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Terrarian
Because the way the game is coded needs it to be I guess.wwhy does it showw the config as a .JSON instead of a notepad file
Because the way the game is coded needs it to be I guess.wwhy does it showw the config as a .JSON instead of a notepad file
2 things,wwhy does it showw the config as a .JSON instead of a notepad file
1. thanks for the suggestion2 things,
1. i recommend Notepad++ as it can be used for a lot of things, including editing of json Files and such.
Quite helpful when you work with Coding and Configs, as you can simply close the Program itself while you still had files open. And if you start the Program again all you Opened Files are back up, even after restarting you PC.
2. what's with your double Ws?
https://forums.terraria.org/index.php?threads/yet-another-png-to-xnb-converter.39420/Any other XNB to PNG converter That I can use. Saying this because TExtract doesn't work on the recent update.
hey leinfors. about the texture packs, i use WinRAR and i took the images folder and compressed it. ( i made a texture pack to revamp wiring.) i named it Texture Pack.zip, opened by WinRAR. anything else? nothing changed when i opened terraria.Also, snatchin this post up, because we may need it.
i check my worlds and i never see the sprout... this is how i managed to tell if it had worked or not.. (i checked again today btw, still nothing..)The only things the experimental features do is allows you to use custom texture packs and see and set a world seed for a world you create.
I think that's about it.
You will see the changes for the world seed part when you create a new world, it'll be after the name[if you haven't unlocked the world evil],
or after the world evil.
And once the world is created you will see a new small icon beside the cloud feature, it'll look like a sprouting seed.
Put UI folder in Images folder. I changed cursor, so it works. They are still some textures that don't work like worn accessories, .... and many other that I don't know about.I have a quick question about the texture pack feature. You say that you should only place a folder called 'Images' within the 'Texture Pack.zip' folder. Does this mean that you can't include the UI folder, and its respective textures in this current build of Texture Pack support?
Thank you for the answer man! I hope they flesh out this feature in the future, its still pretty darn buggy.Put UI folder in Images folder. I changed cursor, so it works. They are still some textures that don't work like worn accessories, .... and many other that I don't know about.
oh uh, look at that, it works now... it doesn't show the seed icons to display a world seed, but i can input seeds for worlds...The only things the experimental features do is allows you to use custom texture packs and see and set a world seed for a world you create.
I think that's about it.
You will see the changes for the world seed part when you create a new world, it'll be after the name[if you haven't unlocked the world evil],
or after the world evil.
And once the world is created you will see a new small icon beside the cloud feature, it'll look like a sprouting seed.
8/6/2017 3:00:40 AM
System.TypeInitializationException: The type initializer for 'Ionic.Zip.ZipFile' threw an exception. ---> System.NotSupportedException: Encoding 437 data could not be found. Make sure you have correct international codeset assembly installed and enabled.
at System.Text.Encoding.GetEncoding (System.Int32 codepage) [0x0025f] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.Text.Encoding.GetEncoding (System.String name) [0x00015] in <1170fb08300b4d0db71c1d1db8555768>:0
at Ionic.Zip.ZipFile..cctor () [0x00000] in <3d63c7f29fa146c29caee29323a47c7a>:0
--- End of inner exception stack trace ---
at Terraria.TexturePackSupport.FindTexturePack () [0x00029] in <37fa5c86f4774cd0993f32839325bdc4>:0
at Terraria.Main.LoadContent () [0x00099] in <37fa5c86f4774cd0993f32839325bdc4>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00053] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
at Terraria.Main.ClientInitialize () [0x00082] in <37fa5c86f4774cd0993f32839325bdc4>:0
at Terraria.Main.Initialize () [0x0640a] in <37fa5c86f4774cd0993f32839325bdc4>:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x0000d] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
at Microsoft.Xna.Framework.Game.Run () [0x0000e] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
at Terraria.Program.LaunchGame (System.String[] args, System.Boolean monoArgs) [0x00092] in <37fa5c86f4774cd0993f32839325bdc4>:0
This can be solved by opening the options for the Xamarin.Mac project, going to Mac Build > Internationalization and checking the West internationalization
What does your client-crashlog.txt say? you can find this file by right-clicking Terraria in Steam => Properties => Local Files tab => Browse Local Files... and that should bring up the folder with it in.HA, i will never have these Problems, the game doesn't launch anyways no matter what i do
Just thought I would mention these are things that need to be fixed on the developers side, Terraria isn't being compiled correctly. @Skiphs this is on your side right?After a bit of Googling it looks like this is a known bug and apparently "expected behaviour" with a known fix:
https://bugzilla.xamarin.com/show_bug.cgi?id=36154
https://stackoverflow.com/questions/38160192/mono-cannot-load-encoding-437
Official documentation:
https://developer.xamarin.com/guide...ception_No_data_is_available_for_encoding_437
Hi, trying to use any texture pack on Linux (Mint 17.3) Terraria v1.3.5.3 crashes instantly upon starting
8/8/2017 1:39:36 PM
System.TypeInitializationException: The type initializer for 'Ionic.Zip.ZipFile' threw an exception. ---> System.NotSupportedException: Encoding 437 data could not be found. Make sure you have correct international codeset assembly installed and enabled.
at System.Text.Encoding.GetEncoding (System.Int32 codepage) [0x0025f] in <1170fb08300b4d0db71c1d1db8555768>:0
at System.Text.Encoding.GetEncoding (System.String name) [0x00015] in <1170fb08300b4d0db71c1d1db8555768>:0
at Ionic.Zip.ZipFile..cctor () [0x00000] in <3d63c7f29fa146c29caee29323a47c7a>:0
--- End of inner exception stack trace ---
at Terraria.TexturePackSupport.FindTexturePack () [0x00029] in <dbf8f2c5510e46d38b1131a5bdc5c30d>:0
at Terraria.Main.LoadContent () [0x00099] in <dbf8f2c5510e46d38b1131a5bdc5c30d>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00053] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
at Terraria.Main.ClientInitialize () [0x00082] in <dbf8f2c5510e46d38b1131a5bdc5c30d>:0
at Terraria.Main.Initialize () [0x0640a] in <dbf8f2c5510e46d38b1131a5bdc5c30d>:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x0000d] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
at Microsoft.Xna.Framework.Game.Run () [0x0000e] in <bc6b38abaaf04135afbd0534ec7f6b92>:0
at Terraria.Program.LaunchGame (System.String[] args, System.Boolean monoArgs) [0x00092] in <dbf8f2c5510e46d38b1131a5bdc5c30d>:0