In the Images folder, any texture you include will replace Terraria's texture of the same path and name.
5. Replacement textures should be saved as png, gif, or jpg. These are the image formats currently supported for this experimental version of the feature.
6. We've also included an example file here. The zip file contains some basic texture images, as well as a sample zip file (named Texture Pack.zip) which can be installed to practice and test out the feature. The test pack replaces Wood blocks and Wood walls, so you know what to look for!
I see one issue I'll have is that I don't use or even have photoshop nor gimp.
Also I'm trying to use an existing texture pack that all the image files are in png format.
But it's not working regardless of the image files being in the .zip file within an images folder.
Thanks for the help!From what I've seen yes.
Also for images have the folder named Images[with a cap I] for it to work.
I'm uncertain if backgrounds, UI, or anything else would work in a folder separate from the Images folder.
From what I've seen yes.
Also for images have the folder named Images[with a cap I] for it to work.
I'm uncertain if backgrounds, UI, or anything else would work in a folder separate from the Images folder.