Saerus
Skeletron Prime
Fishing modifications are unlikely to make it into this mod - at least not any time soon.Also maybe a fisher class that is tier 2. just throwing it out there.
Yes, but with one small caveat. At present, the minimum experience given from valid monsters is 1. In the next version, I will fix this so that no experience is given when exprate is 0.Hello Saerus! Is it possible to set exprate to 0? I mean... could I use "set exprate 0" to cap my level?
At this time, I do not intend to add any weapons/armor. I do like the idea (and exp crafting in general), but my focus is on polishing the rpg/exp/class side of things before anything else. I might come back to this after the mod is released.I think there's another mod called Dushy's which is able to upgrade weapons.
Having said that, I do agree that using experience to craft things is rather fun and I look forward to future updates on this mod.
Dushy's mod is pretty cool. The upgrade systems allows you to keep weapon/armor relevant for longer when you find something that you really like. If you do try it, keep an eye on your log file. I once had an issue where that mod produced excessive output and my log file was >600mb before I realized what was going on.
Thanks for the report. This issue is on my to do list. I believe that it's just a simple UI bug that popped up when I switched the data type of experience.oh, and another thing, at lvl 13 you need 6220,8....... xp to level up, so when you get lvl 14 it says you have (for example) 501,20000000000000000000000000000001 xp
The balance pass and another adjustment to level requirements should be up in the next day or two. In the mean time, you could adjust your exprate to suit your needs (see /exprate #).Once the (hopefully) massive nerfs come through, I'm enabling this mod once more. I already lowered the exprate to 5% due to the three massive mod packs adding new enemies and bosses, but as soon as i achieve class 3 and hit lvl 10 (Ninja) crit rate hits 100% and damage is just to op, and i usually hit that before going into hardmode as well.
It helps me see why boss progression mods are more preferred now a days, but i'm still a fan of the hardcore mob grinding (not using a mob grinder) thing, so i'm fine with killing 10,000 or so enemies just to hit lvl 10. So i'm loving this mod ALOT!
At present, the exprate multiplayer can be set on a per character basis using "/exprate #". The setting is saved in the character file. Would a config file be preferable?maby make a config file where you can set a multiplier of the amount of xp dropped