Gameraiders101
Terrarian
Maybe you should get some updated screenshots, cause those tapi screenshots won't show the true beauty of this mod
yay gameraider is gonna be slowly making updated modpack ohhh boyoyoyoyMaybe you should get some updated screenshots, cause those tapi screenshots won't show the true beauty of this mod
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Suggestion: some upgrade version of those hallow sword/corrupt hammer summons. Leave trail when moving, shoot projectiles when spinning, etc.
And I think Omni Blade, as a near end-game weapon, needs some buff. At least its projectile should be able to phase through blocks.
so that explains why ive been playing a OP one man army since i got the barbarian armor set(s), also i feel the barbarian doesnt have enough cheese prevention attacks, the projectiles it throws are good, but ive more often than not avoided them, perhaps you could make the projectiles homing slightly, in exchange for a small damage down to keep it from being a death wish.
Is it possible for some start-of-the-game spawns to be delayed a bit in regards to when they're encountered? Specifically the golems. Upon immediately starting a new world, it can be a bit rough when you encounter an earth golem coming at you right next to spawn in the forest, and all you have is your starting copper shortsword.
I'm thinking it would help if some of these mobs (at least those that can spawn in the center forest right at the start) could be restricted at the beginning to the outer 2/3's of the map, or after triggering something like killing one boss, or getting a couple NPC's.
Loving everything else so far. Currently having a blast with the bee-themed armor set that summons two lightning-powered bee drones.
Earthwrought Golem is easy pickings if you use your pickaxe or hammer instead of your shortsword. I may make him only appear on the outer 2/3s of the map, but only in normal mode. In expert you're expected to know how to handle yourself anyway.
Your enemies are fun lol I'm used to dealing with ICU's in expert xD
Epicness modWait what mod are ICUs from anyway? I had one spawn near my base(cause expert) and it had 400 health.
I managed to cheese it with dirt and a lead bow but it didn't expect such an enemy to spawn so early in the game.
Epicness mod
Hmm that's weird, I don't remember ever installing the epicness mod...
Now I feel weirded out.
Unless they are thorium, calamity or tremor's. Can't be nightmare or nightmares unleashed as they haven't been updated and the only time I've seen them is when epicness is installed.
On another note is folding going to be added to boss checklist? He's not on mine, which is outdated.
ICUs are from Joostmod, I found that out with cheatsheet.
Also I do hope Folvine is put on the boss checklist.
it's joost mod no question about itNow I feel weirded out, I can't remember having joost until a couple weeks ago.
Your enemies are fun lol I'm used to dealing with ICU's in expert xD
Using helpful hotkeys will allow you to press a button over a modded enemy and it will tell you what mod it is from, that way there isn't too much confusion over ICU's and whatnot in the future.Unless they are thorium, calamity or tremor's. Can't be nightmare or nightmares unleashed as they haven't been updated and the only time I've seen them is when epicness is installed.
Also I do hope Folvine is put on the boss checklist.
what are the requirements for the npc's to spawn?
maybe ask that mod dev instead of saying it here ....I guess I don't pay enough attention to the list... Folivine is there.
Also I really wish the checklist mod's boss order had a config so people could set their personal boss orders...