What?A good combo with this would be a rebirth feature, that upon the item being used also clears your character's entire inventory and destroys every block the player has placed.
UhSimply because it means the game hasn't ended with the "Final Boss".
I quoted the word "final boss" because there is never a final boss, terraria doesn't end with the final boss, neither does Minecraft or Starbound.Uh
That's what Final means.
The idea is thought out well, but stills seems like a bit much. No support.
All three of these games have something in common, that being that they're all sandbox games. Any other genre usually has the game end with the final boss. While Terraria is more adventure focused than the others, the final boss should be the last thing in the game progression wise. If we keep adding more events and bosses that can only be fought or completed after Moon Lord, that defeats the purpose of having a final boss in the game.I quoted the word "final boss" because there is never a final boss, terraria doesn't end with the final boss, neither does Minecraft or Starbound.
Moon Lord is just a boss, it's not a boss to end the game and as I said there is never a final boss.All three of these games have something in common, that being that they're all sandbox games. Any other genre usually has the game end with the final boss. While Terraria is more adventure focused than the others, the final boss should be the last thing in the game progression wise. If we keep adding more events and bosses that can only be fought or completed after Moon Lord, that defeats the purpose of having a final boss in the game.
I'm not saying it's the worst idea, that's just my opinion on post-ML content.
But in Minecraft your Armour and Weapons can break, and you can still die while still trying.I quoted the word "final boss" because there is never a final boss, terraria doesn't end with the final boss, neither does Minecraft or Starbound.