Standalone [1.3] tModLoader - A Modding API

Whenever I install tmodloader and then go on Terraria, this error message pops up:

Steam.entryPointNotFoundException. Unable to find an entry point named 'initsafe' in DLL 'CSteamworks'
at Steamworks. NativeMethods. SteamAPI. Initsafe ()
at Steamworks. SteamAPI.Init ()
at Terraria.Social.Steam.CoreSocialModule Initialize ()
at Terraria.Social.SocialAPI.Initialize(Nullable 1 mode)
at Terraria.Program.LaunchGame(string[] args)

Can you fix this?
 
Whenever I install tmodloader and then go on Terraria, this error message pops up:

Steam.entryPointNotFoundException. Unable to find an entry point named 'initsafe' in DLL 'CSteamworks'
at Steamworks. NativeMethods. SteamAPI. Initsafe ()
at Steamworks. SteamAPI.Init ()
at Terraria.Social.Steam.CoreSocialModule Initialize ()
at Terraria.Social.SocialAPI.Initialize(Nullable 1 mode)
at Terraria.Program.LaunchGame(string[] args)

Can you fix this?
Yes. Download and install the very latest release for 1.3.5
 
welp somehow when i use the Tmodloader for v1.3.5 it says

"Please launch the game from Steam Client"

even though i've tried on Steam too
 
it still doesn't work i downloaded the latest version twice and the same error came
[doublepost=1493555322,1493554896][/doublepost]ill try to reinstall terraria
[doublepost=1493555520][/doublepost]same error...
[doublepost=1493555608][/doublepost]i meant that the install was succesful and when i launched it it crashed
 
have an error this code:
using System;
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;

public class CustomRecipe : ModRecipe
{
public void AddRecipes() //How to craft this item
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.StoneBlock, 10); //you need 10 Wood
recipe.SetResult(ItemID.IronAnvil);
recipe.AddRecipe();
}
}
this is error
btw im trying to add a custom recipe to a vanilla item:
c:\Users\aforsyth\Documents\My Games\Terraria\ModLoader\Mod Sources\TheCrack\CustomRecipes.cs(7,14) : error CS1729: 'Terraria.ModLoader.ModRecipe' does not contain a constructor that takes 0 arguments
 
So there isn't a fix for compatibility with 1.3.5 on mac yet?
No, unfortunately not. Hopefully they will update tModLoader soon. You should enjoy vanilla Terraria for a while.
[doublepost=1493576556,1493576104][/doublepost]
have an error this code:
using System;
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;

public class CustomRecipe : ModRecipe
{
public void AddRecipes() //How to craft this item
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.StoneBlock, 10); //you need 10 Wood
recipe.SetResult(ItemID.IronAnvil);
recipe.AddRecipe();
}
}
this is error
btw im trying to add a custom recipe to a vanilla item:
c:\Users\aforsyth\Documents\My Games\Terraria\ModLoader\Mod Sources\TheCrack\CustomRecipes.cs(7,14) : error CS1729: 'Terraria.ModLoader.ModRecipe' does not contain a constructor that takes 0 arguments
The item ID for stone block is just "Stone". If it still does not work after you fix that, try use these lines of code and edit them to your liking. I already made changes to fit the recipe you have attempted to make.

public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(null, "Stone", 10);
recipe.AddTile(null, "IronAnvil");
recipe.SetResult(this);
recipe.AddRecipe();
}

Good luck! Hope I helped.
 
Hi, is the Tmodloader for 1.3.5 not compatible with 1.3.5.3?
I'm assuming this because whenever I try to load Terraria (with Tmodloader), I get an error!
 
So some of the modded items have a white box around them. Modded armor also have a white box when worn. Any know how to fix this?
[doublepost=1493579149,1493579070][/doublepost]So some of the modded items have a white box around them. Modded armor also have a white box when worn. Any know how to fix this?
 
-------------------------------------------------------------------------------------------------------------------------------
System.EntryPointNotFoundException: Unable to find an entry point named 'InitSafe' in DLL 'CSteamworks'.

at Steamworks.NativeMethods.SteamAPI_InitSafe()

at Steamworks.SteamAPI.Init()

at Terraria.Social.Steam.CoreSocialModule.Initialize()

at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)

at Terraria.Program.LaunchGame(String[] args)
-------------------------------------------------------------------------------------------------------------------------------

I put the tModLoader files into my Terraria folder and got this error. :/ What do I do?
 
is there going to be a fix for linux tmod? I know i'm in the minority of users but it'd be great, I miss tmod after abandoning windows :(
 
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