I like the font, and the direction this is going.Just a little preview.
Terraria actually changed how fonts work in the recent updates, so many of the Font mods, like this one, are currently not working.My terraria crashes with these fonts. =(
Development is on a short break now, but the next update will be going live soon! After that, the community can pitch in to help create new features within the texture pack!How is doing?. Will out soon the next update?. This mod is awesome...
Simple, we use an xnb to png converter (just search the internet for one) to convert the .xnb files to png files, so that our next program, called paint.net can edit the original sprites to new custom ones. After that, we use another converter (png to xnb) to convert the modified sprites into files that are usable in the 'Images' and 'UI' folders. With the new texture pack feature, we can simply use the png files obtained from paint.net, and put them in a folder to use with the experimental feature.I'm wondering how did you change the textures that are within folders of the 'Images' folder?
like the textures in 'UI' folder, how can you change them?
Development is on a short break now, but the next update will be going live soon! After that, the community can pitch in to help create new features within the texture pack!
[doublepost=1499376147,1499375880][/doublepost]
Simple, we use an xnb to png converter (just search the internet for one) to convert the .xnb files to png files, so that our next program, called paint.net can edit the original sprites to new custom ones. After that, we use another converter (png to xnb) to convert the modified sprites into files that are usable in the 'Images' and 'UI' folders. With the new texture pack feature, we can simply use the png files obtained from paint.net, and put them in a folder to use with the experimental feature.
I'm curious as to why you ask this. Would you like to help out with development, because any new members would be greatly appreciated!
Good to hear man! Always great to have new members joining us! Alright, how you use fonts. I have a text document included that should help you!I want to help spriting and animating. I'm conceptual artist btw. And lastly, how can i use differents fonts with this versión of Terraria?. Thanks!.
Good to hear man! Always great to have new members joining us! Alright, how you use fonts. I have a text document included that should help you!
Always happy to help!Thank you very much!.
Simple, we use an xnb to png converter (just search the internet for one) to convert the .xnb files to png files, so that our next program, called paint.net can edit the original sprites to new custom ones. After that, we use another converter (png to xnb) to convert the modified sprites into files that are usable in the 'Images' and 'UI' folders. With the new texture pack feature, we can simply use the png files obtained from paint.net, and put them in a folder to use with the experimental feature.
I'm curious as to why you ask this. Would you like to help out with development, because any new members would be greatly appreciated!
Make sure that the file endings (whether they be .png, or .xnb) are matching with the other files in the folder that you will be placing your custom sprite in.
Alternatively, put your texture pack. zip folder in the documents/my games/Terraria folder, that may help!
Also, make sure you unzip your texture pack.zip folder before using the files within, that may be the source of the problem.
I think the experimental features are a bit finicky right now, so I'd steer clear of them, at least until they are officially implemented.
For example, if you have your custom seed button sprite labeled as a .png, go ahead and convert that to an .xnb file, and then, just place it in the UI folder, should be a simple fix.