HallowKingJerrold
Spazmatism
Updated. Barely done any bug testing, but not many changes needed to be made here so I don't think anything major could have gone wrong.
Nice to hear
Updated. Barely done any bug testing, but not many changes needed to be made here so I don't think anything major could have gone wrong.
Starting Items: Mana Crystal, Amethyst Staff
Choosing this class will grant: +20 max mana, +5% magic damage, + 2 mana regen, and -10% to all other damage.
Upon killing a boss for the first time, you will generally get a bonus of: 20 max mana or +4% magic damage.
Active: Charge a spell by holding the active key, reaching max charge in 2 seconds. Releasing the spell will fire 1-3 stars (based on charge) that scale with magic damage, charge (+66% at max), and level. Casting this spell costs 20 max mana, but the stars can be collected after they collide with a tile. Taking damage while charging will interrupt your concentration, giving you a reduced cooldown before you can attempt to cast again.
During the night you can pick the stars back upOk, problem with the Sage Class, when using its ability, it consumes the mana star, no just using twenty mana.
Pretty sad because it seems like a cool ability.
(Does not consume Arcane- Modifier mana stars or Equipment that add mana stars)
There is the Void Contract item, I know no other way to obtain that item than creating a new character and giving a blank contract to the old character, who then crafts the Void Contract, which then resets your class and gives you a new blank contractIs there a way to change classes? I want to change to a demon.
Alright. The mod now has a git.
https://github.com/Jofairden/RPGClasses
Personally in the opinion of you which of the classes of this mod would be better to join with Bard's class of mod Thorium?