Itorius
Skeletron Prime
The mods are still alive!
Here're some screenshots for upcoming features:
UI's
Bars and Shields
Tower Info
NPC Scanner
Here're some screenshots for upcoming features:
UI's
Bars and Shields
Tower Info
NPC Scanner
Super-hardmode is triggered after you kill the Moon Lord, it will (in the future) buff all NPCs and possibly even buff their AIs.Sounds nice. What is exactly "Super-Hardmode"?
Also what's the Resource Crops mod going to be about? Are you planning to finish it later?
BTW I equiped the ring and it keeps killing me and I cant take it off because it gives me no time to do it so I'm constantly dying.
I will do something about it.Try putting it on and not be "worthy" and you'll see what I mean. You get locked out of the game basically unless you disable the mod or use an inventory editor or something that you shouldn't need to do to fix the problem. You could change it so that you die in a few seconds instead of instantly so that the player has time to open the inventory and take it off.
There should be an update ready soon, hopefully those bugs will be fixed.Itorius i found a bug with one of your item the spiked royal gel if you equip it freezes your character in place and if you quit out of you game it crash your charater and there no way to recover you character and the world!
Index was outside the bounds of the array.
at ECore.Items.SpikedRoyalGel.UpdateAccessory(Player player, Boolean hideVisual) in c:\Users\spravce\Documents\My Games\Terraria\ModLoader\Mod Sources\ECore\Items\Accessory.cs:line 170
at Terraria.ModLoader.ItemLoader.UpdateAccessory(Item item, Player player, Boolean hideVisual)
at Terraria.Player.VanillaUpdateAccessory(Int32 i, Item item, Boolean hideVisual, Boolean& flag, Boolean& flag2, Boolean& flag3)
at Terraria.Player.UpdateEquips(Int32 i)
at Terraria.Player.Update(Int32 i)
at Terraria.WorldGen.do_playWorldCallBack(Object threadContext)
at Terraria.WorldGen.playWorldCallBack(Object threadContext)
here the error!
also the player cant die too!
I suggest removing the mod for now, seems like there's some black magic going around (file corruption?)There should be an update ready soon, hopefully those bugs will be fixed.
so this mod is still broken ?I suggest removing the mod for now, seems like there's some black magic going around (file corruption?)
I will test something and if I upload new version on Mob Browser then it isn't, else it is.so this mod is still broken ?
Ok, it should be working now.so this mod is still broken ?
Also, for further bug reports, use the GitHub Issue page https://github.com/Itorius/Eternal-Mods/issuesItorius i found a bug with one of your item the spiked royal gel if you equip it freezes your character in place and if you quit out of you game it crash your charater and there no way to recover you character and the world!
Index was outside the bounds of the array.
at ECore.Items.SpikedRoyalGel.UpdateAccessory(Player player, Boolean hideVisual) in c:\Users\spravce\Documents\My Games\Terraria\ModLoader\Mod Sources\ECore\Items\Accessory.cs:line 170
at Terraria.ModLoader.ItemLoader.UpdateAccessory(Item item, Player player, Boolean hideVisual)
at Terraria.Player.VanillaUpdateAccessory(Int32 i, Item item, Boolean hideVisual, Boolean& flag, Boolean& flag2, Boolean& flag3)
at Terraria.Player.UpdateEquips(Int32 i)
at Terraria.Player.Update(Int32 i)
at Terraria.WorldGen.do_playWorldCallBack(Object threadContext)
at Terraria.WorldGen.playWorldCallBack(Object threadContext)
here the error!
also the player cant die too!
It's not fixed still crashesokay will try it
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.ModLoader.ItemLoader.GetItemInfo(Item item, Mod mod, String name)
at Terraria.Item.GetModInfo(Mod mod, String name)
at Terraria.Item.GetModInfo[T](Mod mod)
at ElementalWeaponEnhancements.ElementalProjectile.PreAI(Projectile projectile) in c:\Users\Admin\Documents\My Games\Terraria\ModLoader\Mod Sources\ElementalWeaponEnhancements\ElementalWeaponEnhancements.cs:line 54
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.ModLoader.ItemLoader.GetItemInfo(Item item, Mod mod, String name)
at Terraria.Item.GetModInfo(Mod mod, String name)
at Terraria.Item.GetModInfo[T](Mod mod)
at ElementalWeaponEnhancements.ElementalProjectile.PreAI(Projectile projectile) in c:\Users\Admin\Documents\My Games\Terraria\ModLoader\Mod Sources\ElementalWeaponEnhancements\ElementalWeaponEnhancements.cs:line 54
which mod if I may askWould it be possible to get the version for tModLoader 0.9.0.2? I added a new mod, and suddenly it complains that mods that I was using perfectly fine before now require an older version and this is the only mod that is dependent on 0.9.1.
I added T-Races and then a bunch of mods stopped working.which mod if I may ask
this mod is broken anyway so .... idk it crashes your game when you dieI added T-Races and then a bunch of mods stopped working.
That is definitely not my mod, that's the ElementalWeaponEnhancements from @Gorateron.It's not fixed still crashes
Code:System.IndexOutOfRangeException: Index was outside the bounds of the array. at Terraria.ModLoader.ItemLoader.GetItemInfo(Item item, Mod mod, String name) at Terraria.Item.GetModInfo(Mod mod, String name) at Terraria.Item.GetModInfo[T](Mod mod) at ElementalWeaponEnhancements.ElementalProjectile.PreAI(Projectile projectile) in c:\Users\Admin\Documents\My Games\Terraria\ModLoader\Mod Sources\ElementalWeaponEnhancements\ElementalWeaponEnhancements.cs:line 54 System.IndexOutOfRangeException: Index was outside the bounds of the array. at Terraria.ModLoader.ItemLoader.GetItemInfo(Item item, Mod mod, String name) at Terraria.Item.GetModInfo(Mod mod, String name) at Terraria.Item.GetModInfo[T](Mod mod) at ElementalWeaponEnhancements.ElementalProjectile.PreAI(Projectile projectile) in c:\Users\Admin\Documents\My Games\Terraria\ModLoader\Mod Sources\ElementalWeaponEnhancements\ElementalWeaponEnhancements.cs:line 54
0.9.1 was out for 6 days, I don't have the old versions and I suggest updating to the new version of tML, since I added some stuff that relies on tML 0.9.1Would it be possible to get the version for tModLoader 0.9.0.2? I added a new mod, and suddenly it complains that mods that I was using perfectly fine before now require an older version and this is the only mod that is dependent on 0.9.1.