hamstar
Terrarian
Note: Requires Mod Helpers
You are now being stalked by a deadly, souped-up psycho. That is all. Hilarity may ensue. Should liven up caving.
New v1.4: A butcher now spawns above ground. If you hear a saw buzzing, go the other way!
New v1.5: A deadly sniper now stalks you in the jungle. It's damage has been significantly increased over the usual sniper, but it may die in a few hits.
Note: You may now ward away the psycho or butcher by being near a
As usual, a config file is available here (e.g. to adjust spawn rate): Documents/My Games/Terraria/ModLoader/Mod Configs/Psycho Config.json
Source available here. API now available.
Installation
Requires tModLoader (+0.11). Copy the above .tmod file to your 'Documents/My Games/Terraria/ModLoader/Mods' folder to play.
v1.7.2
- Imported FloatInputElement via subclass
- Changed configs PsychoWardingNeedsBuffs, ButcherWardingNeedsBuffs, SniperWardingNeedsBuffs into PsychoWardingNeedsBuffTypes, ButcherWardingNeedsBuffTypes, SniperWardingNeedsBuffTypes
- Reduced psycho and butcher spawn rates
- Added setting to block butcher spawns when a player is in town
- Updated to MH5b and TML11.4
- Added error failsafe against psycho heals messages exceeding "Main.combatText" array bounds (?!)
- Set sniper spawn stats to be config adjustable
- Fixed psycho draw fx glitching (bad scaling)
- Added visual special effect for psychos and butchers
- Added small tension-inducing music loop when psycho near
- Fixed music dimming effect when psycho near
- Added AllPsychosAreInvincible and AllPsychosAlwaysInstaKill settings (default true)
- Added SniperHardModeDamage (600) and SniperPreHardModeDamage (400)
- Assorted internal refactoring
- Fixed warding checks (AND, not OR)
- Fixed possible problem with Butcher NPC spawns
- Removed some fluff code from Butcher's AI code
- Increased ButcherSpawnChance slightly
- Added mod compatibility with Overhaul to prevent psycho "wandering" (uncloaks them prematurely)
- Set butchers to only spawn at night
- Fixed possible glitch with snipers affecting day/night state
- Decreased Butcher spawn rate to 0.005
- Restructured psycho NPC code into its own subfolder and separate classes for each psycho type
- Modified behavior of butcher's night-time trickery to solve malfunction bug (causes premature nighttimes)
- Fixed issue of loot tables being affected for all of the "psycho" npcs (not just the ones spawned for our use)
- ButcherSpawnChance increased to 0.05
- Cleared out some lingering snake case
- Updated for MH v4.2.3
- Switched snake case to camel case
- Correctly implemented Mod.Call API
- Set configs for required buffs to AND, not OR
- Updated for MHv4
- Added sniper spawn (with associated config stuff)
- Updated mod recommendations to the new convention
- Reduced butcher spawn rate a lot
- Improved audio loop
- Added butcher NPC spawns above ground (with sound effects and associated configs)
- Restructured some code
- Doubled spawn rate
- Updated to Mod Helpers v2.0.2
- Aded MP player load bug failsafe
- Assorted refactoring to newer code standards
- Refactored net protocols
- Removed AltNpcInfo use (obsoleting)
- Added support for Hamstar Helpers v1.2.0 issue report
- Added API
- Removed psycho Heart Lanterns as psycho wards.
- Added Campfire + Star-in-a-Bottle (together) as the new psycho warders.
- Refactored code for Hamstar's Helpers v1.1.0
- Fixed minor psycho healing bug
- Added heart lantern anti-psycho ward
- Added mod browser icon
- Reduced spawn rate
- Config settings now correctly transmit from server
- Raised psycho spawn chance slightly
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