0cra_tr0per
Spazmatism
In an R2D, pretty much anything can happen provided you can do it with items on the map.
Normal rolls:
(The RNG will do 1 to 6 normally, meaning that to get a 0 or 7, you need a roll modifier.)
NIL: Could not be done due to X object required not existing.
0: You fail so hard that the RNG is sorry and gives you a +1.
1: You fail very bad. -1.
2: You fail but not as bad.
3: You do the job but not really well.
4: Success. Yay.
5: You do your action correctly and you get it done better than if you rolled a 4.
6: Essentially 5 but better and gives a +1 modifier.
7: You do your action so well that the RNG cuts off your high roll spree by giving you a -1, making it impossible to get a 7 twice in a row, so 7s aren't unbalanced.
Rolling to Dodge:
If you're targeted by an attacking action, you must R2D.
There are 4 damage stages. Unharmed, Injured, Mutilated, and Dead. If an injured defending character is injured again, the defender is mutilated. Taking the smallest amount of damage, EVEN a papercut, when Mutilated kills the defender.
1: The defender goes ded.png
2: The defender's becomes injured.
3: The defender is stunned, and gets a -1 modifier when defending.
4: The attack misses.
5: The defender dodges and manages to suppress the attacker, giving a +1 to the defender when defending.
6: The defender counter attacks and the RTD is redirected to the attacker.
Normal rolls:
(The RNG will do 1 to 6 normally, meaning that to get a 0 or 7, you need a roll modifier.)
NIL: Could not be done due to X object required not existing.
0: You fail so hard that the RNG is sorry and gives you a +1.
1: You fail very bad. -1.
2: You fail but not as bad.
3: You do the job but not really well.
4: Success. Yay.
5: You do your action correctly and you get it done better than if you rolled a 4.
6: Essentially 5 but better and gives a +1 modifier.
7: You do your action so well that the RNG cuts off your high roll spree by giving you a -1, making it impossible to get a 7 twice in a row, so 7s aren't unbalanced.
Rolling to Dodge:
If you're targeted by an attacking action, you must R2D.
There are 4 damage stages. Unharmed, Injured, Mutilated, and Dead. If an injured defending character is injured again, the defender is mutilated. Taking the smallest amount of damage, EVEN a papercut, when Mutilated kills the defender.
1: The defender goes ded.png
2: The defender's becomes injured.
3: The defender is stunned, and gets a -1 modifier when defending.
4: The attack misses.
5: The defender dodges and manages to suppress the attacker, giving a +1 to the defender when defending.
6: The defender counter attacks and the RTD is redirected to the attacker.
I will have the RNG roll the dice about every 9 posts.
also if this belongs somewhere else just move it @mods